my 2.2 experience. yh, i think i'm done

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Unless it's a stargazey pie, then it's shortcrust pastry topped with sardine heads sticking out of the top of the crust. (The oils from the fish heads seep into the filling if anyones wondering why they are there.)

:O Yikes!

Which is an example why British cuisine has a somewhat questionable reputation outside the British Isles. [squeeeee]

And don't get these guys started on "pudding"!
 
so i redownloaded elite dangerous. played for 20-30mins. i flew to a station, checked bb and outfitting, did 1 bb mission, somehow killed a cobra mk iii that interdicted me, took a screenshot, got bored after 10mins cause i didn't know what to do so i quit and unistalled the game and went back to playing borderlands

Bye bye
 
I do the exact opposite!
I install Borderlands, think it's going to be fun. Get bored a half hour in and go back to playing Elite.
 
You tell me - you're the one that clicked on the thread. Surely you didn't come here just to troll the OP for giving their feedback on the game on the game's official forums?

Feedback?

You call the OP post "Feedback"!? Wow. The OP made it very clear to me, at least, that he/she does not understand the game... at all.

If the person would have any interrest in the game, to start with, he/she would have started a thread asking questions. Elite doesn't hold hands with the player; it requires the player to have a mind of his/hers own and do whatever he/she wants to do in the game.
 
Feedback?

You call the OP post "Feedback"!? Wow. The OP made it very clear to me, at least, that he/she does not understand the game... at all.

If the game does such a poor job of explaining itself to the point where metagame resources like forums and FAQ pages and such are almost required in order to effectively play, the game is failing at narrative in just about every way possible. This is true about Elite, this is true about literally every video game ever made anywhere.

If you have to tell me on the SUPPORT WEBSITE that certain missions might get me exploded, that is a failure of that information not being in the damn game in the first place.

For crying out loud, EVE of all things, a game with a depth and complexity that makes E : D look like baby's first space game, has an excellent new player induction process that actually explains how the major mechanics work. Hell, It had that SEVEN YEARS AGO - much less friendlier than now, but *still* better than E : D's "Here's a ship, have at it", oh and you might learn to fly if you use this option on the main menu.

Elite is simply really, really bad at conveyance. This is a fact. And I say this as someone that mostly understands the major mechanics. There is simply too much basic knowledge left untold and way too many violations of the principle of least surprise.

If the person would have any interrest in the game, to start with, he/she would have started a thread asking questions. Elite doesn't hold hands with the player; it requires the player to have a mind of his/hers own and do whatever he/she wants to do in the game.

Ah yes, excuse #2,049 for bad design. Haven't heard that one before. [rolleyes]
 
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Careful, you'll bring out the ecky thump masters :rolleyes:

Oh that reminds me. The other day I approached some station I have no chance of remembering the name of, and right out of nowhere I heard the traffic controller's voice speak to me in my own Yorkshire dialect.

'Eh-up love, thas approaching 't station. Mek thee way to 't landin pad three sith-a'

I was so shocked I almost dropped me ferret.
 
If the game does such a poor job of explaining itself to the point where metagame resources like forums and such are required in order to effectively play, the game is failing at narrative in just about every way possible. This is true about Elite, this is true about literally every video game ever made anywhere.
I never thought the forum was required to play.
 
When proof was released that Ikea had used horsemeat in their 'authentic swedish meatballs' all I could think was:"Phew, so there is meat in it after all!". I dont really get the difference between eating horses or cows, and if people couldnt taste the difference, I dont see the issue very much. Other than the 'you should know what you eat' principle, ofcourse.

To straighten this story out, a bit....

Ikea used a Swedish third party for their meatballs; Findus. This brand, Findus, got a lot of heat here in Sweden for doing what they did.

Memes with pictures on horses running, with the text: "Run... before they Find Us (Findus)" was a huge thing here in Sweden. :D

I am happy that they got what they deserved; Ikea had nothing to do with it though.

Just to clear things up. :)
 
To straighten this story out, a bit....

