Ship Transfer Costs - These Prices are Nutty!

After reading most of the thread I fell happier than ever that I will only ever have one ship but I'd pay someone to get me to Jaques in 60 odd hours, every time I try to get there on my own I get distracted by the millions of stars and like a moth in the dead of night, I just have to go and look.

That's when I unbind my System Map key and keep moving. As long as I don't peek and think of other things, and just follow my waypoints I won't get diverted. That's the general idea anyway. Last time I tried that.... I wound up over 2000ly off course checking out a Class I star, then another, and before I knew it another nebula. Must.... resist....


Autopilot is for people like us. We'll get distracted and never make it otherwise.
 
There are possibly few players who could devote 17 out of 24 hours to transfer a ship. Also remembering the round leg. When I took my Cutter out there, my PC is so bad it was taking an hour and 20 minutes per 1000LYr. Each hyperspace was taking me on average 50 seconds!

So when working out these min / max conditions, it is important to factor in that not being able to play for long stretches and making do with poor hardware (GT640M mobile graphics) means efficiency can be severely compromised.

There's no doubt someone will pay these costs for all their ships to Jaques. And some of those will be rich enough to drop billions for the luxury. But they'll still need to get there and wait 60 hours before they can use those ships. They may not be able to get to Jaques twice (sidewinder tp on the return trip), which is x hours investment of actual game time. Certainly many won't be willing to do the trip several times.

So someone will see value in those billions, particularly if they have nothing else to spend it on.

But make no mistake, those credits and 60h wait are gigantic investments. That trip to Jaques had better be worth it. Perhaps a one off, never again deal to relocate and never return.

Now just try to imagine how many would actually do this?

Most will agree very few. I've certainly not seen anyone say "I'm going to drop billions to move my fleet to Jaques". And quite a lot of players are saying "that's fine, that's how it should be!"

And there we have it. Group B, saying it's supposed to be ultra rare. Something hardly anyone wants to do. The exact same reason no one will use it across 300ly. Or 160ly. And, let's face it, no one will use it over less than 30ly. Very few new players will use it because they'll want to save their credits for new things. Very few veterans will use it for the same reasons.

Basically, the consensus from group B is "only very rich players or players who have nothing else to spend credits on should be using it and very rarely".

Why?

Seriously, is any new player going to load their first commander, with 1k credits and a sidewinder, and have this glazed eyed look on their faces as they dream of, one day, somehow, they'll be rich enough to be able to afford that glorious, exciting and fulfilling ship transfer... I just can't wait to spend all those credits I'm going to earn. Oh, I'm all warm and fuzzy just thinking about it! Let's get going!

No. They're going to buy a second ship one day and they'll notice the ship transfer page, check the delay and cost and go "nope, I'll do it myself" then continue playing toward their goals for something that's fun.

It's a nonsense assertion that this feature should be some kind of end game, luxurious dream toy. It's a basic tool. Very basic, in terms of what it actually does. The delay limits it enough to prevent abuse and that's enough. There's no logic nor evidence that FD want it to be a dream for players to work towards, nor that FD want us to use it rarely.
 
Last edited:

Arguendo

Volunteer Moderator
If the prices are lowered to the ones I saw in a spreadsheet a few pages back, I will be grudgingly awaiting the next set of threads where people complain about Jaques being flooded by 2LY ultra-modded battleships wreaking havoc at every turn.
You are literally inviting this, and with prices at an "everyone can afford to ship anything anywhere" level, it's what I would do if I was of that inclination.
YMMV.
 
If the prices are lowered to the ones I saw in a spreadsheet a few pages back, I will be grudgingly awaiting the next set of threads where people complain about Jaques being flooded by 2LY ultra-modded battleships wreaking havoc at every turn.
You are literally inviting this, and with prices at an "everyone can afford to ship anything anywhere" level, it's what I would do if I was of that inclination.
YMMV.


Sorry just can not agree to that, the prices are simply way way too high, and the prices in the speadsheet still make it costly to transport your larger ships to Jacques, plus most forget you still have to make the journey to Jacques in the first place, and the large proportion would baulk at undertaking such a vast journey.
 
