2.2 is rather a disappointment

Regarding the Sothis/Ceos nerf, if I have to ask myself if it should have been nerfed I would probably have said yes. But only providing that's all Frontier did to affect it, but it wasn't.

Also nerfed (or fixed, depending how you want to look at it), is that mode switching now no longer totally refreshes a new mission board. This means you can still stack your mission (remember it's capped at 20) but it will take a lot longer to do that and you're either going to have to wait or take less missions. Of course with the distances you need to go to deliver the haulage its probably worth waiting.

The mode-swapping nerf, I think, was enough. With that in place I don't think Sothis needed such a harsh nerf. Maybe they could have just slightly reduced the frequency of the missions and totally scrapped high paying missions to and from Ceos.

I believe there is room in the game for well-paying missions that take up your time such as legal haulage and particularly smuggling missions should be well paid because of the risks involved (and those should be made more challenging).
Long range missions from Sothis, Ceos and Robigo should be well paying but also not open to abuse so we can avoid things like newbies owning Anaconda's within the first month of play. While some may be ok with that, it's not what Frontier want to see as Elite really isn't meant to be played by taking shortcuts.

I enjoyed Robigo quite a bit and not because of the money, that was just a bonus. But it was the only thing that got my adrenaline going. Smuggling a few hundred slaves and trying to avoid all the feds and scans not knowing if I`d make all the drops. It was great. I'd have done it for half what I was making.

I think LRH and LRS (long range haulage / smuggling) should be in the came, payment should be 7 figures and perhaps more risk should be introduced instead of the easy way out by nerfing it.
There are other ways to make even more money per hour than Sothis still in the game, but the concept of long range haulage and smuggling was, and is, something that should have stayed and been tweaked instead.

In summary, seeing as though we have a 20 mission cap and a nerf on mode-swapping, Sothis should have stayed as it was and Robigo brought back to life. Oh and on that note, it's too easy to get away from ships that have interdicted you. That was a change they made in 2.1 and now it's too easy, particularly with engineered thrusters. Tweak not nerf !
 
Joking rigth?

You see that's the problem with this game.... not the devs, not the missions or other bugs or op ships/modules..... it's people like you and many others on this forum.

They continuously infest this place and cry about things they feel is broken in game.

I was not joking and it was not I that complained about an exploit being fixed. It is among other "Get Rick Quick Without Skills" folks... YOU.

I tell you wat.... me (and many others )did Sothis/ceos as well... and not because it was so good paid but because I did something what I liked about ED... long range hauling and I got good pay for that as well.

Now lots of us can't be to do so because it's became redundant after all those tears on forum how "broken" it was. The payout is just to small to do so and I don't do things what do not pay for my "work" in game.

You can still do that and make a very reasonable 12 million credit on 400 tonnes of cargo, which I did yesterday to test this. You just cannot make 50 million any more - and that is a good thing for game balance and keeping credit balance growth in line with skill acquisition by noobs.

I just wish FD did never invent online option to this game wich did atrakt all this moaners about ballance unfair payouts and other things they don't like..... but I fully understand FD that was only one viable option as RDM to protect against piracy and manage the whole galaxy trough the server instead of patching clients.

Now get to your epeens and flame away how wrong i'm and how rigth you are.

I just had my final conversation with you, as I will add you to my Ignore list.
 
I intentionally didn't play beta much. I wanted to experience it as a fresh new look. I came back to the game after a break and I'm pretty much in awe as to how little has been done. Other than the new sounds, the new station UI I haven't noticed much.

Now from a perspective of someone who hasn't the time to read all the forums and patch notes and or anything else - consider the average person just getting into the game.

So I log in and I see there is a crew thingy. Ok I see I can hire pilots. For what? Oh I heard about these ships. Where do I go to buy these ships? Oh there are none to be bought here at this particular station. Or my ship doesn't support it ? No it doesnt tell you any of that. Doesn't say where to look or what to do next.

<Wall of Text removed>

Summary: you don't want to inform yourself and theorize on no knowledge. Moving on, nothing to see here.

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What if they made his favorite ship have the handling of a type 9 with the internals of an Eagle, and the rebuy of a Cutter?

"Get over it. It's a change. Adapt and move on."

They kind of did that already. Python pre-nerf and post-nerf comes to mind. I am sure most commanders simply adapted, while a select few came here to spray their vitriol.
 
While I don't agree with the decision to drastically change the payouts the way they did, if it is indeed a real change that isn't just a temporary post patch anomaly like it has been in the past, I think it's a bit crazy that this is what ruins 2.2 for you. There are so many fixes and some great additions in 2.2 that if this is really how you feel, I have to question whether or not you actually like the game. The fact that you aren't even willing to try find alternate ways to make credits or even try to experience what the patch has to offer really does say a lot about, what seems to be, a narrow view that you have for the game. I think it's sad because there are bigger things to both enjoy and be upset about.
 
Well, i was excited for the new update. Just logged on. But you guys already ticked me off to the point i dont even care to try out the new features. You guys took away a certain element of the game, that WASNT HURTING ANYONE!!!! You know, Ceos, Sothis, Aditi.... Oh wow, some of the guys and gals who didnt learn about them in time before griding hundreds of hours to buy an Andaconda were a little mad and upset, and you couldnt just leave it with the option of UA bombing, I mean that balanced it out pretty well because it renders a star port pretty much useless. There was honestly nothing wrong with the LRM's. You stooped pretty low Frontier. You catered to a smaller minority of people who were whining, when the other 75% of us loved it. Thanks for ruining my excitement for 2.2.

