2.2 is rather a disappointment

Jex =TE=

Banned
Ok, but if you actually enjoy the long range hauling and have been playing long enough to not really care about money, then I still don't see why the payout would matter. You'd be doing it because you enjoy it. Wouldn't that be the reward?
Even if the payouts were still high, why would that feel like progress if money didn't matter to you?

The question I think he needs to answer is whether he'd do the missions if they didn't pay out anything. If they were as much fun as he claims, then he would do them regardless. I'm thinking that they're not as much "fun" now they don't pay as much...
 
Oh this is special! OP, I see what you were saying but, it sounded like "drip, drip, drip, ooh that's salty". Seriously, get a grip fella! And the winner is.........OP, congratulations on becoming the first person I have ever felt needed adding to the ignore list!
 
I think that it is safe to say that, after weighing the pros and cons, taking into consideration the facts as far as they can be determined and demonstrated, and after the appropriate give and take, it is not unreasonable to assume that at the end of the day, the juxtaposition is such as to suggest that the correlation between the theoretical background and the known results act in a reinforcing manner to the extent that there's sufficient reason to believe that that was what I said.

[video=youtube;_wO8toxinoc]https://www.youtube.com/watch?v=_wO8toxinoc[/video]
 
Overall, i'm liking 2.2. I love the fighters, the new witchspace loading screen, and the recently found ruins. I absolutely hate the passenger missions though, sick of being ordered to detour and it seems some of the beacons are bugged. Unfortunately it looks like Fdev REALLY want us doing these passenger missions because they're the only good non exploitative source of credits left.
 
Oh this is special! OP, I see what you were saying but, it sounded like "drip, drip, drip, ooh that's salty". Seriously, get a grip fella! And the winner is.........OP, congratulations on becoming the first person I have ever felt needed adding to the ignore list!


And you do it with such flair!
 
Not exactly...FD don't think ye play right and the fanbois protect FD...most of them don't care what the issue is, they just here to take shots at anyone being critical of their idols ^^

Not so. I'm more than happy to criticise FD where appropriate, and there sure is lots of stuff that makes no sense (NPCs spawning out of nowhere?) or makes no sense (POI blue circle mechanic) or is implemented badly (open mission board multiple times to "get the right mission reward", etc.)

This is no such case. And I say that seeing people who just picked up ED and are already flying a ship that took me months to get in ED 1.x...
If you kill lots of dudes from one team, no wonder they send a cleaner after you. Well done FD, this works exactly how it should. And typically, cleaners don't have lots of unpaid parking tickets, so the small bounty makes sense too.

You wanna make easy money? Take the right passenger mission, pays 15 millions for three hours of travel at zero risk (unless you have a wanted passenger of course). Can't do passenger missions yet? Rank up with a faction and cash in the millions for each of their high-payout missions you get after you are friends with them. Can't do that either? Just go bounty hunting. A million in 30 minutes is no problem in the right system, that's 6 million in three hours without needing to buy a super-expensive ship. Heck even the Keelback works as a bounty hunter now.

This is not like when Apple decided that the laws of physics and the principles of antenna design don't apply to them. That didn't work out for them in the end. No, this is really a problem of playstyle.
 
Some people will always complain, no matter what you do.


Well, I demand that the starter ship is the Anaconda!!!
I don't want to wait for a few hours!!! I earn just a few hundred million per hour, it takes too long!
 

Jex =TE=

Banned
I intentionally didn't play beta much. I wanted to experience it as a fresh new look. I came back to the game after a break and I'm pretty much in awe as to how little has been done. Other than the new sounds, the new station UI I haven't noticed much.

Now from a perspective of someone who hasn't the time to read all the forums and patch notes and or anything else - consider the average person just getting into the game.

So I log in and I see there is a crew thingy. Ok I see I can hire pilots. For what? Oh I heard about these ships. Where do I go to buy these ships? Oh there are none to be bought here at this particular station. Or my ship doesn't support it ? No it doesnt tell you any of that. Doesn't say where to look or what to do next.

Ok again playing devils advocate again - ok I found a station with a fighter bay and I installed it and I have pilots. Now what? Oh I need to LOOK for a combat zone and somehow decide I want to fight for some particular reason. Ok lets instead think I want some money so I'll bounty hunt. Ok Is there anything in the station that tells me where to go to bounty hunt? Nope. Lets check the missions. Ok that looks interesting some of these missions are all pretty generic and involve going somewhere else not in the system I'm in.

Ok instead of looking around for somewhere to fight instead if we are going to travel, lets outfit our ship with passenger modules. Oh wait there aren't any here. But there are passenger missions. Oh wait wow they pay an "ok" amount compared to the long haul missions i"m used to but the distance is 10x longer and have stiff requirements.

What do I do? Nobody is begging me for help or asking me to do missions for them. I have no emotional attachment to anyone or any character avatar.

