Reducing distance costs by 50

They may be cash poor, but ship rich. This is a thing.

Yes, but probably a minority, mostly new owners who didn't plan a sufficient cash reserve before buying their first big ship. This is usually a very short transition before they get back to their feet. Frankly, a marginal subset of the player base if you ask me.
 
When they announced the feature they had made a decision based on the goal of the content. Initially, it was to be instant to encourage spontaneity. That goal was rejected by the players. What we have now is the price we pay for letting the mob decide what to do. FD can't be blamed for where we are with this feature.

I suspect that they made their original decision based on the amount of work required to implement ship transfer rather than any particular goal for the game.
 
Yes, but probably a minority, mostly new owners who didn't plan a sufficient cash reserve before buying their first big ship. This is usually a very short transition before they get back to their feet. Frankly, a marginal subset of the player base if you ask me.

I'm generally weigh wide generalizations for what they are. Wide generalizations.
 
Well, yet another thread on this topic, and it just goes to show, no matter what FD do, someone will be unhappy.

So, i think FD might as well do what they want.
 
I suspect that they made their original decision based on the amount of work required to implement ship transfer rather than any particular goal for the game.


Certainly, because it fits in with your narrative. It just doesn't fit mine. I agreed with their initial pitch. It made sense to me. I also agreed with FD'd decision to put it to a vote. It's hardly a critical feature, and if it teaches us a lesson, all the better.
 
Still unable to make your mind FD ? Wanna make 100% of the player base dissatisfied by something 100% of the player base wanted before YOU made a mess of it ? Well, keep digging, you're getting there ...
Unbelievable.

And meanwhile, there's still nothing to do in this bloody game ! :D
cant prove 100% wanted it go on i dare you to try
 
You are encouraging taxis as the default transport mode now. Ergo encouraging people to sit around waiting for their ships, until they're bored and complain that ED = a waiting game.

I honestly do not think people play the game like this. You are creating a problem that does not exist.
And if so, it's their own choice to do so.
 

Robert Maynard

Volunteer Moderator
Certainly, because it fits in with your narrative. It just doesn't fit mine. I agreed with their initial pitch. It made sense to me. I also agreed with FD'd decision to put it to a vote. It's hardly a critical feature, and if it teaches us a lesson, all the better.

It wasn't their initial pitch - that was made in the DDF and included delay and cost - the later "let's squeeze in a frequently requested QoL feature (for as little development time / cost as possible)" pitch was a compromise to get it in to 2.2 - and Sandro was against instant.
 
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You are setting up ED for bad reviews going forward. And this direction of change is difficult to roll back, and will lead to increasing cries to make ship transfer times shorter and shorter, until they're irrelevant. Then the 30/70 ratio is going to increase to 50/50 and there will be larger scale unrest. So you're painting yourselves into a corner where more and more players will become unhappy about a QoL enhancement.
It's one thing to warn people about a consequence, it's quite another to prohesize this will happen.

The cries to make transfer times shorter have been deafening for weeks, so in that regard the status quo is merely maintained.

The assumption is made that FD will heed these cries and give in to them to make them shorter and shorter. I'm not so sure about that. I do give FD a little credit in keeping an eye on the balancing act. Fact is, we have no idea whether this will happen or not, so you can't state this like it's a certainty.
 
Certainly, because it fits in with your narrative. It just doesn't fit mine. I agreed with their initial pitch. It made sense to me. I also agreed with FD'd decision to put it to a vote. It's hardly a critical feature, and if it teaches us a lesson, all the better.

I don´t have a narrative, just an opinion on an implementation decision.

Is that OK for you?
 
you can tell a good compromise when nobody is happy!
Even though I repped you for this post I can say that I was Happy either way. I would not use it much, if at all, because of cost before but was fine with that - I had the option if I needed it. And now I might use it allot since it might be affordable.
I just adapt, and this is one game mechanic that does not make a huge impact on all else, like Engeneering which seems to have balacing issues (nothing never 'balanced' in a game and also one of the toughest things to get right, as far as I know none has succeded yet whether it be tabletop/skirmish or computer games PvP vise).

Cheerio
 
333m to get a python from sol to jaques, i still may as well suicide sidewinder back and do it that way unless i was sothis rich. Might jus pitch in with the colonia CGs and upgrade the colonies and sell the python in the bubble
 
Because a big part of the game is about galactic scale trade and logistics. Elite is a Space Trading simulation, not a shootemup.

What game did I just play and made 10 mill CR in CZ with my Corvette? It couldn't be ED because it isn't a "shootemup".[squeeeee]

8.5 mill for two stacked massacre missions and 1.5 mill in bonds. And I passed up a 15 mill+ mission 'cause I have to SLEEP. Sleep always gets in the way!!

TBH, I have no plans to use ship transfer for now. I only have three ships, I can only fly one at a time, they're all in the same place and everything I want to do is nearby. Granted, when the exploconda is ready, I will not be nearby.
 
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<snip> And meanwhile, there's still nothing to do in this bloody game ! :D

Here some ideas to help you out:

  • Get triple Elite
  • Own every ship in the game AND have >= 1,000,000,000 credits in cash
  • Get all permits
  • Get grade 5 access for all engineers
  • Visit all tourist beacons
  • Visit all "Alien" sites / ruins / *mysteries*
 
Maybe FDev could use a supply and demand calculation for ship transfer, for example if there were a finite number of taxi pilots you have to buy your place in the queue. That way in theory you could have say a ship transfer happen sometime over 24-48hrs during a quiet period for much less cost vs gimmie now for a VIP charge?
 
So you're telling me people will just fly stripped down taxi ships to "save time", then gripe that they have to wait for their ship? Sounds like a great way to waste money, fly in a paper-thin ship, and not actually save any time...

Good point. I have visualized that here, since it seems somehow too hard to explain verbally? I've tried it at least 4 times now, but it still doesn't stick? -sigh-

lMt23po.jpg
 
I got all my ships delivered to my "home base" yesterday for 2,8 mio. credits. That was ok and the time waiting for the ships was ok as well. I really appreciate this feature. It just reduces the time that I have to waste jumping around, staring @ the jump screen for hours. It's a good feature and makes the game more playable for me as jumping around has nothing to do with gameplay, IMHO.
 
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