Horizons The Punk CMDR .....

Some people just want to see the Universe burn, and will use in-game mechanics to make this happen. However, you can also use in-game mechanics to keep you safe. The most common option is (when you are heading into a known hot spot) to switch to either Solo or Private Group. That way you should not encounter those who would spoil your fun.

I recall an occasion when I was taking part in a Community Goal. One person in an Eagle with a Spanish sounding tag was playing the ramming game. However, other Players were broadcasting warnings, and Players then slowed down to speeds lower than 100. This meant that they did not come to harm. The person in question rammed me 15 times, blew up 15 times, but no action was taken against me. While what this person was doing was not against game rules, I did report them for using offensive language (broadcast in local).

The ramming game is that a person will get a weak ship, weaken it further, and then look for large ships travelling at speed within the No Fire zone of a Station. When they find such a vessel they will then ram it. If the rammer then blows up, and the large vessel WAS travelling over 100, the in-game mechanics deem the speeding vessel was at fault, and the Station then opens fire on it. That Player then has to pay a large REBUY, while their 'attacker' has a small REBUY.
 
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Deleted member 38366

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OK, well maybe you can help me understand something else. Under Functions there is "Report Crimes Against Me." What are "crimes"?

That's the notional entry that distributes meaningless tiny fines to the attacker in a jurisdiction.
Can be disabled i.e. if you're a Smuggler and don't want any Authority reaction should you get shot at; also useful for Weapons testing/practise combat with Friends.

In deep space (depending on System Security and jurisdiction), that also triggers a Security Response with a variable timer and a (very) variable degree of being of any help.
Since Engineer Bases suffer from numerous bugs/issues and defense shortcomings (together with other loopholes), Players have quickly found ways to circumvent or deal with their defenses and triggers to stay risk-free.

Crimes are a schizophrenic thing in ELITE. Players get tiny fines for i.e. killing Clean Ships, Factions can send Bounty Hunting NPCs (that stand no chance against modded Player Combat Ships), System Authority is powerless and System Defense Forces are rendered useless (not even used for Crime Response escalation anyway).
But essentially, Crimes are 100% inconsequential and meaningless, since we don't have a Crime & Punishment System in place. Never had.

So (depending on your level of experience with the whole Crime mechanics), the current System mainly serves to provide a false sense of security and the illusion of an existing Crime & Punishment System.
For all intents and purposes - treat the entire Galaxy in Open Play as : Lawless/Anarchy. Do/realize that and you'll avoid making certain mistakes ;)
 
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Why not join a pve group like Mobius.????

I like Open, even though I can fly in Mobius. I have no complaints about Open. I've heard of people like him before, but it really just blows my mind that anybody would get any satisfaction out of destroying a parked unmanned ship. I can see the minor satisfaction a punk would get out of ganking newbies, which he no doubt does, but a parked ship? Wow. That's kinda sick. In any case, I'll run into him somewhere and I'll take him out. By the way, he's mentioned in bug reports on these forums for ramming people as they enter stations.

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Some people just want to see the Universe burn, and will use in-game mechanics to make this happen. However, you can also use in-game mechanics to keep you safe. The most common option is (when you are heading into a known hot spot) to switch to either Solo or Private Group. That way you should not encounter those who would spoil your fun.

I recall an occasion when I was taking part in a Community Goal. One person in an Eagle with a Spanish sounding tag was playing the ramming game. However, other Players were broadcasting warnings, and Players then slowed down to speeds lower than 100. This meant that they did not come to harm. The person in question rammed me 15 times, blew up 15 times, but no action was taken against me. While what this person was doing was not against game rules, I did report them for using offensive language (broadcast in local).

The ramming game is that a person will get a weak ship, weaken it further, and then look for large ships travelling at speed within the No Fire zone of a Station. When they find such a vessel they will then ram it. If the rammer then blows up, and the large vessel WAS travelling over 100, the in-game mechanics deem the speeding vessel was at fault, and the Station then opens fire on it. That Player then has to pay a large REBUY, while their 'attacker' has a small REBUY.

Safety isn't really my goal, and I'm aware of those options, but thanks for taking the time to help out. I get everything these guys do but for attacking an unmanned ship. He's known for this ramming game, as he happened to be reported in a bug report on these forums someone did for the very thing you mention, surprised at being destroyed when he was the one being rammed. Interesting stuff. I'm a year at this and still learning, and I appreciate this community hugely. In any case, I'll get that guy. Just a matter of time. And it will provide deep satisfaction :cool:
 
That's the notional entry that distributes meaningless tiny fines to the attacker in a jurisdiction.
Can be disabled i.e. if you're a Smuggler and don't want any Authority reaction should you get shot at; also useful for Weapons testing/practise combat with Friends.

In deep space (depending on System Security and jurisdiction), that also triggers a Security Response with a variable timer and a (very) variable degree of being of any help.
Since Engineer Bases suffer from numerous bugs/issues and defense shortcomings (together with other loopholes), Players have quickly found ways to circumvent or deal with their defenses and triggers to stay risk-free.

