Patch Notes Update The Guardians Update: 2.2.01

It's my understanding that missions drive the BGS. If people stop doing missions due to the low payouts, the BGS grinds to a halt.

The game economy is only partially influenced by player activities with commodity boards and mission payouts. I promise you, the BGS is never going to "grind to a hault" based on what players do or don't do. ;)

But I also doubt the majority of players have stopped doing missions because of this issue.

A good portion of the community is made up of veteran players like myself who no longer need the $$, and actually run missions for other reasons such as faction ranking, Engineer materials etc. Thus, the change in the payout amounts have no significant impact on myself or others within this group.

I need to rank up my Alliance Rep today so I can hook up with the new Engineer Bill Turner. So... I will be focusing my efforts over near the Alioth system for the next several days until I get my rep with the Alliance up from Cordial to Friendly. How much $$ those missions pay isn't going to stop me from doing them. In fact, the last thing I look at these days when choosing missions is how many CR they pay. For me its usually what Engineer materials or data do they offer, followed by the issuing faction.

Today the focus will be flipped to REP being #1 followed by Engineer stuff. Since Rep is my primary focus, I will likely accept many today that offer no Engineer stuff at all, but even if that mission paid zero credits, if it added to my Alliance rep score, I will take it.
 
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Quick question. The last line of the changelog mentions Engineers and fish.
Does this mean that they have just had their commodity markets removed or that people were still able, after the beta, to perform upgrades with fish ? I'm really hoping it's the former.
 
I doubt the majority of players have stopped doing missions. A good portion of the community is made up of veteran players like myself who no longer need the $$, and actually run missions for other reasons, like ranking, Engineer materials etc. The change in the payouts has no significant impact on myself or others within that rather large portion of the community.

I need to rank up my Alliance Rep today so I can hook up with the new Engineer Bill Turner. So... I will be focusing my efforts over near the Alioth system for the next several days until I get my rep with the Alliance up from Cordial to Friendly. How much $$ those missions pay isn't going to stop me from doing them. In fact, the last thing I look at these days when choosing missions is how many CR they pay. For me its usually what Engineer materials or data do they offer, followed by the issuing faction.

Today the focus will be flipped to REP being #1 followed by Engineer stuff. Since Rep is my primary focus, I will likely accept many today that offer no Engineer stuff at all, but even if that mission paid zero credits, if it added to my Alliance rep score, I will take it.

What a wonderful "I'm alright Jack" attitude. If we put your position of having full pockets aside for a moment, the fact still exists that reducing mission payouts to these levels, simply narrows game play options. Apart from certain runs we all know about, making a good income from mission running was already a challenge. Now it's a non-starter. Sure, I can jump in my cutter and go trade to make cash, but missions were a more interesting way to rack up some credits and have a little variety. Now they are nothing more than a potential source of engineering materials and a way to rank up standings.
 
You know what Ralph. Next time I won't bother. It must be wonderful to be you. [frown]

No, it ain't. My apartment complex knocked down my bathroom wall to fix the neighbor's plumbing. My only source of water is the kitchen sink (had to clean entire apartment because work crew did not clean site).

And I *did* have a colonoscopy, a week ago Monday. Prep for it was worse than going through Basic and OCS combined. Anyone who has ever been in the military can tell you the resemblance between the two experiences. :(

So, Elite is all I've got, today. "Trying to be helpful" works only if it *is* helpful.

So, I might be just a little cranky today. Most other days, you would have gotten "I've tried thank, thanks".
 
Just reporting that I have a couple of guys on TS that face an upgrade problem Access to "Network stream failed". Austria/Germany affected.
 
- The engineers have now, sadly, sold out of fish. After realizing their mishaps, they've smartened up, noting that fish oil was not the key ingredient needed!

Wait the Engineers accepted Fish in the live game and I missed it! Darnit, if someone had highlighted that I'd have at least gone to Qwent and traded him some fish instead of modular terminals for the unlock! :(
 
I'm stuck at the very end of the blue bar as well. Deleting the .part (and .progress) files have made no difference.

j,
 
Just reporting that I have a couple of guys on TS that face an upgrade problem Access to "Network stream failed". Austria/Germany affected.

Adding to this: it hangs on the elite-dangerous-64.exe.part . I try helping those guys by sending them the exe, will report.
 
So, sorry, if I'm going over old ground, but is the fact that the mission rewards are 10% of the pre-2.2 value a bug or not?

I'm in a system that is high-tech, and I'm allied to everyone in it. Before, haulage missions could be 1-3 million, now they're around 30k. A bit of a bind when you've just got your Python, and want to upgrade it to "everything sparkly" at 16 mil a pop, while staying away from passengers due to fear of insta-kill.

Other than that, it's all good...
 
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