Just got my Oculus Rift

If only... I got mine yesterday, and pooped a little too :D

Ah, that first VR FSD jump to a big star. :eek:


Just went from a 970 GTX to a 1080 OC. First time I'm gotten the available top tier. Finally able to get decent SS with VR set to the highest. I'm going to need to use the more detailed settings to turn off the shadows, as it gets a little less than silky smooth on planets.
 
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Lol, you'd better order that 1080 now then. :)

Going from a 970 to a 1080, you won't see much in the way of a 'frame rate difference', but you'll be able to apply more detail and over-sampling. You'll get a cleaner image overall and overcome some of the low-resolution aliasing that VR suffers from.

I was a bit underwhelmed by my 1080GTX in ED to be honest - I traded up from a 780GTX, so I was expecting a big jump, with the 780GTX being effectively similar to a 960 and so well under the minimum VR spec.

But, given the frame rate stays pretty much the same due to ATW, after I plugged in the 1080GTX, I saw a little less judder (nice), and could apply 1.3x oversampling in the debug tool to improve the image (nicer). Other than that, the 780GTX was running all Ultra settings anyway. So it didn't FEEL like I got what I paid for the 1080GTX. Same went for Eve:Valkyrie.

However, out in 2D land, Skyrim, GTA and Warframe all went through the roof. Liquid, butter smooth with garlic and all with the gpu hardly breaking a sweat.

In ED I suspect my cpu is holding the 1080 back a little and there's more headroom than the Debug Tool's HUD would imply.
I haven't overclocked anything yet.

I know what you mean CMDR, pretty underwhelming in VR. At first, it's WHOAAAAH! But after a few weeks, I went back to 2D. Elite: Dangerous looks amazing in ~UHD with everything cranked to the max. In VR, it just looks...cruddy; even with SS and ultra settings. I just can't go back to low resolutions [cry]
 
I know what you mean CMDR, pretty underwhelming in VR. At first, it's WHOAAAAH! But after a few weeks, I went back to 2D. Elite: Dangerous looks amazing in ~UHD with everything cranked to the max. In VR, it just looks...cruddy; even with SS and ultra settings. I just can't go back to low resolutions [cry]

That's my fear and that's why I'm holding off. I have a i7 4790k and gtx 970 G1 and I was thinking of upgrading to a 1070 and working towards VR but I just don't see that the tech is there yet for it. I know it would be immersive but I don't think I could live with the poor graphics of VR at present. I think 4k minimum VR resolutions and the GPU's to run it is what will be needed for VR and we're probably 3-4 yrs away from that as an affordable option. Also the ability for VR to support sli smoothly for the gpu muscle needed.
 
That's my fear and that's why I'm holding off. I have a i7 4790k and gtx 970 G1 and I was thinking of upgrading to a 1070 and working towards VR but I just don't see that the tech is there yet for it. I know it would be immersive but I don't think I could live with the poor graphics of VR at present. I think 4k minimum VR resolutions and the GPU's to run it is what will be needed for VR and we're probably 3-4 yrs away from that as an affordable option. Also the ability for VR to support sli smoothly for the gpu muscle needed.

I've been doing a lot of sampling lately so I can get some use out of my CV1 ;) and so far I found that if a game is made for VR, it usually looks pretty good and plays pretty well. However, if VR was tacked on afterwords, it usually looks pretty bad.

So far my favorite "not-designed-for-VR" game is Project Cars. It looks like poo, but I've never been happier racing in a pack of cars. That and using a wheel where your game hands mirror your actual hand placement is pretty cool.

Just my two cents though, there are a lot of CMDR smitten with VR, so it's definitely a personal preference thing.
 
Thanks, I have PCars and a wheel as well, it's a beautiful game at ultra but ED is the game that I play the most by far and it would be my target for VR. I'm just not sure if it's there yet for the investment needed. The thing is also the there is nowhere that I can try it out for demo purposes so it's a bit of a leap in the dark. Also there are probably newer versions on the horizon in the new year so it's a waiting game at the moment.
 
Yeah. Tis fair to say that the movement on screen in VR coupled with the lack of movement in the real world is what causes the equilibrium to throw a wobbly leading to nausea but as has been suggested... Small doses :).

I am running the HTC vive with an i5 along with a founders edition 1080 vr edition. Neither are clocked at all and neither do I have a single issue with frame rates or gameplay in general (graphically speaking) so yes indeed, welcome to VROC (VR owners club) :).
 
That's my fear and that's why I'm holding off. I have a i7 4790k and gtx 970 G1 and I was thinking of upgrading to a 1070 and working towards VR but I just don't see that the tech is there yet for it. I know it would be immersive but I don't think I could live with the poor graphics of VR at present. I think 4k minimum VR resolutions and the GPU's to run it is what will be needed for VR and we're probably 3-4 yrs away from that as an affordable option. Also the ability for VR to support sli smoothly for the gpu muscle needed.

That's one thing that seems to be very subjective. Speaking for myself there's no way I'll go back to playing ED on a monitor, no matter how much you crank up the resolution. You'll have to decide for yourself if resolution is more important than VR immersion.
 
That's one thing that seems to be very subjective. Speaking for myself there's no way I'll go back to playing ED on a monitor, no matter how much you crank up the resolution. You'll have to decide for yourself if resolution is more important than VR immersion.
Not worried about the resolution (now playing on 4k monitor), but how do I survive without browsing the forum on long supercruise treks?
 
