Other players are generally NOT douchebags in ED

My experience: other players are generally pretty decent in ED. By that I mean that it is rare, in my personal experience, that someone opens fire on another player that either doesn't have a bounty on his/her head or is on the opposing faction.

I've personally observed very little team killing and very little EVE-like griefing and ganking. I like that a lot - I think it bodes well for the community and game in general, and hope it continues.

That is all. Carry on.
 
Generally speaking, yes. I experienced both sides of the issue earlier. A fellow pilot and I fought side by side taking out wanteds in an extraction zone and it was a fine experience of commeradery. Then a douchebag showed up later and proved that your point here is not always the case. There are douchebags out there to cause you grief.
 
Generally speaking, yes. I experienced both sides of the issue earlier. A fellow pilot and I fought side by side taking out wanteds in an extraction zone and it was a fine experience of commeradery. Then a douchebag showed up later and proved that your point here is not always the case. There are douchebags out there to cause you grief.

Yes, there are. I too have been team killed in the Fed Distress Signal zone, for instance. BUT - those experiences are in the low single digit percentage range. Which is great. I hope it stays that way - and that my experience is representative.
 
Opposing factions, I see players kill each other all the time.

Also I see some pirate type players lurk in asteroid belts/extraction sites.

Might have to do with the time of day these people are on and such. But generally speaking I guess people are "nice" if by that I have to say they do their own thing leaving others mostly alone.

I know the group of guys I play with are great fun and we generally stick to our group and kill npc's and such. But if another player is on an opposing side. Cant say we don't try to see which of us is the better pilot.

Last night I was trying out the station defences for fun.
I know, I'm a terrible person.
But it was hilarious.

^related to that I discovered a design flaw.
Other players ships can shield you from station lasers.

To the person I accidently discovered that with I apologise.
 
I find that sometimes while entering the Fed Distress Signal zone, there is always the one OP player, who joins the other side, just to get quick and easy kills on new defenseless sidewinder players trying to earn money to even upgrade their ship.
 
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As stated in the other post, I don't know if I can agree. Since yesterday, the Eagle owners has been sitting in the meteor fields and killing me quite a bit. Im always very careful not to fire on clean targets and have not had a bounty on me yet. People sit in the distress signal and wait for you to get low and chose an opposite faction at the last minute to shoot you down. This is just how people get their kicks. Makes them feel superior I guess, easy credits.
 
As stated in the other post, I don't know if I can agree. Since yesterday, the Eagle owners has been sitting in the meteor fields and killing me quite a bit. Im always very careful not to fire on clean targets and have not had a bounty on me yet. People sit in the distress signal and wait for you to get low and chose an opposite faction at the last minute to shoot you down. This is just how people get their kicks. Makes them feel superior I guess, easy credits.

Ya, kinda sucks. I've been killed a few times by OP players just waiting to pounce on you once your low. Not much to do about it really at this time. Only solution is to add more systems and distress signal areas.
 
Ya, kinda sucks. I've been killed a few times by OP players just waiting to pounce on you once your low. Not much to do about it really at this time. Only solution is to add more systems and distress signal areas.

It will all balance out. More space, more gameplay features, more groups/clans/whatever else, friends, etc. Im sure it will all work great, especially based on how good it already is so early. Its just rough at the moment due to those people. But hey, its allowed so if you are of that mindset, you will do it. Nothing technically wrong with it.
 
It will all balance out. More space, more gameplay features, more groups/clans/whatever else, friends, etc. Im sure it will all work great, especially based on how good it already is so early. Its just rough at the moment due to those people. But hey, its allowed so if you are of that mindset, you will do it. Nothing technically wrong with it.

Oh Ya, I have high hopes for this game, even though Star Citizen has released its Arena Commander, aka Dog fighting module, They have a long way to get anywhere near where Elite is at. And of course there are some things that Star Citizen excells at, *cough* damage models, 3rd person external view to view ship, *cough*.
 
I know that if I go to the "resource extraction point" near Freeport (Anarchy System), there are no rules! I'm fair game for anyone with an itchy trigger finger.

Doesn't stop me going there, though - top fun.
 
