The things you describe are in fact the 'politicalisation' of the Colonia area, which I still consider a good thing.
On the one hand you seem to oppose certain trends you see develop there and you take measures to counter them. From a gameplay perspective a perfectly valid plan and maybe a candidate for the roleplay section of the forums. Agitation is a perfect political and social method here. Plus, you seem to indicate that other 'groups' will stake their business and gaming claims there, too. And that is also a good thing, and I somewhat doubt that your adversary, the CCN, would even object to this, because it actually brings gameplay and content to the area. With players having combat ships at the ready you might even argue they are actively waiting for rogues to turn up.
The thing with 'politicalisation' is that you can't really escape it. You can't be non-political in a political environment, and even your endorsement of Jaques in opposition to the Colonia Council shows this. Each and every group that choses to enter the Colonia arena would be advised to see this. Politics is not an evil thing but it is mandatory to retain a group identity within a body of groups. Drawing borders, agreeing on rules, talking with others, saying no to things, saying yes to things, it's all part of the political process and thus by definition the Colonia area will not be a non-political place. But it will be free of political game mechanics like Powerplay. Maybe that's what players tend to confuse with Politics.
The whole "Colonia Experiment" is a brilliant social experiment and I am often remiinded of
Asimov's Foundation cycle. Good reading btw for those who still look for a christmas present.
The things I thus far have seen from the CCN are actually in the same league: They try to organize fun things for players who operate in the area. They try and create content, and again I doubt they wouldn't agree to a little pirate war if it would mean cool action in a rather remote part of the 'verse. A number of examples is my 'proof' of concept for the CCN. I mean, you have canyon races, joint mining ops, exploration circuits, SRV highjumping and the like. Doesn't sound like a road to world domination to me but rather to have fun with their buddies.
The most important thing is, however, they try and communicate. They offer the means and they offer the topics and they do it in a quite leisurely atmosphere (for an MMO). Thus, they serve one of the most fundamental basics of dealing with others: "When in doubt, communicate."
To summarize: I don't see that much negativity here and I am quite astonished about your rather antagonistic way of describing the situation. But then again, that's a matter of perspectives I guess.