If the prices are lowered to the ones I saw in a spreadsheet a few pages back, I will be grudgingly awaiting the next set of threads where people complain about Jaques being flooded by 2LY ultra-modded battleships wreaking havoc at every turn.
You are literally inviting this, and with prices at an "everyone can afford to ship anything anywhere" level, it's what I would do if I was of that inclination.
YMMV.

And you think that those guys who'd want to wreak havoc are not just going to fly there in the same ultra modded battleship in 10 hours and wreak havoc instead of going there in an ASP and then waiting 60 hours for their ship to arrive?
 
If the prices are lowered to the ones I saw in a spreadsheet a few pages back, I will be grudgingly awaiting the next set of threads where people complain about Jaques being flooded by 2LY ultra-modded battleships wreaking havoc at every turn.
You are literally inviting this, and with prices at an "everyone can afford to ship anything anywhere" level, it's what I would do if I was of that inclination.
YMMV.

The bolded is a really really illconceived argument, because even now, with most Elite players in the bubble, this doesn't happen. So why should anyone expect this to be a problem at Jacques?!?

Honestly! What you're essentially assuming here is that griefers are the majority of play in the game, or even a large proportion. It's just not true. The number of griefers that play are minuscule compared to the number of legit players who aren't simply out there to ruin other people's gaming sessions.

Equally, it isn't as if the feature is only available to PvP players or griefers. If a group of idiots transfers their fully A Rated Vette's over to Jacques to cause trouble, then a group of player bounty hunters can transfer thieir PvP build engineered Vettes out there to combat them. Let the community moderate itself, and use the player reporting feature for those who really abuse the game.

The current system is prohibitively expensive such that it doesn't allow anyone to transfer, low Ly range ships across to Colonia. That means players out there will be almost unanimously flying Asp Explorers and Modded Conda's. That doesn't do much for variety and gameplay options in the second bubble if only two ships can feasibly be used out there. It's no wonder there are so few players making the trip out.
 
If people are still using Jaques as a yardstick for this, I wouldn't bother your shirt. Currently going to Jaques is like being told you are going on a mystery trip, all piling into the back of your Uncle's Allegro and then several hours later ending up in Sleaford :p
 
b) It takes 17 hours net time to get to Jaque's, it takes 60 hours to get a ship ferried there. Those imbecils from the ferry service take 42 hours bumbling around and try to charge me an arm and a leg for their fruitless efforts?

I could live with it, if they hand me over their exploration data and bounty vouchers from interdictions.
They are using my ship, so I consider products of their activity as my property. [hotas]
 
If the prices are lowered to the ones I saw in a spreadsheet a few pages back, I will be grudgingly awaiting the next set of threads where people complain about Jaques being flooded by 2LY ultra-modded battleships wreaking havoc at every turn.
You are literally inviting this, and with prices at an "everyone can afford to ship anything anywhere" level, it's what I would do if I was of that inclination.
YMMV.

No, it'll just be the promised few who can afford it "wreaking havoc".

You see, if there's anyone who will be highly motivated to spend billions, it'll be the players looking to ruin explorers and mess up CGs in Jaques, almost unopposed.
 

Arguendo

Volunteer Moderator
Sorry just can not agree to that, the prices are simply way way too high, and the prices in the speadsheet still make it costly to transport your larger ships to Jacques, plus most forget you still have to make the journey to Jacques in the first place, and the large proportion would baulk at undertaking such a vast journey.
You seem to forget that the PvP/PK ship of choice is the FDL, not one of the Big Three. And min/maxing an Anaconda/ASPX to take it out to Jaques is not nearly as vast a journey as has been done in the past (ie. combat equipped Corvette reported in Heart&Soul, as well as Sag A*).
I think you are underestimating the dedication of these players :)

- - - - - Additional Content Posted / Auto Merge - - - - -

No, it'll just be the promised few who can afford it "wreaking havoc".

You see, if there's anyone who will be highly motivated to spend billions, it'll be the players looking to ruin explorers and mess up CGs in Jaques, almost unopposed.
A lot of these players aren't cash-billionaires, as they regularly lose ships and pay for rebuys. A "most famous" in the category has been seen on several occasions to have to run off to make money for an FDL rebuy.
 
No, it'll just be the promised few who can afford it "wreaking havoc".

