Mission Nerfs, and the REAL problem

For the record, I've been playing Elite since the beginning. I took a long hiatus, but I remember back when you could pull an assassinate mission for 250,000 credits against an anaconda, jump into a system with a Viper, jump into some USSs, and win the battle by staying close and hitting your SCBs every time you got to one bar left. When the SCB nerf hit, that was over. Then I ran trades. I ran soo many trades. I was the best trader. I had a pad of paper next to me, all of the online tools, and whenever a trade route became less than 3,000 cr. profitable, I found a new one. I ran those trades for days on end. Then I got my Clipper. And I quit playing.

Fast forward to a couple weeks ago. I really wanted to get back into it. I had never done anything with PowerPlay, so I wanted to check that out. The planetary landings sounded cool, but honestly not worth $50. So I had a couple friends over and we fired it back up. I read about Sophis and Ceos, and was like "Hey, there's a way for me to catch up on missed time, and a way for my buddies to get caught up to me." So we did a run, and it was not fast. If you don't re-roll the mission boards, but instead just hop from station to station, trying to fill up, that can take 2 hours with a 100 ton ship. Then the trip back, and the 11 delivery stations. I invested a solid 4 hours on each run, trying not to cheat the system. And I netted a hefty sum for it, probably around 20 million. And my friends could start catching up in their Cobras.

So after three runs or so, the missions started slowly drying up. I noticed it was harder and harder to get them. I started cheating. Since I was a trader before, and I was timing every aspect of how many Cr/hr I could make, I started looking at how long it takes to re-roll the board, how fast could I make it happen, trying to take every last second off. And I got really good at fuel-scooping and jumping to the next system. I got to the point where I had my coveted Anaconda, and could pull around 60 million credits in a night. Yes, a 4 hour night.

So then I had a lot of money, and decided to get cranking on ranks, since I really wanted to add that Imperial Cutter to my stable. I hate the Anaconda almost as much as that damn T9 I ended up in my first run at this game. I read "Go to Wu Guinagi" it was like the Sophis and Ceos of the Imperial Navy. So I did. I ran down there, and was able to get some missions for the first week or so. Yes, I was still cheating by re-rolling the mission boards, but I was getting massive increases in ranks. I bumped up a couple pretty quick. And I made some decent money at it. I was able to donate all my earnings, and keep my stash at around 120,000Cr. All was good. But then I couldn't get the progression missions. Either my ship was too small (running them in a Vulture for the fun RES site moments of saneness between the grind), or they weren't showing. I ran back to the bubble to work for my new Empress.

So now I've been running around for a while. A somewhat seasoned player, not a great pilot by any means, but I have like over a week of playing time in this game. Here are my issues:

1. The mission nerf is just stupid. I totally agree that running out to Sophis shouldn't net you 60 million credits in 4 hours. That's way too much. But I was in my allied, booming station and got a mission to haul 20-some tons next door. They paid less than 600 credits per ton. And that was a high paying job these days! Hauling mission tonnage should be close to what you get from hauling A-B missions, IMHO. That's 3,000 credits per ton for one hop away. If it's gonna be 10 hops away, that costs more, like rare trading makes more profits. I think that was the idea before, but now it's been nerfed to the point where nerf doesn't even qualify as a term. Maybe more like "paper-ed" or something, since these prices don't fly.

2. The missions for ranking, haul some boom data from here to there, are also totally worthless. I mean, I don't think 5,000Cr even puts gas in my tank for some of them.

3. AND THE BIGGEST ISSUE: There aren't any missions to get!!!!

So seriously, you have a 20 limit on the missions, right? This is what a Booming station gives me. Yeah, I know I don't have any rep with them yet, but how can I get it if they have absolutely 0 missions available?!?!
H8ZK7ug.png


Here's what I say:

-Keep the nerf. I'm fine with that. 5,000 credits per mission, sure.

-Give me 10 missions to grab at each station, regardless of rep with the people. Give me penniless ones if I have no rep, give me elite ones if I'm allied. Let me work my way up the ladder. Start me off for 500 credits per mission, I don't care. But just give me something so I can start living in this system I want to make my home. Hopefully, eventually, I can become allied with all of the Imperials and get some 10,000 credit missions. Yay!

-Reduce the amount of help it does to rank progression if you have to also. I'm cool with that.

JUST GIVE US MISSIONS SO WE CAN QUIT CHEATING THE SYSTEM WITH RE-ROLLS!!!

/rant off

CMDR Torsol
 
They are going to fix it. The change to payouts in long range hauling missions mistakenly affected all hauling missions. I believe mission givers that also control the station can have around 15 missions available when you are allied with them. Other than that, I'm down with not ever having to mode switch again if it's something they are willing to do by increasing available missions or whatever the answer is. I hate mode switching for stacks and stacking saves time, can't be helped.
 