I came from xbox one, just bought Elite for PC a few days ago when i bought a T.Flight/HOTAS. I needed those LRMs to span the gap to that of my Xbox Profile. I regret buying it for PC now, because i have to put in months of playing just to get back to where i was. I work full time, i dont have the time to do all of that grinding, and i dont think the cost to benefit ratio here is sufficent.

Lets be honest here. 2.2 feels beneficial only to those who were financially well off before tte update, and from an experienced, long time player of Elite: Dangerous, the hopes of being able to enjoy this game on PC greatly diminished.

Yeah, Im going to go ahead and say it.

This is completely unfair and uncalled for.


You're right in that it was a silly and unnecessary change. It wasn't hurting anyone, and players could simply choose to do them or not. I did a few for awhile before getting sick of the ridiculous and mindless cheating NPCs. It wasn't fixing an exploit as the missions and payout values were intentionally coded in and had been available for a very long time. It's not because the devs want to throttle player earnings as the recent CG with crazy high payouts was said to be totally acceptable - with insanely higher payout - but was not a bug or exploit. And there's still some combat related things giving quick easy money. There's no real good excuse for this change, and everyone here can only speculate while inserting their bias's or personal opinions at the same time.

And you're also right on with respect to most that defend this change have already made their millions or billions, and would certainly have a different opinion on matters such as this if starting new regardless of what they are saying now. They cannot imagine what it is like to start out new today - it's quite a different game than what we had at release. And resetting your character is not the same as you have skills and experience to know the tricks versus a truly new player who is very much in the dark.

Aside from diminishing the enjoyment factor, the biggest problem here is that a company shouldn't go and drastically change the conditions of a game when there's PvP involved. This will affect the balance and fairness, and creates distrust and credibility problems for the company. In this case those that had access to the quick money before the change now have a clear advantage from being able to progress at a much higher rate then new players - no one can argue against this.

FDev keep doing mistakes like this and it really needs to stop. It's like they keep intentionally taking away things that many players enjoy doing in this game. Why?
 
not sure what the shatis, blatis stuff the op is talking about is, but even though I only fly my cobra m3 (cause I love that ship) , means that this update doesn't benefit me that much, its still a good update that adds more to the universe we all love:) Some updates will have a good and big impact on you as a player, some won't, and thats fine:)
 
Hands-down the worst thing I've heard about this patch. Well done, Frontier. Slowing down the grind further to hide the complete lack of endgame.

Replace "endgame" with simply "meaningful content."

But yes, I agree. It's a shame. ED has enormous potential. I firmly believe many if us are in love with the concept of ED, rather than the content.
 
Really sad, the linear progression of this game is already one massive grind, by being resourceful, working with others, sharing information, we learned how to make better money, instead of actually adding in alternative paths of progression outside of cred farming (because to do anything fun in this game you need to invest a ton of time grinding as the game will not reward you with things other then credits, so you're stuck on the credit treadmill regardless of what you do) RNGineers can only do so much to add to the game, and as someone who was happily playing on my alt working towards my FDL, only to be halted to a grind, have to completely build my ship or buy a new ship in order to chase the hot new way of making money.

FD, why do you think making an already boring linear grind that you have to do to do anything in this game is a good idea?

I get what a lot of people are going to say "But, you can make money however you want" however, the nature of the game is made in such a way that if you're not making the best money, you're kind of wasting your time.

Im about to just fly out to sag A and just quit again, because thats -all- this game has, sight seeing, there is very little content outside of sight seeing and the bounty/trade cred grind, and RNGineers is more of a wrench in the funfactor, not a bonus.

If only small ships were actually useful, or had decent content revolved around them, or if combat was more then circle strafe kill Clippers/pythons/fed dropships ad nauseum.

And spoiler to anyone reading this obvious rant, I didn't even abuse robigo or sothis, I wanted to try it out at times, but I know that it'll just be nerfed so that everyone can induldge in the latest 'content', like our new passenger missions, which is another Take A to B mission reskin.

Positive things though? Finally I can own mutliple ships and not feel awful when I want to fly one and its 20+ jumps away, I can finally store a set of mining gear instead of having to rebuy every, single, time, I just wish I could store it in my cargo at times.
 
Replace "endgame" with simply "meaningful content."

But yes, I agree. It's a shame. ED has enormous potential. I firmly believe many if us are in love with the concept of ED, rather than the content.

And what is end game in open world meta sandbox game then? Can you even define it? Huge awesome battles? It's not EvE. What's end game in GTAV?
 
Sothis/Ceos runs were so out of balance with the rest of the game they needed a nerf, sorry.

Getting paid millions for smuggling biowaste made no sense at all and was just a dull & negative trend that skewed player distribution. Why do anything else when you can earn tens of millions an hour grinding Sothis runs?
 
Sothis/Ceos runs were so out of balance with the rest of the game they needed a nerf, sorry.

Getting paid millions for smuggling biowaste made no sense at all and was just a dull & negative trend that skewed player distribution. Why do anything else when you can earn tens of millions an hour grinding Sothis runs?

indeed... and imo my biggest fear of it (its not the only one, i found having manure hauler the most profitable career in the game to be rather game spoiling to be honest)

but my biggest fear is, Frontier will look at the average wealth of players in the game, which will obviously have been skewed by the manure millionaires and balance the costs in the game accordingly........ but not all of us delivered crap for days on end ;)
 
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