Crimes are a schizophrenic thing in ELITE. Players get tiny fines for i.e. killing Clean Ships, Factions can send Bounty Hunting NPCs (that stand no chance against modded Player Combat Ships), System Authority is powerless and System Defense Forces are rendered useless (not even used for Crime Response escalation anyway).
But essentially, Crimes are 100% inconsequential and meaningless, since we don't have a Crime & Punishment System in place. Never had.

So (depending on your level of experience with the whole Crime mechanics), the current System mainly serves to provide a false sense of security and the illusion of an existing Crime & Punishment System.
For all intents and purposes - treat the entire Galaxy in Open Play as : Lawless/Anarchy. Do/realize that and you'll avoid making certain mistakes ;)

That's a bunch of great info - and things I did not know! - so much appreciated.
 
I like Open, even though I can fly in Mobius. I have no complaints about Open. I've heard of people like him before, but it really just blows my mind that anybody would get any satisfaction out of destroying a parked unmanned ship. I can see the minor satisfaction a punk would get out of ganking newbies, which he no doubt does, but a parked ship? Wow. That's kinda sick. In any case, I'll run into him somewhere and I'll take him out. By the way, he's mentioned in bug reports on these forums for ramming people as they enter stations.

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Safety isn't really my goal, and I'm aware of those options, but thanks for taking the time to help out. I get everything these guys do but for attacking an unmanned ship. He's known for this ramming game, as he happened to be reported in a bug report on these forums someone did for the very thing you mention, surprised at being destroyed when he was the one being rammed. Interesting stuff. I'm a year at this and still learning, and I appreciate this community hugely. In any case, I'll get that guy. Just a matter of time. And it will provide deep satisfaction :cool:
I will say "Good Luck" (and I do mean it), but don't go all out after him, forsaking game enjoyment, as if that happens he will win again, as you are now focussed on him to the exclusion of all else. One way to spoil HIS enjoyment (that has been used to good effect, if the pilot is good enough) is to interdict him in a fast and agile ship, run away until you can jump back into SC, and then repeat.
 
I will say "Good Luck" (and I do mean it), but don't go all out after him, forsaking game enjoyment, as if that happens he will win again, as you are now focussed on him to the exclusion of all else. One way to spoil HIS enjoyment (that has been used to good effect, if the pilot is good enough) is to interdict him in a fast and agile ship, run away until you can jump back into SC, and then repeat.

Yeah, I'm too old to be the obsessive type (58 with two sons who play), so I won't be going after him on a hunt. I just know we'll be in the same space from time to time. So repeated interdicting gets under those types of guys' skin? Sounds fun.
 
From Sandro himself:

Hello Commanders!

In this instance, blocking the Commander might prove quite useful.

When you block somebody, a couple of things should happen.

Firstly, you will receive no communications from them.

Secondly, during any transition where matchmaking is at work (so basically, hyperspace jumps, entering and exiting super cruise) you are much less likely to be matched with the blocked Commander.

Blocking becomes weaker when it comes up against friends (and next year, player wings), because if a blocked Commander is in the same session as a friend (say, because they haven't blocked the Commander, the blocking effect is overruled by the friendship matchmaking.

Outside of this case though, blocking should work fine.
 
Yeah, I'm too old to be the obsessive type (58 with two sons who play), so I won't be going after him on a hunt. I just know we'll be in the same space from time to time. So repeated interdicting gets under those types of guys' skin? Sounds fun.
You do have to be careful that what you do cannot be interpreted as harassment, otherwise YOU will be reported.

There are always people who will find ways to spoil the fun of true Players. Initially these people would line up on the 'mail slot' with heavy weaponry, and when they saw a ship launch the person would open fire (so the unsuspecting Player would fly into a bullet storm). When the 'No Fire' zone was implemented said persons would then ram other Players (the person would be in a huge, heavyweight vessel). Then, when the Speeding rule was implemented, they switched to deliberately weakened vessels, so their victim would be deemed at fault. To overcome the Docking Computer (if the DC is in control it is not deemed as speeding, regardless of the speed the vessel is traveling at) the person would fire at their victim a moment or so before impact. This causes the DC to go offline (as you are now under attack YOU need to deal with it), and the Player is now back in control of their ship, responsible for what it is doing (and if it is travelling over 100, tough), and have to accept the consequences.

Because of this, when I am in a large (expensive) ship I remain below 100 when I am near a station. That way I do not fall victim to persons who would want to spoil my enjoyment.
 
So let me ask you guys this. The first time I encountered him a few weeks ago was when I was trying to get mods at McQuinn. Tthe same guy interdicted me twice and destroyed me twice. Is that considered Harassment?
The fact that you CAN interdict everybody you want everywhere means that everybody can try to kill you, safe zones or anarchy. This are game mechanics and hardly harassment. As others said, you also should use game mechanics in your advantage and pay more attention to what can happen to you. I had a dude last night that followed me for some jumps and he failed to interdict me twice, waited me outside stations until he got tired of waiting and went away. I missed him 1 hour later when I came back from afk :) In any game people that wants to destroy other people stuff will use all the game mechanics in their advantage.
 