They are going to fix it. The change to payouts in long range hauling missions mistakenly affected all hauling missions. I believe mission givers that also control the station can have around 15 missions available when you are allied with them. Other than that, I'm down with not ever having to mode switch again if it's something they are willing to do by increasing available missions or whatever the answer is. I hate mode switching for stacks and stacking saves time, can't be helped.

What I was getting at really was that the nerf to the mission payouts isn't the big problem. The lack of mission availability has been around since before 2.2 dropped, and if they're going to reduce the payout, they should increase the number of missions. I'm running an Imperial Clipper Tourist Christian Tours Bus in the mean time...
 
I'm back to Bounty Hunting in my Python as Mission that pay anything below 1mill are pointless. I'll make 500k in 10mins of a lowRES no problem. In HiRES I just get a harder fight but too much hull repairs to be worth it. I don't want to do the mode-switching Skimmer trick as it's simply dull gameplay to earn loads and whilst Sothis is now nerfed there is few places to earn lots just to buy your next Ship. I really see no point in any Missions that will not pay you so little when we can get more by killing WANTEDs in a RES farm. Again, this is not very exciting is it - I've done this play-style to death already and involves waiting for the next Ship to kill. Gameplay ideas DEVs?
 
I'm back to Bounty Hunting in my Python as Mission that pay anything below 1mill are pointless. I'll make 500k in 10mins of a lowRES no problem. In HiRES I just get a harder fight but too much hull repairs to be worth it. I don't want to do the mode-switching Skimmer trick as it's simply dull gameplay to earn loads and whilst Sothis is now nerfed there is few places to earn lots just to buy your next Ship. I really see no point in any Missions that will not pay you so little when we can get more by killing WANTEDs in a RES farm. Again, this is not very exciting is it - I've done this play-style to death already and involves waiting for the next Ship to kill. Gameplay ideas DEVs?

I love going to a High Res to break up the grind, but it doesn't do anything for your rep to the other factions in the system. It only helps the one that you turn in for. I can get allied with one faction really quickly with that, but if I want to make everyone happy to get more missions, which is my role as an imperial naval officer, then I can't do anything about it with bounty hunting.
 
I love going to a High Res to break up the grind, but it doesn't do anything for your rep to the other factions in the system. It only helps the one that you turn in for. I can get allied with one faction really quickly with that, but if I want to make everyone happy to get more missions, which is my role as an imperial naval officer, then I can't do anything about it with bounty hunting.

As a Fed cmdr: exactly. Have bounty hunting gain rep with all law-abiding minor factions, yet keep the influence to the singe faction. That way you can do your patrols wihtout all kinds of political nonsense. :)
 
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KWS ;) Also there are CZs to get Rep with on both sides ;) Weird eh.

Combat Zones only can be worked for one side. And usually it's the Empire versus a non-empire faction, so I always side with the empire. Yes, there are combat zones in the system I just showed above, but not in all. It doesn't help us that are trying to run missions for rep.

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As a Fed cmdr: exactly. Have bounty hunting gain rep with all law-abiding minor factions, yet keep the influence to the singe faction. That way you can do your patrols wihtout all kinds of political nonsense. :)

Good idea! If you help the Empire or the Fed, it should help all aligned parties in the system.
 
Just logged back in, and got this for the mission board. And it's in BOOM! The one mission available for Empire was a mining mission. Lame.
g1EKMEC.png
 
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They are going to fix it.

Dbrn47, can you point me at where in the forums Frontier has said this?

I'm not doubting you. I've just read "they are going to fix this" regarding the extreme mission recession (i.e.: factor of ten reduction in mission rewards, and it seems like far fewer missions as well) and haven't found any comment from Frontier to this effect. The only defect with 2.2 I've seen 'officially' acknowledged is the unique module storage bug which, admittedly, must be more critical.

I'm not giving up or anything- but wow does the current game economy suck! I made the apparently horrible mistake of upgrading my Anaconda the night before the update, and thought I could earn enough to have a couple of rebuys within a few days. Right now it is looking like *weeks*.
 
They are going to fix it. The change to payouts in long range hauling missions mistakenly affected all hauling missions. I believe mission givers that also control the station can have around 15 missions available when you are allied with them. Other than that, I'm down with not ever having to mode switch again if it's something they are willing to do by increasing available missions or whatever the answer is. I hate mode switching for stacks and stacking saves time, can't be helped.

I hope so. Running trade mission is no longer viable.
 
1. The mission nerf is just stupid. I totally agree that running out to Sophis shouldn't net you 60 million credits in 4 hours. That's way too much. But I was in my allied, booming station and got a mission to haul 20-some tons next door. They paid less than 600 credits per ton. And that was a high paying job these days! Hauling mission tonnage should be close to what you get from hauling A-B missions, IMHO. That's 3,000 credits per ton for one hop away. If it's gonna be 10 hops away, that costs more, like rare trading makes more profits. I think that was the idea before, but now it's been nerfed to the point where nerf doesn't even qualify as a term. Maybe more like "paper-ed" or something, since these prices don't fly.
Someone comes into Elite and decided that the Federal Corvette is everything they ever wanted to fly around the galaxy in.

