Patch Notes Update The Guardians Update: 2.2.01

No. No more relogging please.

Better payouts for missions - yes!
I too do not want the game-mode switching as still is so for Skimmer exploits. The Missions could climb to over 10million surely or perhaps we can now take advantage of the SuperFSD jumps to cut down our time is the reason for nerfing (it's to promote Passengers isn't is!).
 
That's actually not true, FD have a pretty well established track record of listening to us and taking our opinions on board, but when it comes to making actual changes they make their own decisions based on where they want the game to go, not on our whingeing. They also have a track record of frequent "fixes" after a release if any of the features they released aren't quite working the way they wanted them to, so this patch is unsurprising.

With all given respect and all joy about the update and the impromptu update to the update, this is just your POV. There were numerous occasions where large parts of the player base (sometimes smaller but important parts of it) issued WARNINGS about update, improvements, nerfs and buffs... and these were blatantly ignored as "whingeing" <- nice btw -> which led to a lot of frustration and yes, to way too many grumpy old men leaving the game.

So:

- Thank you FDEV for a REAL beta, not like the last time *still licking wounds*

- Thank you FDEV for listening way more than other companies

- No kudos for ignoring important stuff, but I think you're learning (not in a jovial voice, I really am thankful for that)

Again: THANKS for 2.2. and 2.2.01... hopefully my ship will now stop promoting me to elite every 5 minutes.
 
It's 30 f r e a k i n g minutes...calm down.:D

It's also 7-10mill CR lost, failure to meet a target set for myself due to circumstances beyond my control, and 2 hours wasted which I wouldn't have spent hauling knowing this 30 minutes would make the goal unachievable. I knew it was tight anyway but that was the fun/challenge, and if I fail just because I fail then so be it. However this is changing the goalposts after I had already given my time.
 
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- Reduced module and ship transfer distance costs by 50%

Well, it's a start.

I guess moving a corvette 150ly will now cost about 6 mil, which still is 5.5 mil more than I ever would consider paying for that service.
(considering I can just go get it in less than half the time it takes to transfer it)


And still no fix for the SRV 45% fuel bug that has been in since beta !?!
 
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Deleted member 110222

D
Does this patch fix the whole module storage shenanigans?

I want to be sure I didn't miss anything.
 
Great work on getting a patch out so quick. *thumbs up*

I'll wait and see whether NPC crew not following their orders has been fixed, but was just forgotten to be included in the changelog. I'll submit it as a bug, in case it isn't fixed.

Love the Beluga btw. Very lovely ship with a really nice sound design. Probs to the team *another thumbs up*
 
Bring back Sothis/Ceos payouts. Why now bother to even go so far from the bubble if they do not pay like before? All Missions generally need buffed else we may as well all Bounty Hunt respawning NPCs. FD must make reason to the high payouts else we will all be doomed to play SOLO and try to hold onto our precious assets. In fact it's high time that PvP was made DAMAGES ONLY in OPEN or add a high bounty with ONLINE NEAREST 5 MOST WANTEDS.
Still there, just not as easy to get, maybe they finally made it so relogging doesn't refresh missions, and as such, you need to wait to get them?
 
No fix on coming out of hyperspace directly into Neutron Jet?

This is bad luck, not a bug - I just travelled through 50+ neutron systems and I only dropped out inside a jet once...which is easily recoverable if you stay in supercruise.
 
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I'm not totally sure the ship transfer costs needed to be nerfed. They weren't CHEAP, but they were doable compared to the time it would take to go and move the ship yourself. Now you really will find Vultures in Colonia. Though, if that's what Frontier WANTS, then this was a necessary change. Otherwise it would have cost tens of millions to ship a vulture out there.
 
I could see a hefty fine being appropriate if caught transporting a wanted person or even being attacked with a chance to flee and escape but insta death is obviously a bug.

I mean why have it be an option of transporting people wanted or otherwise if it just means you will die instantly the next time you dock. Makes no logical sense...at least to me.


What is the point of wanted passengers if they mean 100% that you *WILL* die trying to dock?

Look at the chat log here and you can clearly see it all happened within a second. This doesn't give you time to react or even realise it happened. This is a bug. The dev team have noted it as a bug. It is not supposed to happen. Stop trying to make out I made a bad decision when I literally had a 0% chance of survival or success.
 
Nothing about AMD cards, i still having problems with sttutering that wasnt present in 2.1 , the game is almost unplayable. Tried everything you can imagine trying to make the game stable. I'm using a R9 390X MSI.
 
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Don't transport them in space coach? Cobra can have passenger cabins too, you know. Devs didn't say it's a bug. In fact they are looking after more evidence. It is not a bug. You got nailed for transporting wanted passenger. Next time don't do that.

The Orca is an excellent livery for an upstart mobster to travel in style. Speed and shape lend to it boosting into station!

Though, the Beluga makes a fine smuggler if you know what you are doing. Must have been a criminal faction in control but I was moving a lot of unsavory types last night...often they requested stuff so that just added more stations to sneak in to...despite its size the Beluga goes fast enough to evade scan if you are doing the typical line up 8-9km out, boost boost boost in, flip inside station
 
It's also 7-10mill CR lost, failure to meet a target set for myself due to circumstances beyond my control, and 2 hours wasted which I wouldn't have spent hauling knowing this 30 minutes would make the goal unachievable. I knew it was tight anyway but that was the fun/challenge, and if I fail just because I fail then so be it. However this is changing the goalposts after I had already given my time.

One should always expect the unexpected, and plan accordingly.
 
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