Just play in solo. It's kinda balls that this destroys people's wish for peaceful and cooperative interaction within a larger playerbase, but that's how it's designed and it's not going away. PvP and PvE don't easily mix.
 
What if I'd been out in the SRV? What then? If I'd have dismissed the ship he'd have destroyed it above the surface.
Like logging out, once you dismiss the ship it can't be attacked until you recall it so it is safe. I have been attacked by NPCs on the surface before so it is wise to send your ship away anytime you are not actively loading cargo on it. Always log out when you are going to be away as you never know when you might be attacked. The only place your ship is safe when in the game is inside the hanger, not sitting on the landing pad.
 
Oh, I know that part. It's just someone above mentioned Frontier frowns on Harassment. I just got back to Deciat and he's still flying around here...taunted me, in fact. I wish I weren't carrying the cargo my son needs for mods or I'd go out and go at it with him, the punk.

Since I highly doubt Frontier will do anything about this guy, I decided to post this here. CMDR .... has now destroyed three of my ships illegally, having cost me about $10M in insurance. This last time was so low-life cowardly that he should be a kill on sight for everybody at all times. Well, unless this behavior is acceptable, which is as follows: I was stationary on the surface near Farseer in the no-fire zone. He attacked and destroyed my Fer-De-Lance while it was parked and I was away from the computer, returning just in time to launch and have him finish the job. Everyone, please kill this cowardly punk every chance you get, since despite what would have to be many criminal reports he still flies around and kills indiscriminately, even unprotected, unmanned ships. I'm happy to fight him, if I can find him, but I don't think his style is to fight anybody who can match him.

Here's an idea: you've got an FDL, you know where he hangs out - just tool up and kill him.

EDIT: P.S wing up with your kids!
 
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Oh, OK. I don't know why I was under the impression it was against "something" to attack and destroy clean CMDRs. So in such a case, what do you do when you're out in the SRV?

Dismiss your ship, when they are in orbit around the planet they are invisible to players and AI since they are orbiting in a low heat mode.

But I do agree that is cowardly to attack when someone is at the station or surface base.

Did the base attack him for firing in a no fire zone? if you were sitting outside of the no fire zone... that is a lesson learned now I hope. ;)

But I have been attacked when on a landing pad, but I happened to be at my PC so I told it to dock inside the surface station. Problem solved... the commander when they figured out I was not AFK ... high tailed it out of there when I came out to fight them they ran like the coward they are. [up]
 
This is why I only go in Open Play with my Adder or my sidewinder.

My Anaconda and my Python stay on Solo and Mobius.
 
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Yeah, don't go AFK, in Open, in a hotspot.

It's asking for trouble.
Always log out.


I saw a CMDR in a poorly shielded Anaconda hovering just inside the no fire zone, seemingly AFK.
I was very very tempted to shoot his thrusters out. Mostly to see what would happen... :p
But instead I stood guard. :D
(I keep meaning to do it to NPCs though)

Not all Open players are evil!
 
Here's an idea: you've got an FDL, you know where he hangs out - just tool up and kill him.

EDIT: P.S wing up with your kids!

It's kitted and modded now. If I hadn't been carrying cargo my son needs for mods, I'd have gone and found him immediately. I get the feeling these guys don't care if they get killed, though.
 
So let me ask you guys this. The other night out undermining, when I successfully interdicted ships, I was spinning in circles with hull damage for crazy long, 10-15 seconds, longer than ever. I had the $21M interdictor fitted in my FDL. Is there something I don't know about more expensive interdictors or something? My wingmates dropped in and were shooting at the ship I interdicted, which wasn't spinning, WHILE I was still spinning in circles. What don't I know?
 
So let me ask you guys this. The other night out undermining, when I successfully interdicted ships, I was spinning in circles with hull damage for crazy long, 10-15 seconds, longer than ever. I had the $21M interdictor fitted in my FDL. Is there something I don't know about more expensive interdictors or something? My wingmates dropped in and were shooting at the ship I interdicted, which wasn't spinning, WHILE I was still spinning in circles. What don't I know?

There *might* be a bug lurking in the interdiction system (or the behavior is perhaps by design?). I started a thread about it last night, but I have since been interdicted twice by the same ship within a few minutes, and both times I was able to put up a fight even though I ultimately dropped out of SC. The ship is significantly modded compared to the first time (amazing what another 10 M credits can do!) so not sure what effect, if any, that has.

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To the OP: It's annoying yes, but not against the rules. If you're going to operate in a hot-spot, go armed and "dangerous". ;) I read that starting out to fly a long way away from the start point, which I did immediately, in order to reduce the chances of being taken out as a "sitting duck".

I'm getting credits to spec a Vulture so I can go looking for trouble. *evil laugh* :x
 
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OK, well maybe you can help me understand something else. Under Functions there is "Report Crimes Against Me." What are "crimes"?
Crimes are an irrelevant mechanic in the game for all the joke the system is made from. Best option is just not play open. It's sad but ture; douches rule open and if you're not paying attention then you lose.
 
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