What 777Driver said...
Now, this may not necessarily be a factor but just to point out that 777Driver actually is a pilot. Just from my own sailplane and hang-gliding days in my misspent youth I can tell you that the experience of controlling an actual aircraft does something to how you perceive 3d space around you and it DOES translate to how you "think and move" in a game like ED. Since his experience is current I'm sure he's better at it than I am

If he says it can be done, I think you can believe him.
I can't speak to that, but I will say that installing head tracking increased my awareness and how I think about flying immensely. It's something like a switch going off in your brain. I don't even use head tracking often anymore, but the switch stays on.
Anyway, this thread is depressing to read as a Type 9 pilot. Here's a simple technique you can employ with great success- When you get interdicted (first try to win. You never know. The T-9 has mass in its favor for interdictions. I win them fairly frequently), if you submit, boost forward (away from your enemy) and FA:OFF pitch toward your opponent and deploy hardpoints. By doing that, you've gained distance, you've faced your opponent so you're not a sitting duck, and your offense is at the ready. Full pips to shields now.
Now, if you're carrying cargo, there is no point in playing Mr. Nice Guy. If your target is Wanted, Open Fire (I like to use Seeker Missiles). This will force the NPC to take defensive measures or maneuvers. If they are rushing toward you, then boost into them to cause them to overshoot. More time off target for them is more time you have to escape.
Now, look at your FSD spool time. Guess what? You should be able to jump to the next system now. Retract hardpoints, lock in your destination system from the quick panel on the left, and start jumping.
This is literally all I do when I'm feeling lazy and don't want to fight in my Type 9. When I'm feeling up to a fight, well, things get more interesting! You can kill highly rated combat ships in a Type 9, (or make them run), make no mistake. It's easier just to jump away, though.
