OP you forgot to add a Poll to your post....

Escape pods are a myth. Both you *and* the NPC crew member are killed when your ship is blown up. There are no escape pods for anyone. YOU respawn because it's a Videogame and you're a paying customer. NPCs die because they can't complain on forums.
AI Crew (or the CMDR) pilot the ship launched fighters remotely so they survive if the fighter is destroyed. They'll die if your ship is destroyed.
Yet neither the CMDR nor any NPC passengers would - as they all have escape pods.
There are two reasons I can think of for FD's position on this.
1) Death is pretty painless in this game once you have any kind of time invested in this game. This will keep you a little careful - and less likely to do dumb things - if you lose the combined experience of your NPC on destruction.
2) In a few short months, and assuming you don't die, space will (would be?) filled with Elite level NPC's flying these fighters all over. NPC death on destruction will keep the overall NPC skill level down.
Or so go my thoughts - otherwise they become like an autocannon (permanent fixture of your ship that gets better with time) that you just buy ammo (fighters) for.
Escape pods are a myth. Both you *and* the NPC crew member are killed when your ship is blown up. There are no escape pods for anyone. YOU respawn because it's a Videogame and you're a paying customer. NPCs die because they can't complain on forums.
I brought this issue months ago...... the death of a npc crew member via ship destruction is only going to make the combat logging issue worse. I may be more understanding for perma npc death if there were not so many mechanics for players to troll in open with or bugs that result in ship destruction beyond their control.
OP you forgot to add a Poll to your post....![]()
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There should perhaps be a chance of the NPC crew being hit once the shields are down and the players ship is taking hull damage. Some people are gonna log anyway, but it would to some extent negate the benefit of high level crew if they were to log earlier.
Wait so you pilot AI fighters from the cockpit but AI crew have to man them.....whaaaaaaaaaaaaaaaaaaaaa???
Yet neither the CMDR nor any NPC passengers would - as they all have escape pods.
The way I see is that fighter pilots don't really die, they just decide your a bad captain/risk who almost got them killed, and they don't want to play with you anymore. Once their pod gets rescued, they change their name and move to a distant system.
And exactly this fact makes the dying NPC-crew-member-mechanic so lunatic.
EVERYONE on board...except those fine three (?) gentlemen(-women) has an escape pod...because...well...reasons.
CMDR has no creds? Start over with a freshman.
CMDR wants his Elite(?) fighter pilot back? Better make sure he can afford it.
There should be a random "npc skill" based chance of them dying/surviving.
Maybe a random chance that the pilot wants to re-sign on with you
And exactly this fact makes the dying NPC-crew-member-mechanic so lunatic.
EVERYONE on board...except those fine three (?) gentlemen(-women) has an escape pod...because...well...reasons.
Give them a pod, make them re-hirable exclusively for this CMDR and make it truly expensive.
CMDR: 'Hey there, remember me? Ready for another ride?'.
Pilot: 'Oh hell no! You better have some solid arguments to get me onboard your ship again! And by solid I mean loads of credits!'
CMDR has no creds? Start over with a freshman.
CMDR wants his Elite(?) fighter pilot back? Better make sure he can afford it.
Escape pods are a myth. Both you *and* the NPC crew member are killed when your ship is blown up. There are no escape pods for anyone. YOU respawn because it's a Videogame and you're a paying customer. NPCs die because they can't complain on forums.
Originally Posted by Kaocraft View Post (Source)
Escape pods are a myth. Both you *and* the NPC crew member are killed when your ship is blown up. There are no escape pods for anyone. YOU respawn because it's a Videogame and you're a paying customer. NPCs die because they can't complain on forums.
That will do just fine for me, well said.
So a guy who interdicts and fights yet loses, also loses his trained-up NPC buddies, whereas a guy who interdicts and fights, then logs, gets to keep them?
Any excuse to justify a combat log (including: for the LOL's, "griefing the griefer", "I'm time poor", "I don't fight OP heat builds", "I have the sniffles) can and will be used by the cheaters in question.
The scum should all be shadowbanned.
Frontier need to do something about the level of cheating thats going on in game. Combat logging is so ubiquitous now
What really worries me about the NPC fighters development is that it risks creating / encouraging a fresh tranche of cheats.
At present we have those who don't want the rebuy and those (far more common in my experience) who couldn't give a rats about the creds but perceive a death as defeat and a cheat as a draw. The billionaire sidey-slaughterer loggers, in short.
However, this mechanic introduces a new siren call: mah NPC's man, whut about mah NPC's!
Repeated offences after which should see an escalating system of punishment, the most severe being to remove their access to pg and open permamently.
Nope. The NPC also uses tele-presence to pilot the Fighter.