Was enjoying the view at Farseer when someone treated me to some 1000mph flybys

And it was AWESOME. And also the single best VR experience to date. My heart was genuinely pounding...

[video=youtube;kq5k62INFV8]http://www.youtube.com/watch?v=kq5k62INFV8[/video]

Anyone interested in gathering a bunch of ships at Farseer, all outfitted to 500m/s+ and doing some crazy flybys? I'll record it.

See: Distant Worlds Flyby [Full] for examples of how awesome that can be...
 
There's a video somewhere with a Courier zooming by a parked CMDR at 850 m/s. Even without VR, I still flinched lol.

That's 1900 mph btw :)
 
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Almost Mach 3 for crying out loud. I wanna see that so bad. Please pm me if you have a ship like that. I'll make you famous!
 
There's a video somewhere with a Courier zooming by a parked CMDR at 850 m/s. Even without VR, I still flinched lol.

That's 1900 mph btw :)

1900 mph? in the 33rd century? is a shame!

Specifications (SR-71A) Blackbird.

General characteristics

Crew: 2: Pilot and Reconnaissance Systems Officer (RSO)
Payload: 3,500 lb (1,600 kg) of sensors
Length: 107 ft 5 in (32.74 m)
Wingspan: 55 ft 7 in (16.94 m)
Height: 18 ft 6 in (5.64 m)
Wing area: 1,800 ft2 (170 m2)
Empty weight: 67,500 lb (30,600 kg)
Loaded weight: 152,000 lb (69,000 kg)
Max. takeoff weight: 172,000 lb (78,000 kg)
Powerplant: 2 × Pratt & Whitney J58-1 continuous-bleed afterburning turbojets, 34,000 lbf (151 kN) each
Wheel track: 16 ft 8 in (5.08 m)
Wheelbase: 37 ft 10 in (11.53 m)
Aspect ratio: 1.7

Performance
Maximum speed: Mach 3.3[122][123][N 5] (2,200+ mph, 3,540+ km/h, 1,910+ knots) at 80,000 ft (24,000 m)
Range: 2,900 nmi (5,400 km)
Ferry range: 3,200 nmi (5,925 km)
Service ceiling: 85,000 ft (25,900 m)
Rate of climb: 11820 ft/m (60 m/s)
Wing loading: 84 lb/ft² (410 kg/m²)
Thrust/weight: 0.44
 
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1000 mph, eh? Wow, that IS fast.

For a 1940's aeroplane.

For a spaceship, it's just highlighting one reason i try to avoid planets - in deep space it's easier to play along with the fantasy that space dust + camera inertia + groaning noises = speed. Get too close to a planet though and the illusion's shattered - take off from a planet surface, pitch up and open the throttle.. and 10 minutes later you're still hanging there, having barely moved. That same 10 minute burn in previous Elites would see you into orbit and beyond.

You expect a spaceship game to maybe offer something more than a flightsim - really, to be able to eclipse those constraints entirely, like FE2 and FFE did. High speed low passes must be one of the principle raison d'etres for having seamless planetfall in the first place - i mean, who wouldn't wanna buzz the ground at 100 km/s while flying upside-down and backwards? If you can, then it's pretty much obligatory.

I fired up ED last night and thought i'd maybe try some barnstorming, but a painful hour of frustration ensued - can't accelerate in my asp, only other ships available were even slower, so no option but to resort to supercruise (spit) which constantly dumps me back out again for being too shallow(!).

So something that should be a smooth seamless experience - a single, flowing continuum of flight, just a low pass - one, simple, thing... instead becomes half a dozen separate things - FSD engage, FSD charging, countdown, align with 'escape vector', throttle up, too shallow, dropping out, pause here, lockup there, freeze here, wait, smoke, brandy, wait some more.. rinse and repeat.

So i gave up on it and loaded FFE instead, and then spent the next few hours just doing high-speed low passes and orbits. Seamlessly, and uninterrupted. Except by the odd CFIT or two.

It seems crazy that FD didn't allow seamless supercruise across a planet surface. Ditto for dropping from a low pass into orbit. Supercruise is supposed to be the substitute for real spaceflight, yet it still doesn't let you do any of the cool stuff real flight does.

Glide mode, cruise mode, i mean, could they make it any less seamless? Is it really necessary to break every simple manoeuvre down into 9 separate transitions?

