If the game does such a poor job of explaining itself to the point where metagame resources like forums and FAQ pages and such are almost required in order to effectively play, the game is failing at narrative in just about every way possible. This is true about Elite, this is true about literally every video game ever made anywhere.
If you have to tell me on the SUPPORT WEBSITE that certain missions might get me exploded, that is a failure of that information not being in the damn game in the first place.
For crying out loud, EVE of all things, a game with a depth and complexity that makes E : D look like baby's first space game, has an excellent new player induction process that actually explains how the major mechanics work. Hell, It had that SEVEN YEARS AGO - much less friendlier than now, but *still* better than E : D's "Here's a ship, have at it", oh and you might learn to fly if you use this option on the main menu.
Elite is simply really, really bad at conveyance. This is a fact. And I say this as someone that mostly understands the major mechanics. There is simply too much basic knowledge left untold and way too many violations of the principle of least surprise.
Ah yes, excuse #2,049 for bad design. Haven't heard that one before. [rolleyes]