I wouldn't want to be without piracy but i'm hoping that when the game goes live the griefers (as opposed to pirates) will soon discover that they become the hunted as their bounty goes up - it does seem like that there are a lot of community minded people here and i can see groups getting together to "clear out" areas that become particular problems
 
I've been to the Extraction Sites on a number of occasions and not encountered any "Douchebaggery" as yet. In fact the last time I was there I was flying around with two other commanders, who seemed quite happy to focus on the NPC's even when we ended up in close proximity to each other. I even spotted a signal way out from the asteroid belt but when I flew up to them it was a lurky Eagle, however I left him to his business and vice-versa.

None of us had a bounty as it would appear we were all careful to target the wanted NPC's but I’d still like to commend them on their restraint and sence of fair play.:)
 
Have spent plenty of time in the extraction sites sometimes the other PC commanders just kill NPC's for the bounties and fly with you. Every now and then you get the other side of the stick where they attack you just as your in the process of shooting an NPC up!
 
I also see the mistake of what would seem to be new players attacking without knowing I am a real player.

At least I hope that is the case based on how they are flying and their lack of any other guns or hard points.

I know when I first was playing I made that mistake often enough at least.

I haven't seen any op ships.
I have taken down eagles as a sidewinder. And nearly killed some cobras.

As for people waiting to choose factions and kill you in your time if distress. Have not seen or had it happen yet.


My biggest fear in the game was if it would be another dayZ shoot on sight type of game. Very glad it isn't.
And I hope by launch it does not become that.
 
My biggest fear in the game was if it would be another dayZ shoot on sight type of game. Very glad it isn't.
And I hope by launch it does not become that.
Personally I'm not a shoot first kinda person in ED and even if I did get ganked I'd just add them to the list an remember for the next time I see them. But it won't change how I behave to other players in the first instance.

I think the massive size of the galaxy will play a huge role in spreading players out and so there will be a much smaller chance of meeting a player. Also the introduction of comms should help in that regard, although any system is open to abuse by those who are predisposed to do so.

Having said that I do remember sitting in a forest in the middle of the map in DayZ, with only 3 other people on the server when one of the only other two players in the map ran right in front of me! So anythings possible?:smilie:
 
Ya, kinda sucks. I've been killed a few times by OP players just waiting to pounce on you once your low. Not much to do about it really at this time. Only solution is to add more systems and distress signal areas.

Nail on head. With 100 billion star systems, there are going to be plenty of these missions, and outside of the popular areas, I reckon there will be a fair chance that players will be thin on the ground, so griefing should be minimised.

Of course, injected events from Frontier will draw people towards hotspots so it won't be a completely lonely experience.
 
Nail on head. With 100 billion star systems, there are going to be plenty of these missions, and outside of the popular areas, I reckon there will be a fair chance that players will be thin on the ground, so griefing should be minimised.

Of course, injected events from Frontier will draw people towards hotspots so it won't be a completely lonely experience.

Remember that the majority of human habitation will center around 500 systems, and almost all of that 400 billion will be effectively out of reach.

We aren't just snowflakes in a blizzard, even once the game goes live.
 
My experience: other players are generally pretty decent in ED. By that I mean that it is rare, in my personal experience, that someone opens fire on another player that either doesn't have a bounty on his/her head or is on the opposing faction.

I've personally observed very little team killing and very little EVE-like griefing and ganking. I like that a lot - I think it bodes well for the community and game in general, and hope it continues.

That is all. Carry on.

Since the start of the premium beta there's been hardly any bad behaviour. Although people are blasting weaker ships quite frequently. Cant blame them though, they're getting the knack of combat and want to try it out on something more unpredictable tan a robot.
 

Robert Maynard

Volunteer Moderator
My biggest fear in the game was if it would be another dayZ shoot on sight type of game. Very glad it isn't.
And I hope by launch it does not become that.

£100 / €123 / $167 is quite a financial hurdle to overcome for a lot of people. The player-base will not become anything like representative of that after game release until we hit Standard Beta (maybe even Gamma).
 
My experience: other players are generally pretty decent in ED. By that I mean that it is rare, in my personal experience, that someone opens fire on another player that either doesn't have a bounty on his/her head or is on the opposing faction.

I've personally observed very little team killing and very little EVE-like griefing and ganking. I like that a lot - I think it bodes well for the community and game in general, and hope it continues.

That is all. Carry on.

generally speaking I agree. I have seen many people on here in the elite game. I have only been unfairly attacked** by a couple of human players, only 1 of which has done it multiple times and I have made a note of to block when I can.

**ie I didnt have a bounty or cargo, wasnt in federal distress on the opposite side and was surrounded with AIs who DID have those things and would make for a logical target.
 
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