So you want to know about the Formidine Rift? (Part 3)

However, the older clue regarding entering/crossing the Rift is contradicted by the EAFOTS range
At the level of the galactic plane, yes. Star density drops off past Eafots a lot faster if you're some way above the plane (where you also get a much prettier view of the "galaxy hanging there")
 
It's all just to wake us up and the get that neuron firing again. It's not about H&S, the triangle of constellations or Eaofts, it's about Tionisla! When Guardians drops, Kahina goes on trial and the Tionisla graveyard becomes accessible which will be plot point #4 and maybe just maybe we can find the missing data for our new decoder rings. I wouldn't be surprised to find TOW still kicking too.

So the second it drops, party in the graveyard!

p.s. Exploration is changing especially notable on long distance travel, that mini-game of scooping, aligning and beating the cool down clock is getting a little more challenging.

Yet for the graveyard party, just like the old times! I'll get my copy of Necronomicon.
 
If the constellations clue is intended to provide more detail than EAFOTS, then there needs to be a way to translate it into either a range or a specific object. The only way I see that being the case is in the linkage between the constellations - that is, the words 'rides' and 'remembers'. Reading it like a cryptic crossword clue puts Cassiopeia on top of Camelopardalis and a reversed Perseus. Using the three letter abbreviations for the constellations gives something like:

Cas
Cam
reP

If someone can turn that into something meaningful, then they're a better man than me!

There are a number of systems in EAFOTS with CA-M, CA-S and RE-P in the desginations. Just booked them all but not really seeing a pattern.
 
One other parallel I find interesting is how Cassiopeia/Andromeda fit into the Perseus legend.

Perseus saves Andromeda on his way back from beheading Medusa.

Salome was also a vain queen who demanded the head of John the Baptist.

The four stars that make up Medusa's head are indeed in the game. Algol being the closest and in the bubble. In fact it is so close to Sol that it has been theorized to be able to disturb the Oort cloud.

The other stars are in game and in the general direction of Sothis (Gorgonea Quarta, Gorgonea Secunda, and Gorgonea Tertia) these systems have probably all been mapped but maybe there is a clue here somewhere.
 
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I visited more than 3100 syststems in the sector and still nothing... this is getting frustrating... others have given up:




I wont. [alien]


I forgot something:

bacBxk0.jpg
 
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I visited more than 3100 syststems in the sector and still nothing... this is getting frustrating... others have given up:

http://i.imgur.com/b6TgkAkl.png


I wont. [alien]


I forgot something:

http://i.imgur.com/bacBxk0.jpg

"I wouldn't worry about it," said Grace Mayweather of the Tionisla government. "We see this sort of thing all the time. It's just a last bit of mischief from the recently deceased. Tricks, codes – sometimes even traps for the unwary. People go mad trying to work these things out, but they never mean anything."

You were warned
:D
 
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Has anyone heard a weird I want to call it "insect like" sound in the background after jumping into a system? I've heard it a few times but it is very inconsistent. I will try to record it, it is probably nothing but just curious - sounds very "insect like" I think.

It's a video but it should have the sound in it, at least I heard it. Sounds like a scratchy kind of repeating noise - like a cricket but not as high pitched I guess? I dunno, probably lost my marbles in the stars.

[video]https://drive.google.com/open?id=0B-PNaBBDUYu8LWFQdC1McU1hRlE[/video]

It is pretty poor output, it sounds much cleaner in game - but at the very last few seconds when I look left it sounds the cleanest. Most likely nothing, just sounds very "insect like" to me.

And it was only present in SuperCruise. I don't hear it that often, but maybe it's just an element of SC that I didn't pay attention to before - like I just exited SC and re-entered in that system and it didn't pick back up with that noise. I also jumped out of the system and back in, but the sound wasn't there this time. So maybe it is just one of the random audio elements that play and I didn't pay attention to it much prior to the Rift since I'm looking to find anything that could be abnormal.
 
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Has anyone heard a weird I want to call it "insect like" sound in the background after jumping into a system? I've heard it a few times but it is very inconsistent. I will try to record it, it is probably nothing but just curious - sounds very "insect like" I think.

It's a video but it should have the sound in it, at least I heard it. Sounds like a scratchy kind of repeating noise - like a cricket but not as high pitched I guess? I dunno, probably lost my marbles in the stars.

[video]https://drive.google.com/open?id=0B-PNaBBDUYu8LWFQdC1McU1hRlE[/url]

It is pretty poor output, it sounds much cleaner in game - but at the very last few seconds when I look left it sounds the cleanest. Most likely nothing, just sounds very "insect like" to me.

And it was only present in SuperCruise. I don't hear it that often, but maybe it's just an element of SC that I didn't pay attention to before - like I just exited SC and re-entered in that system and it didn't pick back up with that noise. I also jumped out of the system and back in, but the sound wasn't there this time. So maybe it is just one of the random audio elements that play and I didn't pay attention to it much prior to the Rift since I'm looking to find anything that could be abnormal.

Yes. It's a known audio bug.
 