I've been doing a lot of sampling lately so I can get some use out of my CV1 ;) and so far I found that if a game is made for VR, it usually looks pretty good and plays pretty well. However, if VR was tacked on afterwords, it usually looks pretty bad.

So far my favorite "not-designed-for-VR" game is Project Cars. It looks like poo, but I've never been happier racing in a pack of cars. That and using a wheel where your game hands mirror your actual hand placement is pretty cool.

Just my two cents though, there are a lot of CMDR smitten with VR, so it's definitely a personal preference thing.

I was thinking about buying a car game once my enthusiasm to Elite: Dangerous has worn off a little. "Project Cars" caught my eye, but I was also wondering about "DiRT Rally". Have you had a chance to play it?

Battling in the middle of a pack is also my favourite type of racing game. Do you know if DiRT Rally has any events like that or is it all timed stages?

There's no rush for an answer. I've still plenty of enthusiasm for Elite.
 
I was thinking about buying a car game once my enthusiasm to Elite: Dangerous has worn off a little. "Project Cars" caught my eye, but I was also wondering about "DiRT Rally". Have you had a chance to play it?

Battling in the middle of a pack is also my favourite type of racing game. Do you know if DiRT Rally has any events like that or is it all timed stages?

There's no rush for an answer. I've still plenty of enthusiasm for Elite.

Dirt Rally (DR) is also one of my favorites. [up]

The VR experience in DR is pretty good. I was worried that it was going to be too jumpy, but they did a pretty good job minimizing that. I think DR looks a little better in VR than Project Cars (PC) actually.

They do have Rallycross events in DR where you're racing other cars, but definitely not as satisfying as PC. PC has a very tweakable difficulty scale so you can get an intense experience no matter how good/bad you are :D

It's also pretty fun to look over at your co-drivers pacenotes when you're racing in DR! [yesnod]
 
So after having a go in ED, and being amazed by the sheer size of the small station I was docked at, I have realised that I need to relearn how to fly my ship/s and maybe get into one that doesn't handle too well like my Vulture does.

No barrel rolls to begin with, jeez did that make my stomach not feel good. Apart from that, what an amazing experience.

Thankfully I don't notice the god rays at all, maybe that is because I wear glasses and used to them, or maybe wearing glasses within the Rift helps reduce them.


And for anyone interested my i5 2500k @ 4.2ghz is fine even if oculus keeps telling me it isn't.

yeh i'm running a AMD black unlocked edition 5 ghz eight core and it's great even though Oculus say it doesn't meet their specifications
 
I literally just got mine about 2 hours ago and I'm kinda disappointed. Maybe I gotta tweak the display by using that debug tool I saw in that sticky thread. But text is completely unreadable, the screen door effect is SUPER noticeable, and for some strange reason I'm sitting really high in my ship's cockpit. Which, btw, in a Cobra means I'm staring at a horizontal bar on the canopy.

I'll go thru that sticky thread it hopefully improve image quality (sucks you gotta do all that crap to begin with), but how the hell do I make myself sit lower in the cockpit? I can't just lower my chair because I'm sitting on a couch, lol.

Edit: probably should've added my PC's specs. i5 6600K with a GTX 1070 and 16GB of RAM, all brand new.
 
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I literally just got mine about 2 hours ago and I'm kinda disappointed. Maybe I gotta tweak the display by using that debug tool I saw in that sticky thread. But text is completely unreadable, the screen door effect is SUPER noticeable, and for some strange reason I'm sitting really high in my ship's cockpit. Which, btw, in a Cobra means I'm staring at a horizontal bar on the canopy.

I'll go thru that sticky thread it hopefully improve image quality (sucks you gotta do all that crap to begin with), but how the hell do I make myself sit lower in the cockpit? I can't just lower my chair because I'm sitting on a couch, lol.

As far as your sitting position, you can hit "Reset HUD" or whatever it's called and you should go back to normal. Tweaking the graphics settings will help with the quality, but it does look....sub-par.
 
Ah, that first VR FSD jump to a big star. :eek:


Just went from a 970 GTX to a 1080 OC. First time I'm gotten the available top tier. Finally able to get decent SS with VR set to the highest. I'm going to need to use the more detailed settings to turn off the shadows, as it gets a little less than silky smooth on planets.

Congrats on your new 1080 but the million dollar question I'd like to know is how much better are the graphics visually in VR in comparison to the 970 setup, a bit better or night and day, considering the cost of the upgrade.
 
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Not worried about the resolution (now playing on 4k monitor), but how do I survive without browsing the forum on long supercruise treks?

I believe there is some way of injecting a floating display window into the vive VR experience, I think it was on reddit, the guy could watch netflix, youtube or browse the web while in his cockpit. Worth checking out if your interested.
 
As far as your sitting position, you can hit "Reset HUD" or whatever it's called and you should go back to normal. Tweaking the graphics settings will help with the quality, but it does look....sub-par.

How do I do that?
 
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For the people using VR atm, I'm in the process of selling my 970 and I have it out of my PC waiting for collection. So I just fired up the game and had it on low settings using the integrated graphics of the 4790k. How do the low settings compare with the better setings in VR.
 
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