Ikea used a Swedish third party for their meatballs; Findus. This brand, Findus, got a lot of heat here in Sweden for doing what they did.

Memes with pictures on horses running, with the text: "Run... before they Find Us (Findus)" was a huge thing here in Sweden. :D

I am happy that they got what they deserved; Ikea had nothing to do with it though.

Just to clear things up. :)

And Findus is an appalling, cheap, exploitative processed meat giant. I'm glad that IKEA, who chose to use such an abominable company, got what they deserved in terms of bad publicity. IKEA is rolling in money, they could have done something good in terms of their laughable restaurants, but they chose greedily.
 
Ah yes, excuse #2,049 for bad design. Haven't heard that one before. [rolleyes]

I know plenty of people who play this game, who did not have a problem with this. Training missions are very much enhanced in 2.2. Maybe the OP needs to do them again, perhaps? Other than that, this game is all about engaging your brain and figure things out for themselves.

If OP is not up for that, then, yes... this game is not for him/her.
 
Other than that, this game is all about engaging your brain and figure things out for themselves.

#259.

Please oh please explain to me with my middling intellect why it is good game design to never be told in game that certain kinds of missions will wind up with you destroyed by the station you're undocking from?

This is apparently enough of a problem that an FAQ on the support site had to be created.

A resource outside of the game is answering a basic mechanics question. This is .
 
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If the game does such a poor job of explaining itself to the point where metagame resources like forums and FAQ pages and such are almost required in order to effectively play, the game is failing at narrative in just about every way possible. This is true about Elite, this is true about literally every video game ever made anywhere.

If you have to tell me on the SUPPORT WEBSITE that certain missions might get me exploded, that is a failure of that information not being in the damn game in the first place.

For crying out loud, EVE of all things, a game with a depth and complexity that makes E : D look like baby's first space game, has an excellent new player induction process that actually explains how the major mechanics work. Hell, It had that SEVEN YEARS AGO - much less friendlier than now, but *still* better than E : D's "Here's a ship, have at it", oh and you might learn to fly if you use this option on the main menu.

Elite is simply really, really bad at conveyance. This is a fact. And I say this as someone that mostly understands the major mechanics. There is simply too much basic knowledge left untold and way too many violations of the principle of least surprise.



Ah yes, excuse #2,049 for bad design. Haven't heard that one before. [rolleyes]


I enjoyed playing Elite for around a hundred hours without even reading Frontier's manual. I figured out intersystem navigation, docking/undocking, courier missions, fuel scooping, basic combat, and exploration without using anything but what was provided in the game. I did have to read a guide on how to succeed at salvage missions and skimmer missions, but that was because of impatience. In retrospect, I should have just spent more time trying to figure out how to do it. I didn't even know about scanning nav beacons until reading the guide on salvage missions! It was an immensely satisfying journey of discovery. Once I became involved with the metagame community as a whole after googling to see if this weird Hutton Orbital station was really .22ly from Alpha Centauri and I really had to fly there in supercruise, it definitely increased my "productivity" and reduced my aimless wandering, but I'm still not sure if that is a good thing. I was also blown away by the Hutton Trucker's Cooperative player group, and they definitely were a major factor that caused me to fall deeply in love with this game and a lot of the players in it. I am glad for tools like EDDB and inara, but I didn't start using them until I was already about a hundred hours in. I'm making slow and steady progress, both in my liquid credits, access to materials, engineer ranks, and the abilities of my ships. Most importantly, I am enjoying the journey rather than being manically focused on some arbitrary goalpost.

Many of the players who chased the Sothis poo rush found astronomical gains in a ridiculously short period of time, and now that they have hit the actual speed of Elite, they feel like they are moving like molasses in January. They became used to flying recklessly because they were making easy money and a rebuy wasn't a significant outlay compared to what they were pulling in, and now that they have to live like those of us who decided that hauling poop wasn't fun, who take the utmost care to NOT lose a ship every other day, who play a slow progression, gaining skill, insight, and credits at an equal rate, they are wigging out.
 
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