Ok what is t his galnet thing.. its some sort of news. Oh ok I have no idea what the hell they are talking about. I have no background on what has taken place in the galaxy until this point so I really don't know why this particular person is upset or this corporation has bought some new drive. Ok how does any of this galnet news help me figure out what I should do in this galaxy.

Hmmm lets look at trading. I look at the commodity market. Ok lets decide to trade. Hmm wait I see the price here is a little below the galactic average I'll buy some of this. Ok .. now where do I take it? Lets check the galaxy map. Ok after digging through I see that this place exports this good to this system. Lets go there. Lets see if any other missions or passengers need to go there. NOPE.

So I go there and lo and behold - the prices of the good I just saw on the galaxy map showing as buying isn't actually buying it for a profit. Wow.. what a borked trading system. How are we supposed to know where to trade to? Trial and error? Pen and paper?

and so on and so forth.

What the hell do you do in this game if you are a casual player? There is nothing in the game that grabs hold of you and says COME HERE and DO THIS. In a real galaxy there would be advertising.. hell even the military advertises here. There is little to no solicitation of any services in any meaningful way that has any meaningful impact on anything.

Again I'll say it. Its a voluntary stockholm syndrome. You need to learn to love this game.

Bottom line is I can't believe I waited this long for this little. Even in beta I scoured moons for an signs of volcanic activity and never found one. I shouldn't need to rely on a forum spreadsheet to find something that is displayed in the system map. Also in most cases even in our own solar system you can see geysers from space. From screens it looks like all of them are very small indeed.

I did try the fighters in beta and it did add a little more fun to it.

So far the best fun I've ever had in this game was searching for unknown things. Exploration such as barnacles and such. Searching for unknown with hopes there actually were things out there. But without a POI system that works and a planetary scanner its pointless random aimless wandering.

I can't believe how far behind this game is at this stage in development. What they have done in most cases is polished and well done but also curiously devoid of logic when it comes to designing FUN.

All I can say is you are absolutely right. There isn't anything connecting everything together and it leaves a souless taste in your mouth. Maybe FD could start moving away from this reliance on awful RNG?
 

Jex =TE=

Banned
Which reminds me, although off of the original point being made, How do you have a scanner on your SRV that makes various noises that you're supposed to identify and gives you no range or direction indicators??? Even current radar/sonar existing in our world today have those capabilities, you'd think in an Advanced (?) Universe it would be a piece of cake technology!

No, in the ED universe anything that makes logical sense is scrapped in favour of "gameplay" or "reasons" though probably more along the lines of "We couldn't be bothered to think about it so deal with it"
 
OP's basis for this thread seems to be a disappointment with massively reduced payouts for the Sothis grindfest.

Not sure why we needed thread number X on the topic, since there were plenty already, but hey ho... anyway,

Rejoice OP - MB has spoken. There's a problem with the payouts. Things should improve again, but not back to the original levels.

https://forums.frontier.co.uk/showt...ery-Missions?p=4685916&viewfull=1#post4685916

sadly i have been banging that drum for ages but it does not seem to make a difference. Some will not accept it is a bug and feel it must be as planned and the future of delivery missions in ED :(

PS I wish your avatar was an Elite generated character. I would definitely sack my woman for your guy!.
 

Jex =TE=

Banned
Man, I just don't get it...

I really don't. The more I think about this thread, the angrier I become. It's like watching some stupid bully pushing around a really nice kid in school who hasn't done anything wrong or something like that. I feel obligated to beat the crap out of the bully, or at least tell them to      off.

I just don't understand how you can take what has clearly been a massive step in the right direction, something that I'm sure hundreds of people have poured their heart and soul into creating, something that has cost people countless hours of sleep over the last months and just toss that into the "meh" ocean. It's such a selfish, toxic attitude.

Even if I agreed that Frontier over-nerfed the Ceos/Sothis missions (which I do not, by the way. I think this nerf was needed and has been a long time coming - not to mention that we knew it was going to happen and we had ample heads up time) why would you make a cesspool thread title like

"2.2 is rather a disappointment"?

Why can't you be a normal human being, who is considerate of the hard work and efforts of others and just say something like

"Hey guys! Well done, these features are great, but could we please get a developer to comment on the CEOS/SOTHIS nerfs? I feel they might have been a bit too harsh...Thanks!"

Come on...

Perhaps you should sit down and understand that other people can have opinions too. We've already had one person admit the passenger missions are "boring" and they've only just come out. What else was added - the new fighters? More shallow content on top of shallow content is the criticism here. I think people are getting fed up because they want FD to start adding some content with meat on it.

- - - - - Additional Content Posted / Auto Merge - - - - -

Thinking about it, didn't FDev nerf the challenge of these missions as well? I thiought they were now even easier to do or something is that true?
 