So I got tired of pulling calc.exe to check my (x, z) and wrote a quick console program to just list off the coords in 10 unit intervals and write them to a file. I had it start at Reorte and go out to x=14000, but nothing too interesting observed yet, aside from my first encounter with a Herbig Ae/Be, that was pretty cool the way it spins so fast.
 
The three clues - the RR line, EAFOTS and the constellations all point in the same direction - to where the Rift is - but only EAFOTS gives a range as well as a bearing. However, the older clue regarding entering/crossing the Rift is contradicted by the EAFOTS range, so I'm not sure that helps us much.

If the constellations clue is intended to provide more detail than EAFOTS, then there needs to be a way to translate it into either a range or a specific object. The only way I see that being the case is in the linkage between the constellations - that is, the words 'rides' and 'remembers'. Reading it like a cryptic crossword clue puts Cassiopeia on top of Camelopardalis and a reversed Perseus. Using the three letter abbreviations for the constellations gives something like:

Cas
Cam
reP

If someone can turn that into something meaningful, then they're a better man than me!

Thing is, it is kinda tough to cross the void on the RR line - well, used to be - unless you had a high range Asp or Anaconda. Via Eafots, on the other hand, pretty easy. I feel it may have been a hint at the path to take to the other side of the rift.

Remember, the original clue was to cross the area where the stars thin out, and keep going.

I can cross almost any part of the region with the least amount of stars with my 55 LY Anaconda, but back in Gamma...

Z...
 
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[FONT=Whitney, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif]If Anyone is out in the EAFOTS sector could you please check out [/FONT]EAFOTS KO-X C28-0. We have a theory going in the fleetcom discord. We have a couple people heading there but it could be days until then. We want to know if it's discovered by solome And if there are twin earthlikes there. Screens of the system map would also be of great help. Thanks commanders. o7
 
[FONT=Whitney, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif]If Anyone is out in the EAFOTS sector could you please check out [/FONT]EAFOTS KO-X C28-0. We have a theory going in the fleetcom discord. We have a couple people heading there but it could be days until then. We want to know if it's discovered by solome And if there are twin earthlikes there. Screens of the system map would also be of great help. Thanks commanders. o7

I may be able to get there tonight. I'm working my way out of the depths of the emptiest region, and should be able to move quite quickly soon.


edit - nvm, obviously too late!
Z...
 
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Muetdhiver's map seems the best explanation of the constellations so far. It fits the clues and it fits the idea they they were giving us something to narrow down the search a bit.

Maybe Salome was in Sol to see what stars were in that patch of sky and calculate the distance to each, to find ones in the area of interest? The problem with this theory is that it is not something we can emulate.
 
Thing is, it is kinda tough to cross the void on the RR line - well, used to be - unless you had a high range Asp or Anaconda. Via Eafots, on the other hand, pretty easy. I feel it may have been a hint at the path to take to the other side of the rift.

Remember, the original clue was to cross the area where the stars thin out, and keep going.

I can cross almost any part of the region with the least amount of stars with my 55 LY Anaconda, but back in Gamma...

Z...

I never read the RR line instruction to be anything more than a "thattaway" clue to where the Rift is (the Galaxy is kinda large and there's lots of low density regions), rather than a pointer to where to cross, or where to look on the other side.

For me, without some idea of WHAT we're looking for, all the WHERE clues are kinda redundant anyway. YMMV.
 
Muetdhiver's map seems the best explanation of the constellations so far. It fits the clues and it fits the idea they they were giving us something to narrow down the search a bit.

Maybe Salome was in Sol to see what stars were in that patch of sky and calculate the distance to each, to find ones in the area of interest? The problem with this theory is that it is not something we can emulate.

Perhaps the Giraffe remembers the hero, because it has just passed him? It's a giraffe after all, not an elephant. :)

In other words outside the Perseus arm, but not much outside and in the Camelopardalis sector.

I like this image that shows the constellations, relative to the galactic plane.
1280px-Galactic_quadrants.png

In the plain we have Cassiopeia 110°-140°, Camelopardalis 140°-150° and Perseus 150°-160°.

Going a few degrees up or down changes the sectors. We probably don't have more than +-5° to work with, this far out, but the image makes it easy to see which constellation you are in.
 
'The vain queen rides a giraffe that remembers her daughter's hero.'
Since remembering is interpreted as looking back and She is depicted often as looking in a mirror, would it follow that the mirror should be oriented in such a way as to allow Perseus to be reflected

I took this screen off Stellarium and as you can see, Perseus is in the wrong place to be reflected.
I don't know how to change the viewpoint in this program to see the constellations from elsewhere, but surely if your pov was shifted (Maybe with reference to the Polaris arrow) you could reach a point where the mirror would reflect the Perseus constellation.

https://s22.postimg.org/4jha6sd5d/ss1crop.jpg


Sorry, I tried to post it inline but all I can manage without errors is a link.

Thats what i said earlier, if you go to Heart and spul and look back at the constellations its like a mirror image
 
Thats what i said earlier, if you go to Heart and spul and look back at the constellations its like a mirror image

But the stars in constellations aren't all at the same distance from Earth, so you can't 'look back' at them - unless you're right at the edge of the galaxy, and even then you're not going to get an exact mirror image because you've changed the distances, so parallax is going to mess things up.
 
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