Why not buying a, err, bigger ship if you want more cargo?
Oh, is there another $77 Mil ship that holds more cargo?
Why not buying a, err, bigger ship if you want more cargo?
Voted no.
Anaconda is more expensive than a T9 and it is a multi role ship so it makes sense that it is a worthy competitor. Why should the T9 be the best ship for trading? It's not even close to the most expensive ship and hasn't got the rank wall like the Cutter has.
It should be a viable choice to use a cheaper but weak and slow dedicated trader instead of a Trade Conda.
Which has nothign to do with it really.
The Anaconda is a 400 tonne multi-role hull.
The T-9 is a 1000 tonne dedicated hauler.
The 600 tonne difference cannot merely be bulkheads to hold the ship together.
Price has nothing really to do with capacity.
Wrong. Price has everything to do with ship progression. You buy costlier ships as you amass funds within Elite Dangerous. Ships you can buy earlier on by virtue of lower price are advantageous for that reason.
There's a reason the Imperial Cutter is considerably more costly than the Anaconda....
Sure, or give us a bigger endgame trade ship.
Once we have the Panther Clipper ingame I believe your woes will go away
Why not buying a, err, bigger ship if you want more cargo?
No one said that the T9 should be the ultimate trading ship.Why should the T9 be the best ship for trading?
You know, that's a good example. The Eagle is STILL a great ship, isn't it? It's fast, agile, fun to fly and can hold its own. Sure a Python has more firepower, but an agile fighter doesn't become pointless once you can afford a more expensive ship. A slow, weak, short ranged trader that doesn't even hold a significant cargo advantage is just obsolete the second you can afford something else. Just as you can make the choice to fly around in a rather weak, but agile fighter, I'd like the choice to use weak and slow traders, because they have enough cargo to compensate.I must have spent way more on Sidewinder and Eagle skins when I first started. Not sure it's worth going on a campaign though to buff them and make them more useful.
My idea about simply changing out one lower sized slot for the next larger in each of the Lakon "T" series freighter doesn't seem to be all that jarring or over powered.
I like it!That's why I suggest making the Type's internal bays have the option of loading a cargo rack one size larger than they are (size 5 loading a size 6 cargo rack). The code's already in the game, Orca and Beluga have a different equipment list for some of their internal module spaces than other ships, passenger/cargo/hull only.
Sure it can. There's many reasons the Anaconda is so much more expensive. (I'm putting that in bold because it's a key point many of you seem to keep conveniently skipping and forgetting.)
This. The T9 is an empty flying cargo rack and the Anaconda is a multirole hull. The Anaconda houses many more internals, hardpoints and utility modules. The mass / cargo distribution makes no sense at all.The Anaconda is a 400 tonne multi-role hull.
The T-9 is a 1000 tonne dedicated hauler.
The 600 tonne difference cannot merely be bulkheads to hold the ship together.
A 600 tonne more massive hull should have a MASSIVE advantage with internal space and they are almost EVEN in cargo capacity.
I wouldn't say "nothing", but it shouldn't be the single deciding factor. IF Frontier wants the ships and their roles to make some kind of sense. Otherwise it's just "more expensive = better at everything".Price has nothing really to do with capacity.
Like what? The Anaconda uses some unexplained never mentioned magic that makes it have way less mass, but hold practically the same amount of cargo? Ok, let's try this: why isn't the Anaconda as agile and fast as an Eagle? I mean the Thrusters alone cost more than those small ships, right. I bet you'd have a problem with big powerful ships being as fast and agile as small weak fighters, even though the Anaconda is so much more expensive. Because of game balance and because you apply some kind of real world logic to their mass and manoeuvrability. Now I wonder, why doesn't this kind of balance and real world logic apply to cargo capacity? Why is it ok that more expensive = magically less mass and more cargo (per mass of ship)?Sure it can. There's many reasons the Anaconda is so much more expensive.
But this specialization is something you made up because you got accustomed to the imbalance.
Like what? The Anaconda uses some unexplained never mentioned magic that makes it have way less mass, but hold practically the same amount of cargo? Ok, let's try this: why isn't the Anaconda as agile and fast as an Eagle? I mean the Thrusters alone cost more than those small ships, right. I bet you'd have a problem with big powerful ships being as fast and agile as small weak fighters, even though the Anaconda is so much more expensive. Because of game balance and because you apply some kind of real world logic to their mass and manoeuvrability. Now I wonder, why doesn't this kind of balance and real world logic apply to cargo capacity? Why is it ok that more expensive = magically less mass and more cargo (per mass of ship)?
This. The T9 is an empty flying cargo rack and the Anaconda is a multirole hull. The Anaconda houses many more internals, hardpoints and utility modules. The mass / cargo distribution makes no sense at all.
You know, that's a good example. The Eagle is STILL a great ship, isn't it? It's fast, agile, fun to fly and can hold its own.
Lighter more expensive alloy metals? Ever shopped for a peddle bike?
How about a sports car?
I think steel wheels and alloy wheels are a plain example of something equalling the same size and similar purpose, but drastically different weights, costs and performance.
Keep in mind that lighter alloys normaly comes with lower armor.
Even SciFi logic comes to an end when the values are 400t/945 Armor for the Anaconda against 1000t/432 Armor for the T9.
Not really.
Sure, some alloys you could say this is true - and example give by other poster re: alloy vs steel wheels is not a great example because wheels - even the higher market ones, are still designed around price/benefit ratio.
Better example in line with price = better position of some ppl in this thread --> Titanium (especially military grade versions).
Titanium alloys (differing versions exists) have far greater tensile strength, toughness, resist extreme temperatures, and are far, far lighter in mass than equivalent durability alternatives.
ED fantasy/fiction doesn't have to bear equality with real life of course - but if you're going to say lighter alloys normally comes with lower armor, that's just not true based on easy (higher priced) examples like titanium and even more exotic alloys.
Yes, I know that there are High tech alloys, that could have an armor factor of 4:1 to any other space craft alloy IRL.
But keep in mind that it isn't a thing for massproduction.
As of now I see at least 5 Anacondas in every inhabited System while in Supercruise - it is the cheapest of the big 3 - strangely contrary to it's armor value its power plant can be sniped as if it was mounted outside of the hull.
In a galaxy where that phantasium-alloy is that common, one has to ask, why the top notch heavy transporter is build out of paper when it has no other redeeming feature.
Yep, this is another question that never gets an answer from the people who think the trade ships are perfectly balanced. First it's all about price while comparing the T9 to the Conda, saying the T9 doesn't need more cargo, because the Conda is more expensive. But somehow that "price is everything" logic doesn't apply within the T-Type line of ships or they would have to admit that the T9 needs more cargo when compared to the T7.Now, explain why the T9 is 4X more expensive than the T7, yet doesn't hold 4X more cargo?
Wait a second, you mean to tell me that new players have been looking at the trader ships, comparing their mass, cargo size and prices and came back to the forum full of questions and suggestions to buff them a little? And this has been going on since the game launched? Gee, could that possibly be because they have a point?...we have discussed this many times in the past
Giving them a fixed cargo rack is another possibility. Or make them use those special "Lakon Cargo Racks" that someone talked about. Meaning they get a bonus capacity if you use the internals for cargo racks.Perhaps each trade ship should be given an extra fixed cargo rack, a bit like how passenger ships have fixed passenger cabins...?