How many hours would be appropriate for someone to have to play before they could get that ship?

-Keep the nerf. I'm fine with that. 5,000 credits per mission, sure.

-Give me 10 missions to grab at each station, regardless of rep with the people. Give me penniless ones if I have no rep, give me elite ones if I'm allied. Let me work my way up the ladder. Start me off for 500 credits per mission, I don't care. But just give me something so I can start living in this system I want to make my home. Hopefully, eventually, I can become allied with all of the Imperials and get some 10,000 credit missions. Yay!

-Reduce the amount of help it does to rank progression if you have to also. I'm cool with that.
So you'd be fine wiping your account and restarting under those conditions?

Load up on missions, all to the same target miraculously (or by planning), and only one jump. It's perhaps 10 minutes per mission. Assuming you have as good a return (unlikely), you are making 50,000 / 10min or 300,000/hr.

If you would like to buy an anaconda and fit it out: that will be 1000-1500 hours.
 
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I pictured donald trump when I read that. Sorry, back to the thread.

Might have been intentional, /devil hehe

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So you'd be fine wiping your account and restarting under those conditions?

Load up on missions, all to the same target miraculously (or by planning), and only one jump. It's perhaps 10 minutes per mission. Assuming you have as good a return (unlikely), you are making 50,000 / 10min or 300,000/hr.

If you would like to buy an anaconda and fit it out: that will be 1000-1500 hours.

You make a good point. Would I be okay with wiping my account and starting over with those conditions? I can't say. I mean, when I started my account roughly 2 years ago, I didn't have that scope. It was rough in the beginning, but I ran a lot of trades, ran a lot of assassination missions that are no longer applicable, ran some rare trades, but not many, and forced my way up. Would I give up those hours, of course not. But if I was starting fresh, yes. I would gladly take a plethora of missions that paid less to a total lack of content. And I never said they all had to be in the same location. I expect them to introduce me to new locations, and for me to keep a steady 10+ mission load out while I visit new systems and turn in until I find my home. And if I get to the end of the night, I turn them all in, go home and wait for tomorrow.
 
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They are going to fix it. The change to payouts in long range hauling missions mistakenly affected all hauling missions. I believe mission givers that also control the station can have around 15 missions available when you are allied with them. Other than that, I'm down with not ever having to mode switch again if it's something they are willing to do by increasing available missions or whatever the answer is. I hate mode switching for stacks and stacking saves time, can't be helped.

i wounder how long there gonna get away with "we're going to fix it...in 6th months " ?
 
i wounder how long there gonna get away with "we're going to fix it...in 6th months " ?

As long as hey break us with tantalizing game play that is enough to suffice until the next iteration.

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Dbrn47, can you point me at where in the forums Frontier has said this?

I'm not doubting you. I've just read "they are going to fix this" regarding the extreme mission recession (i.e.: factor of ten reduction in mission rewards, and it seems like far fewer missions as well) and haven't found any comment from Frontier to this effect. The only defect with 2.2 I've seen 'officially' acknowledged is the unique module storage bug which, admittedly, must be more critical.

I'm not giving up or anything- but wow does the current game economy suck! I made the apparently horrible mistake of upgrading my Anaconda the night before the update, and thought I could earn enough to have a couple of rebuys within a few days. Right now it is looking like *weeks*.

I can't.. not at the moment. Both Jack, who is a gentleman, and John Jameson, have dictated that tonight, is an easy night. I will give you my word that there is a post somewhere on this forum where, I believe, Michael Brookes, proclaims that most haulage missions will be set back to normal (Ceos, Sothis, Robigo, Aditi, Fehu, etc, WILL remain as nerfed). That's all I can do right now. Sorry bruh.
 
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I can't.. not at the moment. Both Jack, who is a gentleman, and John Jameson, have dictated that tonight, is an easy night. I will give you my word that there is a post somewhere on this forum where, I believe, Michael Brookes, proclaims that most haulage missions will be set back to normal (Ceos, Sothis, Robigo, Aditi, Fehu, etc, WILL remain as nerfed). That's all I can do right now. Sorry bruh.

Okay, Dbrn: I appreciate your clarity. If you find any evidence that the mission devaluation is a 'bug' that will be fixed, it would be great if you posted it back here.
 
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They are going to fix it. The change to payouts in long range hauling missions mistakenly affected all hauling missions. I believe mission givers that also control the station can have around 15 missions available when you are allied with them. Other than that, I'm down with not ever having to mode switch again if it's something they are willing to do by increasing available missions or whatever the answer is. I hate mode switching for stacks and stacking saves time, can't be helped.


It's all missions, not just hauling. Salvage missions, skimmer missions, assassinations. They all pay a significant percentage less than they used to.
 
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