Contrast that with the simple purity of how things used to be:

[video=youtube_share;qy5flGWHrNo]https://youtu.be/qy5flGWHrNo[/video]


FWIW you can also do this kind of thing in Pioneer, with much improved terrain generation compared to FFE (canyons, mountain ridges etc.). It's just such a crying shame it's not possible in Elite: Dangerous..
 
1900 mph? in the 33rd century? is a shame!

Specifications (SR-71A) Blackbird.

General characteristics

Crew: 2: Pilot and Reconnaissance Systems Officer (RSO)
Payload: 3,500 lb (1,600 kg) of sensors
Length: 107 ft 5 in (32.74 m)
Wingspan: 55 ft 7 in (16.94 m)
Height: 18 ft 6 in (5.64 m)
Wing area: 1,800 ft2 (170 m2)
Empty weight: 67,500 lb (30,600 kg)
Loaded weight: 152,000 lb (69,000 kg)
Max. takeoff weight: 172,000 lb (78,000 kg)
Powerplant: 2 × Pratt & Whitney J58-1 continuous-bleed afterburning turbojets, 34,000 lbf (151 kN) each
Wheel track: 16 ft 8 in (5.08 m)
Wheelbase: 37 ft 10 in (11.53 m)
Aspect ratio: 1.7

Performance
Maximum speed: Mach 3.3[122][123][N 5] (2,200+ mph, 3,540+ km/h, 1,910+ knots) at 80,000 ft (24,000 m)
Range: 2,900 nmi (5,400 km)
Ferry range: 3,200 nmi (5,925 km)
Service ceiling: 85,000 ft (25,900 m)
Rate of climb: 11820 ft/m (60 m/s)
Wing loading: 84 lb/ft² (410 kg/m²)
Thrust/weight: 0.44

Is dogfighting fun with mach 3.3?
If not it's irrelevant.
 
Wow NICE vid! Made me want to try Elite in VR again [big grin]

Great idea to stand on top of that tower in external view, I had no idea you could land there. Imagine if we could walk and there was a chance to fall down if not careful :eek: (Frontier are you reading? ;) )

Someone should make a VR game about climbing buildings, towers etc. With insane heights, spectacular views and challenging routes :D

This all got me thinking about these crazy guys. Worth a watch if not seen.
[video=youtube_share;gLDYtH1RH-U]https://youtu.be/gLDYtH1RH-U[/video]
 
Guys, there's absolutely no non-relativistic limit to speed when there is no air resistance so these debates, tend to have no limit either :)

I'm just having a nerdgasm at the fact that I can actually stand somewhere and see a ship shoot past at mach 3 an inch from my face, in VR. Something I don't have the privilege of in real reality :)

And yes shreddog, I am thinking EXACTLY the same. The tech is just so fantastic

500m/s? Pffffffh.... how about a supercruise canyon run!

Explain!
 
So something that should be a smooth seamless experience - a single, flowing continuum of flight, just a low pass - one, simple, thing... instead becomes half a dozen separate things - FSD engage, FSD charging, countdown, align with 'escape vector', throttle up, too shallow, dropping out, pause here, lockup there, freeze here, wait, smoke, brandy, wait some more.. rinse and repeat.

So i gave up on it and loaded FFE instead, and then spent the next few hours just doing high-speed low passes and orbits. Seamlessly, and uninterrupted. Except by the odd CFIT or two.

It seems crazy that FD didn't allow seamless supercruise across a planet surface. Ditto for dropping from a low pass into orbit. Supercruise is supposed to be the substitute for real spaceflight, yet it still doesn't let you do any of the cool stuff real flight does.

Glide mode, cruise mode, i mean, could they make it any less seamless? Is it really necessary to break every simple manoeuvre down into 9 separate transitions?

Contrast that with the simple purity of how things used to be:

https://youtu.be/qy5flGWHrNo


FWIW you can also do this kind of thing in Pioneer, with much improved terrain generation compared to FFE (canyons, mountain ridges etc.). It's just such a crying shame it's not possible in Elite: Dangerous..

can`t rep you anymore.... but a thousand times this
 
Super cruise canyon run video on the youtubes [video=youtube_share;p1Dr63viUGE]https://youtu.be/p1Dr63viUGE[/video]

i have a shieldless iEagle that does 670 boost with Lvl 3 dirty drives if you need more fodder.
 
My current goal is to get in touch with someone who has 850+ and get them to literally boost at that speed into me as I stand with the debug cam
 
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