ED gameplay it's all about -> logoff/logon

I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...

I agree the npcs cheat but not imo in a way eng mods will help

They cheat with jump distances, interdiction ability and how thry spawn but that is it.

I only started with eng 2 weeks ago. The game is perfectly playable on eng free ships imo.

1 thing tho. The game gets harder the stronger ship you get. Not sure i like that myself but it is what it is. Since going back to my asp the hardest ship to interdict me has been a cobra lv. When i am in my python or FGS i get all sorts of monsters attacking me.

This is normal space of course res and cz wikk be harder .

Btw since xmas 2015 i also have a famiky and my game time is limited. That does not mean FD shoukd accelerate everyones progression imo. Its ok if i never get to fly a cutter or corvette imo.
 
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Its not all about logging on and off, that's certainly a super exaggeration. I do occasionally find myself doing the mode switch when looking for Engineer stuff. You know, i know this station will give me a mission for modular terminals, and rather than taking a different mission doing that, and returning, or waiting, or going to a different station, i will simply do the relog to get what i want.

That is a problem, and "fixing" it so that mode switching doesn't work would only lead to further frustration. At the end of the day, if i'm looking to do X, and X requires modular terminals, then i'm damn well wanting modular terminals.

A more difficult fix would be if you could ask at a station if any mission givers will give you modular terminals. If it is possible to get modular terminals at that station then it generates a mission for you (if not it says no missions with this sort of reward is possible), but because they know you value modular terminals highly, it doesn't give any credit or other reward for completion.

A simpler fix would simply to have the mission board update faster. Like every minute. Or have missions on some sort of scroller. I know perhaps FD probably worry about people stacking missions more if it did this. But people already mode switch to stack missions, and all that logging in and out can't be good for the transaction/matchmaking services either. Its hard to change player behaviour or desires, so sometimes you might as well just give them what you want. If mission stacking is a worry, then limit the number of missions of the same type you can have. ie: No more than 5 data delivery missions at once (would also "fix" Sothis a bit)
 
Or here's an idea: it's not a dumb mechanic but instead an exploit. Don't use it if it makes you feel dumb would be my advice.

The fact that you don't like it does not make it an exploit. An exploit is something that the normal player won't use, and that provides an UNFAIR advantage.

As an example, a classic exploit is the various methods of duplicating inventory items. This is not something that legitimate game play will provide, whereas the exploiter ends up with multiple copies of an otherwise difficult to acquire item.

The fact that the OP has a point about how the game proceeds should be addressed. If the game only plays well for the people that can invest large amounts of time, then one of two things will happen. You will lose a majority of the casual players or the game won't attract them in the first place as word gets around that the game is not worth the effort.
 
Altarf, how do you want gameplay changed though? You haven't made a single suggestion.

It's easy... give us the opportunity to choose our own commodity reward for doing a mission. So you could get what you need.

Give us an explicit location target where we can farm the needed mats/datas without horrible drop rates.

Give us a good variation of NPC ships in a RES.

It's not that hard to change it i think but if they don't realize that there is a problem they can't change it...
 
If you want to have a good progress in this universe you just have to logoff and logon again and repeat till you got it.

This gameplay is so ridiculous...

It doesn't matter what you need just logoff/logon and repeat.

- need the right missions for special engineers commodities -> logoff/logon
- need missions for fast ranking up empire/federation -> logoff/logon
- need missions for making fast money -> logoff/logon
- need valuable NPCs for good bounty -> logoff/logon
- need a lot of mats for RNGineering like chemical manipulators, fly into a seeking weapons point and what else as -> logoff/logon
- need UA mats for palin, fly to a tip off mission and surprise surprise -> logoff/logon

I don't know what sandy is thinking about his dumb mechanics but it kills a lot of immersion! He should change this to a normal and good gameplay and increase the chance to get all of the stuff in a good progress without -> login off and login on...

It's time to wake up FD!


And it lasts 2 years until you noticed it?

Well done.
 
The problem is that 90% of all players using this feature. Why i'm writing this down here is i want that FD change their gameplay to a good one without killing immersion and cause a lot of server traffic...

That's a really odd statement.

What others do has little to no effect on your game. We're not competing with each other for some sort of "prize". It's a persistent universe where you can do things at your own pace and your own way. If you're racing someone to the "top", you're playing a different game than most of us.
 
Cheating NPC? eh...how. Even Elite are easy enough, you say you have Elite rank. In what? Shirley its not combat?
 
That's a really odd statement.

What others do has little to no effect on your game. We're not competing with each other for some sort of "prize". It's a persistent universe where you can do things at your own pace and your own way. If you're racing someone to the "top", you're playing a different game than most of us.

In a game with a pvp part it has an impact...
 
That's a really odd statement.

What others do has little to no effect on your game. We're not competing with each other for some sort of "prize". It's a persistent universe where you can do things at your own pace and your own way. If you're racing someone to the "top", you're playing a different game than most of us.

In every thread regarding "realism", "immersion" or other similar words someone pops up and gives a statement like this. And it is by far the WORST you can say. This "who cares"-attidude is nothing but pure ignorance of other players.
 
Just like people say when there are complaints about people exploiting the menu log from combat. FD have stated that they do not consider mode switching an exploit. Does not mean they are necessarily right but it means you are mislabeling it as an exploit by FD standards
 
If you want to have a good progress in this universe you just have to logoff and logon again and repeat till you got it.
It's time to wake up FD!
You 'can' do that, but I want to point out a few things.

- need 'right' mission, missions do not refresh on relog anymore or should not, according to fdev.
- 'best' rank missions, again same as above.
- same as above.
- Yes, this i will grant, seed mechanism needs to refresh npc's on login, but only if no other players there.
- Yup, you've found a loophole, congratulations.
- yup, again.

Remember all these things, you can chose to NOT do them, in fact if you are going for immersion, do not do them? missions refresh at a set timer anyway, and as for loot stuff, again, chose not to do it?
There are similar things in many many online games, it is generally a thing that is hard to avoid.
 
I think his point is, without doing it, things can become even more boring.
Nothing against the points being made here, but it sure doesn't make for good game design ?
Personally i'm glad the option is there, better a cheap solution than no solution at all.
To be fair, ED isn't the only game encouraging instance resetting.

If he finds the game boring that the OP issue. I don't. I have never done the logoff and login thing, and I have very few engineered modules. I seem to be doing fine in my Cobra MK4.

I am also a family person with very limited game time. I don't and have never done any grinding in the game at all. If the stuff come along that I want for an upgrade then that's good. Just don't rush.
 
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