Regarding the Sothis/Ceos nerf, if I have to ask myself if it should have been nerfed I would probably have said yes. But only providing that's all Frontier did to affect it, but it wasn't.
Also nerfed (or fixed, depending how you want to look at it), is that mode switching now no longer totally refreshes a new mission board. This means you can still stack your mission (remember it's capped at 20) but it will take a lot longer to do that and you're either going to have to wait or take less missions. Of course with the distances you need to go to deliver the haulage its probably worth waiting.
The mode-swapping nerf, I think, was enough. With that in place I don't think Sothis needed such a harsh nerf. Maybe they could have just slightly reduced the frequency of the missions and totally scrapped high paying missions to and from Ceos.
I believe there is room in the game for well-paying missions that take up your time such as legal haulage and particularly smuggling missions should be well paid because of the risks involved (and those should be made more challenging).
Long range missions from Sothis, Ceos and Robigo should be well paying but also not open to abuse so we can avoid things like newbies owning Anaconda's within the first month of play. While some may be ok with that, it's not what Frontier want to see as Elite really isn't meant to be played by taking shortcuts.
I enjoyed Robigo quite a bit and not because of the money, that was just a bonus. But it was the only thing that got my adrenaline going. Smuggling a few hundred slaves and trying to avoid all the feds and scans not knowing if I`d make all the drops. It was great. I'd have done it for half what I was making.
I think LRH and LRS (long range haulage / smuggling) should be in the came, payment should be 7 figures and perhaps more risk should be introduced instead of the easy way out by nerfing it.
There are other ways to make even more money per hour than Sothis still in the game, but the concept of long range haulage and smuggling was, and is, something that should have stayed and been tweaked instead.
In summary, seeing as though we have a 20 mission cap and a nerf on mode-swapping, Sothis should have stayed as it was and Robigo brought back to life. Oh and on that note, it's too easy to get away from ships that have interdicted you. That was a change they made in 2.1 and now it's too easy, particularly with engineered thrusters. Tweak not nerf !
Also nerfed (or fixed, depending how you want to look at it), is that mode switching now no longer totally refreshes a new mission board. This means you can still stack your mission (remember it's capped at 20) but it will take a lot longer to do that and you're either going to have to wait or take less missions. Of course with the distances you need to go to deliver the haulage its probably worth waiting.
The mode-swapping nerf, I think, was enough. With that in place I don't think Sothis needed such a harsh nerf. Maybe they could have just slightly reduced the frequency of the missions and totally scrapped high paying missions to and from Ceos.
I believe there is room in the game for well-paying missions that take up your time such as legal haulage and particularly smuggling missions should be well paid because of the risks involved (and those should be made more challenging).
Long range missions from Sothis, Ceos and Robigo should be well paying but also not open to abuse so we can avoid things like newbies owning Anaconda's within the first month of play. While some may be ok with that, it's not what Frontier want to see as Elite really isn't meant to be played by taking shortcuts.
I enjoyed Robigo quite a bit and not because of the money, that was just a bonus. But it was the only thing that got my adrenaline going. Smuggling a few hundred slaves and trying to avoid all the feds and scans not knowing if I`d make all the drops. It was great. I'd have done it for half what I was making.
I think LRH and LRS (long range haulage / smuggling) should be in the came, payment should be 7 figures and perhaps more risk should be introduced instead of the easy way out by nerfing it.
There are other ways to make even more money per hour than Sothis still in the game, but the concept of long range haulage and smuggling was, and is, something that should have stayed and been tweaked instead.
In summary, seeing as though we have a 20 mission cap and a nerf on mode-swapping, Sothis should have stayed as it was and Robigo brought back to life. Oh and on that note, it's too easy to get away from ships that have interdicted you. That was a change they made in 2.1 and now it's too easy, particularly with engineered thrusters. Tweak not nerf !