The Return of 1k Delivery Missions

I view this whole scenario with mixed emotions.

Back in the beginning I used to do the missions just for fun and a bit of immersion. The *real* reward for doing missions was the fun. The primary in game reward was the reputation and rank. The payment was a secondary reward. I was running a Cobra, which I kept as my sole ship for over a year. It didn't need a great deal of Credits for maintenance, so the payments were sufficient even if it didn't make you rich.

Having said that, I must admit to feeling more than a little bit peeved. OK. A lot peeved. A very lot.

Perhaps the missions did pay a bit too much. OK, they definitely did pay a bit too much latterly. But whoa there FD, this current reduction if mission payments is too much.

Cheerz

Mark H

PS I've never done Sothis, etc just read about them on here.

PPS I'm only on my 3rd ship. Started in Cobra (kickstarter reward) now got Asp and Python but never tried anything else.
 
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Listen, I understand nerfing Sothis/Ceos runs. But did the other missions in the bubble really need to be nerfed too? Have already visited several stations and am seeing countless missions rewarding 1-10k credits. Just why.

Absolute right!!!! This is really bad.

Playing for the BGS was finally a little bit rewarding in terms of credits. It still wasn't that much money than pure trading but now if you consider the amount of interdictions for missions and the risk that comes with them a mission for 10k isn't even worth thinking about!

I make with simple trade 2500 cr/t and have only a few interdictions from time to time.
For a mission you will get for sure 1-5 interdictions that follow you for multiple systems and represent a high risk. It's absurd if the bounty of one pirate is 20 times higher than the complete mission reward [wacko]

Robigo and sothis/ceos was a place where we used to go to, if we have done weeks of non-profitable gameplay and need some cash. If we had a bad day and lost 2 times in a row an high tier ship. They were never the game itself!!! No need for a nerf IMO. Just improvements maybe(!) to make it intresting like the old robigo times rather than stupid boring jumping like sothis.
never change a running system [sad][down]
 
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I hope this turns out to actually be a bug. But based of what I was seeing during the beta I'm not so sure it is. Granted in the beta the payouts weren't this low. They still were pretty low. I've been playing missions since I started my ED career. At one point before Robigo and the like popped up it was glorious, even being as good as me not actually needing to leave the system I took the missions in.

Then Robigo happened and people screamed to nerf it. They did and smuggling in general took a huge hit. Then 2.1 hit and I was forced out of my home system due to there being no smuggling missions there cause there was no anarchy faction there. Then Sothis happened and... well here we are now with no missions worth moving my Cobra off the pad for.

Seriously if this isn't a bug I'm not too sure what I'm going to do gameplay wise now.
 
...People do realize that hauling and smuggling do not require the mission board... right? There is a commodities market at every station and sometimes a black market contact for buying illegal stuff.

You do not need to take missions to be a trader or a smuggler, you can figure out what sells well in a system and source those goods. The missions were/are completely superfluous, and probably not even paying as well as normal trading.
 
...People do realize that hauling and smuggling do not require the mission board... right? There is a commodities market at every station and sometimes a black market contact for buying illegal stuff.

You do not need to take missions to be a trader or a smuggler, you can figure out what sells well in a system and source those goods. The missions were/are completely superfluous, and probably not even paying as well as normal trading.

I already explained why the mission board matters
 
...People do realize that hauling and smuggling do not require the mission board... right? There is a commodities market at every station and sometimes a black market contact for buying illegal stuff.

You do not need to take missions to be a trader or a smuggler, you can figure out what sells well in a system and source those goods. The missions were/are completely superfluous, and probably not even paying as well as normal trading.

Not really. If you were allied you could quite often pick up missions paying much more than simple trades. If this is a reaction to people moaning about Sothis then it's a poor one, because it's devalued the concept of getting allied with minor factions, which was created nicely in the last missions update.

By all means nerf the Sothis runs if it was a big deal, but it shouldn't come at the expense of nerfing all the trade/delivery missions everywhere. That's plain daft.
 
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You do not need to take missions to be a trader or a smuggler, you can figure out what sells well in a system and source those goods. The missions were/are completely superfluous, and probably not even paying as well as normal trading.
I'm not saying you're incorrect, but in my experience once you obtain a certain level with a faction, missions > trading. For instance, before last night it wasn't terribly uncommon to find a mission paying out 1 million to transport some 60-80 tons of goods 80-110Ly away (Broker with an allied client). Every now and again I would see one for 1.3 million. Never once could I find anywhere to take 60-80 tons of anything and sell it on the market for close to 1 Million. Maybe I suck and didn't know where to look [shrug]

With that said, the other very good reason for doing missions is because I know I'm going to earn rank within my superpower very consistently. Will that have happened in open trading? I'm not going to spend the time to find out.

Missions were a very consistent tool to grind credits and rank. And the best part about it was it was rewarding and satisfying for the little amount of time I could put into the game, which is usually about 6 hours here and there throughout the week.
 
I like the missions. Lots of players do. It's just another choice of valid gameplay.
Or was.
I guess everyone now has to jump on the passenger bandwagon and squeeze the life out of that to make credits.

This game is rapidly losing its choice and variety.

On the other hand. Now exploration is more profitable than missions :-D
 
It takes a few days for all the values to correct, its a database stabilisation thing, rewards, timeframes and other things will autocorrect as the BGS rights itself, just partake in some combat, exploration and regular trading and things will come good
 
It takes a few days for all the values to correct, its a database stabilisation thing, rewards, timeframes and other things will autocorrect as the BGS rights itself, just partake in some combat, exploration and regular trading and things will come good

Good advice.

I just took 2 Passenger contracts to the same destination @ 25Mil each to go 6KLYs and back.

Nice perk for exploration. 50 Mil CR bonus plus whatever you earn scanning along the way.

I'm good for another day or two.

Adapt and profit

or just keep whining...
 
Some of the long range values might come up and or fall depending on how quick, how many take them and other factors, the database and Fdevs metrics team will make tweaks.
 
I can kind of see nerfing the Sothis runs somewhat, but why nerf any other mission payout in the bubble? I've not once thought that any missions in and around the bubble were paying too many credits? :S

I'm thinking it's a bug, or a rather odd and confusing silent nerf. I'm still downloading for the next two days (that's what the launcher says!), so can anyone tell me if surface salvage missions have nerfed payout too? I hope not....
 
I fully expect that 2.2.0.1 (or whatever) will bump things back up a bit. Still doesn't alter the fact that missions were paying far to high for far to long though...
 
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