E: D being super ambitious

As long as they are really good with their procedural generation algorithms, the scale is going to be fine. What I'm more concerned about is WHY we would want to go to 100 Billion different star systems.

Why do people climb Mt Everest?

;)

Just knowing it's there for the taking is 90% of the battle. :cool:
 
Well, I certainly appreciate being able to explore, and if there are some nice rewards out there to find (new tech for my ships, alien races, who knows?) then I want to go for it. But I'm sure I'll find my way back to the core systems most often because I want to rumble.
 
Well, I certainly appreciate being able to explore, and if there are some nice rewards out there to find (new tech for my ships, alien races, who knows?) then I want to go for it. But I'm sure I'll find my way back to the core systems most often because I want to rumble.

The thing is though, for Sci-Fi geeks like me, 400 billion stars to play in is a dream come true
 
If you have to ask, you're never going to understand the answer.

It's an explorer thing.

Well, I mean more from a gameplay design point of view. Exploring is its own reward, but if it's just another random system with nothing of interest in it, that's not what I'm into. I want space mysteries.
 

Stachel

Banned
Can be done.

Should have been done long ago. FDEV aren't a subsidiary of EA.

Re: ambulation check out The Outsider. I am sure a lot of that will be recycled.

Hopefully what we are seeing is the end of Pump and Dump.
 
Does anyone else think that Frontier are being overly ambitious with E: D. This is a dream game for me and a lot of the players. I'm sure the devs are in love with this project too. However, does anyone think that Frontier's ambition is far fetched, or that it might drive people away from the project? It seems a bit of a stupid question, I know. However, 400 billion stars, planetary landing, EVA and all this other stuff is a lot. I mean, I know this game is kind of "In the long run" but, can it be done? What's everyone think? :)

To be honest I have no idea how far the ambition of FD with this game really stretches.

400 billion stars, with planets, moons, asteroid belts etc. is no problem.
Planetary landings in general is no problem either.
EVA is no problem.
Walking around in ships and stations is no problem either, but will these stations be as boring as the ones in the latest X game?

And how detailed will the planets actually be, especially the inhabited ones with high population density?
Do they want it to be possible to actually walk around in huge metropolitan areas? Or fly freely over such cities?
I feel such an ambition would be madness, because it would break the illusion in a tremendous way. I do not believe they will be able to create a functional immersive experience of large cities and city life on a planetary scale. These cities would be perceived as boring and fake very quickly I believe. Especially in these days in which we are used to the impressive living and breathing city worlds of GTA IV & V, Watchdogs etc. In no way will FD be able to recreate comparable experiences just with PG.

I feel it would be better to have fundamental structural limitations in that respect. For example as far as large cities are concerned you are not allowed by the authorities to fly around in the city, but you land on a space port and you cannot leave that area. In that space port area there can be a condensed, lively society with all kinds of services and that is where you conduct your business.

More rural parts of planets should be much less of an immersion breaking problem I think.
I hope to see some impressive and above all convincing alien lifeforms, whether it be flora, fauna or something totally unrecognizable altogether.

Very important will also be the quality of the AI. If human and alien life all show the same behavioral patterns then this will break immersion very quickly. We are very sensitive to that.
One of the strong points of GTA IV and V is the quite versatile population AI that not only creates the illusion of going on about it's own business, but also reacts in cool and even funny ways to what the player does. Watchdogs is much worse in this respect and this makes the city world much more of an uninteresting dead backdrop, even though it is beautifully designed.

The problem is that depending on the depth of the simulation FD will have to create multiple games in one. That is why I was very hesitant from the start about the FP part for example.
 