You see, if there's anyone who will be highly motivated to spend billions, it'll be the players looking to ruin explorers and mess up CGs in Jaques, almost unopposed.

Sorry nope.

Obviously you can't rule anything out but at a cost of billions I say it's just not going to happen.

At a cost of 20 million it's much more likely. Yeah then explorers have to retaliate and were off.

But the ganking arguments aside, Jacques is an extreme location, I think a huge cost is justified.

If were using a "lore" argument then I'd say you're looking at hiring an Deadly/Elite explorer ranking to do it.

I'm thinking costs should not scale linearly as with the previous spreadsheet suggestion.
 
Last edited:
ats at Jaques? Ruin their days by switching to Solo. With no one to bother, they'll get bored and either go away, or you'll never notice them and not care what they're doing.
 
You seem to forget that the PvP/PK ship of choice is the FDL, not one of the Big Three. And min/maxing an Anaconda/ASPX to take it out to Jaques is not nearly as vast a journey as has been done in the past (ie. combat equipped Corvette reported in Heart&Soul, as well as Sag A*).
I think you are underestimating the dedication of these players :)

If they are that determined then they will be just a determined to get the funds in order to do this regardless, I never underestimate players in ED anymore, but the whole idea behind Jacques acting as the second bubble can only take place if a large portion of the player base can financially afford it, the greifers, PVP players will always make there apperence at some stage.

The delay of getting the ships is not an issue with me, but having spent thousands of hours in ED getting to where I am now only to have it all taken away in these transfer fee's is somewhat a real kick in the teeth, as stated, I would consider 100 million a good price for such a large ship, hell even 200 million (at a push).

I did give the thumbs up to the spreedsheet posted in this forum and think that his prices were good and a fair representation of the sort of costs I would prefer, but thanks for your input.
 
Last edited:
I am en explorer and sometimes I switch to BH or in CZ to help my mates. Therefore I own a FdL Eng'ed. I have to spend 3+ milions for tranferring the ship and I am in trouble to gain 1 million in BH or Bond ... (I am not a fighter) ... I am not encouraged to switch from an activity to another ...
 
I guess you have read many reasons, just you don't agree with them, while others would agree with them.

Why should anything cost any money? It usually boils down to gameplay reasons, specifically providing a money sink. Otherwise why have credits in the game?

Whether it should cost so much is debatable, but i think there are good reasons for it costing *something*.

However, this topic has been going round in circles for months, so here is a picture of a dead horse.

http://blog.itil.org/wp-content/uploads/2012/12/flogging_dead_horse_what.jpg

No, there really isn't a reason it should cost anything. Like others have pointed out, we don't get charged for docking our ships, routine maintenance and numerous other things that would apply if this game was somewhat based on real life.
As for money sinks, they are also equally pointless because the amount of credits I have doesn't effect other players or the game economy. Modules and ships cost the same everywhere regardless of system state and commodity prices are artificially capped. There is no player driven economy whatsoever. This started out as a QoL feature and has been effectively been driven into the ground because of all the whining, hand wringing and pearl clutching over the cost and delay factor.
It's borderline useless.
 
I am en explorer and sometimes I switch to BH or in CZ to help my mates. Therefore I own a FdL Eng'ed. I have to spend 3+ milions for tranferring the ship and I am in trouble to gain 1 million in BH or Bond ... (I am not a fighter) ... I am not encouraged to switch from an activity to another ...

This is a great example of both:

A) exactly the type of player that this feature was pitched at.

B) exactly the type of player that these ridiculous transfer fees will hurt.
 
No, there really isn't a reason it should cost anything. Like others have pointed out, we don't get charged for docking our ships, routine maintenance and numerous other things that would apply if this game was somewhat based on real life.
As for money sinks, they are also equally pointless because the amount of credits I have doesn't effect other players or the game economy. Modules and ships cost the same everywhere regardless of system state and commodity prices are artificially capped. There is no player driven economy whatsoever. This started out as a QoL feature and has been effectively been driven into the ground because of all the whining, hand wringing and pearl clutching over the cost and delay factor.
It's borderline useless.

