You can design and implement your own skins in various games, so I guess that would be pretty cool in E4. Plus it would be very easy too, as the ship hulls shouldn't be as complex as, say, a human skin like in a FPS.
In most cases making a new model for an FPS game requires creating said model using external 3D modelling software, animating it and implementing it in game.
Creating new ship hull would also require setting up various parameters, like hardpoints, hull mass, nav lights, capacity, thrusters, etc. Those parameters wouldn't be independent either, unless we want to allow creation of, say, escape capsule sized ship with 2000t internal capacity and 60g thrust.
I don't think this idea is viable as anything but part of editing tools.
Now, customizing your ship's paint scheme sounds rather trivial and should be easy to implement in game.
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Draq,
I'm with you on all those suggestions: a bit worried Frontier are going down the MMO/seperate avatar route. Hope they don't lose sight of the qualities that made Elite great: for me that's:
Realism based on physics not eye candy.
Space being BIG and risky (again, if that means black and boring at times, so much the better
Landing on planets, absolutely. Again, it doesn't have to be too pretty, but a sense of exploration would be great.
Set in the Elite universe.
Please take note of the fans, David. Others have tried the "pretty but unrealistic" road (eg the X series) and not done that well. Don't sell out!
Seconded. We already have Eve and I imagine that many long time fans would be less than happy to see an online only game without such key elements as newtonian mechanics and full scaled systems (and these elements would have to go, if only because it's imposible to implement time compression in MMO and having to sit three days straight with hand firmly pressed against main thrust control key, staring into a pale point in the middle of the screen would probably limit the success of the game).
What has always separated Frontier from competition is that you could not just fly around blowig pirates up, but you could do so in realistic, full scaled systems in a fairly realistic manner.
I want to yet again be able to fly into the atmosphere of the planet, but this time seeing nondescricpt green, brown and white smeared sphere with areas of reflective blue transform into varied landscape of seas, deserts, mountains and forests obscured by clouds and dotted with busy cities in full detail.
I want to be able to plunge into the outer layers of a gas giant and again be stunned by it's weird, multilayered cloud formations (gas giants do have
a lot of clouds in FE2).
I want to be able to slingshot around Saturn, then activate the drives and settle down under the orange-red skies of Titan. And as years before in FE2 I want to see massive ringed globe when I look up.
p.s. yes have played Elite/fFrontier/FFE. So long ago now!
Well, my question was directed at Cjr who seemed oblivious to what were the key features of Frontier and FFE.
Still, get JJFFE and GLFrontier and relive your memories! First is a replacement executable for FFE with several new features (like full control over all directional thrusters) designed to run on modern machines, second is modern PC version of Frontier, based on Atari version with added very shoddy OpenGL support. Still it can be switched back to 'classic' renderer using Ctrl+E.