Jex =TE=

Banned
I gotta admit back then times WERE hard...... not only the above, but repair costs and fuel costs actually made me sweat as well.

(god I just wrote a "when I were a lad all we got for Christmas were a lump of coal and if we were lucky a satsuma!" type post ;) - said in a Yorkshire accent)

Nobody would play that game now - ED players would leave in droves if it went back to that but that's what FD thought was acceptable back then. They keep getting it wrong and wrong and their beta "testing" is awful.

- - - - - Additional Content Posted / Auto Merge - - - - -

Jex, people tried to help him.... I spent a fair amount of time listing ways he could make money, and all i - and others - got in reply was vitriol and insults for trying to help.

I cant believe you are supporting him.. even if his OP had some valid points, the vitriol and hypocrisy in his posts afterwards imo are disgraceful.

My comment was about the fourms here and what they are like and he isn't wrong, not in the slightest. I'm not saying his posts in this thread haven't been bad though, I'm replying to that single point :)
 

verminstar

Banned
Not so. I'm more than happy to criticise FD where appropriate, and there sure is lots of stuff that makes no sense (NPCs spawning out of nowhere?) or makes no sense (POI blue circle mechanic) or is implemented badly (open mission board multiple times to "get the right mission reward", etc.)

This is no such case. And I say that seeing people who just picked up ED and are already flying a ship that took me months to get in ED 1.x...
If you kill lots of dudes from one team, no wonder they send a cleaner after you. Well done FD, this works exactly how it should. And typically, cleaners don't have lots of unpaid parking tickets, so the small bounty makes sense too.

You wanna make easy money? Take the right passenger mission, pays 15 millions for three hours of travel at zero risk (unless you have a wanted passenger of course). Can't do passenger missions yet? Rank up with a faction and cash in the millions for each of their high-payout missions you get after you are friends with them. Can't do that either? Just go bounty hunting. A million in 30 minutes is no problem in the right system, that's 6 million in three hours without needing to buy a super-expensive ship. Heck even the Keelback works as a bounty hunter now.

This is not like when Apple decided that the laws of physics and the principles of antenna design don't apply to them. That didn't work out for them in the end. No, this is really a problem of playstyle.

A problem of playstyles...as in the way I want to play isn't the right way according to others here...sorta contradicts the "play your own way" mantra. Appreciate the alternative choices, but thats not playing my own game, thats playing the game how others think is right...and thats what I take exception to.
 
Nobody would play that game now - ED players would leave in droves if it went back to that but that's what FD thought was acceptable back then. They keep getting it wrong and wrong and their beta "testing" is awful.

The balance was wrong then..... and it was wrong in 2.1 imo - for different reasons.

in 1.0 imo the balance was perfect for the starting ships, there is NOTHING wrong with it taking 50hrs play time imo to work your way through the sidewinder/eagle/hauler/adder/cobra/T6 ships imo.

the problem was it just did not scale well... you kind of had to trade to make any money and with the launch levels and costs of maintaining the larger ships then no one could ever have afforded a cutter for instance.


however now its too much the other way imo - 2.1 was even worse

if i steal 2 kills from police in a RES or do 1 skimmer kill mission or power down generator mission i can go straight from E rated sidey to a cobra and then in a few hrs get to a vulture and beyond.... however once you get to said vulture, then the game is balance quite well imo in 2.2. (forgetting that delivery missions are currently bugged I am assuming they will be fixed)


so i would say 1.0 Elite dangerous was balanced well for ships up to and including the cobra

2.2 Elite dangerous is generally balanced quite well imo for ships Vulture and beyond.

the trick is whether FD can somehow balance the game to keep the cheaper ships relavent and not something we just fly for fun, but no actual in game logical reason to exist, whilst still making the big expensive ships possible to achieve. (for role play, who would honestly risk their meat suit in an eagle if they had access to a vulture???)

Its not that i think there is a right and wrong play style..... but ED back in the day was marketed as a game to have a functional and believable economy... imo no believable economy is based around the richest people in the universe making their money as manure haulers.... and no believable economy would have a player earning enough money from the worse flyable ship in the game to something super capable in minutes


(in ED a jump from a sidewinder to a cobra is like the modern day jump from a motorboat to a luxury speed boat imo - and the anaconda is the air craft carrier)
I welcome anyone to disagree and counter my thoughts... but please try to do it without resorting to insults and flaming :)
 
Last edited:
(meager) Earnings in 1.0 were not prohibitive, it was the cost of repair and the damn fuel. That should have been eased and it might have worked.
 
It's hard for less flexibel and relaxed types to have game-mechanics change two or three times a year... payouts, AI-capability, interdiction-difficulty, weapon-balance, waves of new engineers, ...

New content is fine, but having to find a new balance for existing content each update to adapt to scatches on my nerves a bit too.
 
Last edited:
Back
Top Bottom