I partially agree, but at the same time, there is a decision to be made, while in essence docking should cost if you ask me, currently it wouldn't really work out, and would hinder more then it would gain, hence why we do not have it. But also add that generally where you dock, you work in one way or another, so station can easily be making more then enough money of it? and not really needing docking fees?

But if you do not find it useful, do not use it, it is that simple, I find it useful and I find the pricing to be fine and what I expect for getting what is basically ups/or what ever shipping company you can name, to transfer something over such insane distances.

As for the dynamic galaxy it is there, but still isn't 100% possible, you just need to realise it works around factions not individual players.
 
I am en explorer and sometimes I switch to BH or in CZ to help my mates. Therefore I own a FdL Eng'ed. I have to spend 3+ milions for tranferring the ship and I am in trouble to gain 1 million in BH or Bond ... (I am not a fighter) ... I am not encouraged to switch from an activity to another ...

And that is what this whole transfer-mechanic FD added to the game to facilitate us to do, be able to switch from exploring to CZ's, BHing or trade/freight at our leasure.

It wasn't supposed to cost anything, it wasn't supposed to have any kind of delay, it was just supposed to make the game more accessible for people who like doing more than one single ship can do without having to do I.E an hour and a half of jumping back and forth to switch ships...and then the 70%'ers came along and demolished that idea because it would ruin their immersion, alittle delay wasn't too bad IMHO, but the some of the more masochistic of the 70%'ers apparently managed to lobby for a cost in addition to delay.

Some of the justifications I've read for the costs is that everyone and their brother is apparently a griefer who'd love nothing more than to transfer their entire fleet of Corvettes out to Jaques to do a wild west thing there, some seem to think that it is some kind of extravagant luxury that needs the Empress' wallet to pay for just because it can't be found in ED's lore, and others have just decided that this is done by FD to have more restrictions on the use of the mechanic...that FD wanted to give us for 0 credits and 0 delivery-time in the first place Oo


Absolutely hilarious XD

That said though, seems that it would cost me 25 minutes and 2,4 Million credits to move my EMPTY Anaconda hull from HIP 21991 to Deciat (120,10 Ly) versus 4,8 Million yesterday, and I'm pretty sure the delay was closer to an hour, so seems like it's atleast moving in a more humane direction :)
 
I partially agree, but at the same time, there is a decision to be made, while in essence docking should cost if you ask me, currently it wouldn't really work out, and would hinder more then it would gain, hence why we do not have it. But also add that generally where you dock, you work in one way or another, so station can easily be making more then enough money of it? and not really needing docking fees?

But if you do not find it useful, do not use it, it is that simple, I find it useful and I find the pricing to be fine and what I expect for getting what is basically ups/or what ever shipping company you can name, to transfer something over such insane distances.

As for the dynamic galaxy it is there, but still isn't 100% possible, you just need to realise it works around factions not individual players.

The prices are not fine, if you fly the ship 22000LYs and it costs you 18 hours & 400,000.00 credits fuel (with fuel scoop backup) at a cost to you of 18000.00 credits labour does not even get a million credits, unfortunately it's a time sink for the user, but still it's less than a million credits.

Now take into account an employed person transferring your ship that distance, plus there return trip will still be under the million credits, how can you equate this to real life, well lets see:

I have a car that needs to be transported 400 miles, I travel to collect the car by train at £150.00, it takes 5 hours and a taxi to the cars location @ £10 per hour labour and £25.00 for the taxi a total of £225.00 to collect the car, I buy a second car from the same place, but this time I ask them to deliver it to me at house, the cost for this service is £195.00 inclusive, WOW a saving.

ED charge a whopping 1,300,000,000.00 (1.3 billion credits) which in reality would costs no more than 1,000,000.00 (1 million) credits, so even charging out the service at 86,000,000.00 (86 million) credits is incredibly exspensive but far more acceptable then the 1.3 billion credits currently being charged.

Even if the ship was transfered via a large bulk hauler, it would still not cost that much, yet to a lot of players these charges are more than acceptable using the analogy that you MUST HAVE A HUGH COST to provide this service, well, sorry I just do not agree, these costs need to be balanced out and made realistic, fair and competitive inline with CMDRCHORUSLINDARR spreadsheet.
 
Back
Top Bottom