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The thing is though, for Sci-Fi geeks like me, 400 billion stars to play in is a dream come true

My friend ...

allow me to let you in on a little secret ... we here ... *waves hands in a slow circle* are all Sci-fi geeks, and yes ... we are also biting at the bit to be unleashed into this virtual galaxy! Tis the closest that any of us will come to actually being out there, *points up* out there in the depths of space! So, with that said ... I and all others here, bid you a warm Federal welcome to the club fine sir, the Sci-fi ED geek club. :cool: :D
 
My friend ...

allow me to let you in on a little secret ... we here ... *waves hands in a slow circle* are all Sci-fi geeks, and yes ... we are also biting at the bit to be unleashed into this virtual galaxy! Tis the closest that any of us will come to actually being out there, *points up* out there in the depths of space! So, with that said ... I and all others here, bid you a warm Federal welcome to the club fine sir, the Sci-fi ED geek club. :cool: :D

Have some rep, matey :smilie:
 
I feel it would be better to have fundamental structural limitations in that respect. For example as far as large cities are concerned you are not allowed by the authorities to fly around in the city, but you land on a space port and you cannot leave that area. In that space port area there can be a condensed, lively society with all kinds of services and that is where you conduct your business.

I was thinking about this recently. Just like here on Earth, urban airspace would be restricted. You can't just fly your Cessna over London, land in the middle of the city, then get out and walk around. You would be arrested and charged with all sorts of nasty things.

Even if you land at an airport you can't go wandering wherever you please without the proper visas and documentation.

Restricted flight paths and landing zones in inhabited areas helps keep down the required amount of content while still maintaining realism.
 
We won't live long enough, even if we all spread out now and start hyperspacing right this second and get the rest of the world to join in. It's a folly, it's just 100 billion possible ways to describe our ships current status/position. It's a bit of fun and "because it's there" computer science.

Uhm, if I may, Sir, if we are able to make the entire rest of the world join in we would all just have to explore about 57 solarsystems each, and that would be the whole galaxy! ^^ Shouldn't take that long!
 
So, my perspective might be a bit different because I'm pretty young (I'm 21, born the year Frontier came out) in comparison to the core initial audience of ED (i.e people who were actually around for Elite and Frontier).

So I thought this game was craaaaaaaaaaaazy ambitious, but was super excited anyway because hell, as someone into sci-fi how could I not be. Then I went back a researched Elite and Frontier, listened to some talks by David Braben...

Then I realised they'd pretty much already done all of this before.

So yeah, it seems ambitious, but they already did this, and it fit on floppy disks.
 
Honestly I'm a little sceptical about planetary landings and EVA but even if the final game is just more of what we're getting now I will spend hours upon hours with it.
 
Does anyone else think that Frontier are being overly ambitious with E: D. This is a dream game for me and a lot of the players. I'm sure the devs are in love with this project too. However, does anyone think that Frontier's ambition is far fetched, or that it might drive people away from the project? It seems a bit of a stupid question, I know. However, 400 billion stars, planetary landing, EVA and all this other stuff is a lot. I mean, I know this game is kind of "In the long run" but, can it be done? What's everyone think? :)

Go over and take a look at the game Limit Theory which is done by just one person using procedural generation and perhaps this shows with the right skills and drive it is all certainly very possible.
 
Does anyone else think that Frontier are being overly ambitious with ED

During the KS when they announced that planetary landing would not be included in the release there was a lot of gnashing of teeth but FD were being realistic. They set the expectations; the DDF have helped shape the features; and FD are rolling out the game in a modular fashion which all helps to produce a great game.

This suggests to me that they are being sensible about what they can do and release in setting the time frames.

They will achieve the dream.
 
The thing is though, for Sci-Fi geeks like me, 400 billion stars to play in is a dream come true

(This is the thing)!....I'm a Sci Fi freak from way back. Read all the classic authors; Heinlein, Asimov, Arthur C Clarke, Theodore Sturgeon, F 'Doc' Smith, Ballard, etc. etc. throughout my youth...

When 'Elite' showed up in the 80's; I was in space, where I always wanted to be. And the following Braben/Ian Bell games cemented me to it. How wonderful to finally get out in the Galaxy again!:)
 
"Many years ago the great British explorer George Mallory, who was to die on Mount Everest, was asked why did he want to climb it. He said, 'Because it is there.' Well, space is there, and we're going to climb it."

- John F Kennedy
 
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