Hello commanders,
I would love to have the ability to influence my ships modules behaviour much more than just switch on/off, repair...
Also have detailed information (similar to the outfitting screens) handy anytime via ships UI...
Many more suboptions in the MODULE tab (righthand panel) ... and module functions.
For example
* let us influence limpet behaviour... (Similar interface like suboptions for ammo synthesis on weapon modules...)
* let us influence powerplant functions
* let us ...
E.g.:
- MODULE TAB
-- COLLECTOR LIMPET CONTROLLER
--- activate / repair
--- ACTIVE LIMPETS STATUS
---- limpet 1 (show info about its state (charge / seconds till expiry), what is it holding, distance from ship, ...)
---- limpet 2
---- ...
--- LIMPET ACTIONS
---- abandon everything and return to mothership (limpets would let go of whatever they are holding and return under you ships belly)
---- reset / start collecting
---- autodestruct
---- return to mothership and dock for recharge / repair (this option would return the limpet into ships cargo storage, it would enable repeated use of the same limpet)
--- SET CARGO FILTERS (switch off all / switch on all option)
---- collect abandoned cargo (yes/no)
---- collect illegal cargo (yes/no)
---- collect specific cargo (in the subsection there would be only items floating in space within the range of your radar)
----- gold (yes/no)
----- platinum (yes/no)
----- structural regulators (yes/no)
----- ....
--- SET MATERIAL FILTERS (switch off all / switch on all option)
---- grade 1 (switch off all / switch on all option)
----- iron (yes/no)
----- nickel (yes/no)
----- ...
---- grade 2 (switch off all / switch on all option)
----- ...
---- ...
---- grade 5 (switch off all / switch on all option)
----- ...
--- SET COMPONENT FILTERS (switch off all / switch on all option)
---- grade 1 (switch off all / switch on all option)
----- salvageable scrap (yes/no)
----- ...
---- ...
---- grade 5 (switch off all / switch on all option)
----- exquisite focus crystals (yes/no)
...
-- REFINERY
--- activate / repair
--- SET AUTODISCARD/AUTOVENT FILTERS (switch off all / switch on all option)
---- gold (yes/no)
---- platinum (yes/no)
---- coltan (yes/no)
---- ...
...
-- POWERPLANT
--- activate / repair
--- POWER OUTPUT SETTING (settings would define fuel consuption, heat output, power output)
---- 100%
---- 75%
---- 50%
...
-- SHIELD GENERATOR
--- activate / repair
--- STATUS
---- current shield strength (numeric value in MJ, numeric value in %)
---- current recharge rate (numeric value in MJ/s, numeric value in %/s, estimated time in seconds to fully charged shield with current settings)
---- current power distributor drain (numeric value in MJ/s)
---- detailed info
----- heat damage resistance
----- kinetic damage resistance
----- explosion damage resistance
--- HYPERCHARGE MODE on/off
---- hypercharge mode: regeneration rate trippled, heat output doubled, power consumption doubled, power distributor drain doubled, damage taken from weapons doubled, resistance to all kinds of damage lowered significantly
---- aplicable only to stable shield - NOT collapsed shield
...
-- SHIELD CELL BANK
--- activate / repair
--- STATUS
---- shield recharge on usage (numeric value in MJ, numeric value in %)
--- ENERGY TRANFER SPEED SETTING (defines how fast the shield gets recharged from the precharged baterry cell - lower settings mean lower heat output and slower shield recharge speed)
---- 100%
---- 75%
---- 50%
---- 25%
...
-- POWER DISTRIBUTOR
--- activate / repair
--- STATUS
---- SYS recharge rate (MJ/s)
---- SYS capacity (MJ)
---- WEP recharge rate (MJ/s)
---- WEP capacity (MJ)
---- ENG recharge rate (MJ/s)
---- ENG capacity (MJ)
...
-- THRUSTERS
--- activate / repair
--- PERFORMANCE SETTINGS (defines power consumption, heat output, max thrust) Lowering these settings could be used for stealth cruising, silent running?
---- 100%
---- 75%
---- 50%
---- 25%
--- STATUS
---- power consumption (MW)
---- max forward thrust (MW)
---- max backward thrust (MW)
---- max lateral thrust (MW)
---- max vertical thrust (MW)
---- BOOST
----- power distributor drain (MJ, % of ENG capacity)
----- max forward thrust (MW)
----- max lateral thrust (MW)
----- max vertical thrust (MW)
These would give player much more control over module functions and allow us to concentrate on usefull stuff instead of cargo/material/refinery/power micromanagement.
We would have all the detailed info about modules at hand anytime (not just outfitting screen in stations).
Fiddling with these settings during combat is not recommended, one could easily make his ship shieldless, uncontrolable, defenceless :-D mistakes are not forgiven.
If you read the "menu" carefully, there are some more ideas regarding powerplant, shield generator, refinery, etc... Please feel free to write a comment with your own ideas what could / should / must be added ;-)
I specially WOULD LOVE THE HYPERCHARGE MODE for shield generator
o7 Karlos