Alien archeology and other mysteries: Thread 9 - The Canonn

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I think 3rd variant is effectively the same as the 2nd as far as the lowe left area is concerned.

And I think the 4th isn't possible due to the initial column specification in the data. It is "1 1 1" so you cannot have 4 groups (1 1 1 1) in the first asteroid column.

deleted. Newer mind. My mistake.
 
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Why Gateway?

Sol and Achenar are understandable, being the capitol systems of the Federation and Empire respectively. But The closest place to a capitol of the Alliance is Alioth, not Gateway. Gateway is Mahon's 'home system'.

Or is it something else? Was Gateway significant in the First Encounters storylines? (With the caveat that FDEV have already meddled with those storylines).

It's the start system in FFE. Second most important Alliance system. Not much more.
 
My program give me 4 variants for belt.
>
>

>
<

<
>

and

<
<

all have valid soultions.

>
>

Isn't possible I don't think the column constraint is [1, 1, 1], you would need 4 groups to do

>
>

The column constraint would need to be [1,1,1,1,...] wouldn't it?

Also

>
<

and

<
>

effect the lower left area in exactly the same way so they are essentially the same?

Meaning really it's only two variants.
 
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>
>
is not possible...

And as already stated. Belt could also be
/
/
Or [1 1] [1 1]
Leaving dots for something else
 
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Only one. If more, then no solutions at all.

And we can not change shape of asteroid belt. We must choose one of 4.
>
>

or

<
<

or
>
<

or
<
>

and this is automaticly remove any gliphs inside the star.

I think we can narrow down the possibilities more than that as far as how the asteroid glyphs might look and, more importantly, how they affect the solution of the bottom left.

The two columns have 3 and 5 "bits" available respectively - we know 6 of these are to be used to depict the belts due to the Y axis totals. The two bits left over have to fit in the 3 slots available at the bottom. And no two bits can be adjacent horizontally or vertically (in either the belt or the bottom left). Considering each permutation of asteroid pattern:

Option #1: use 3 from left column, 3 from right column
<
>
or
>
<

This leaves 0+2 bits to be arranged in the bottom 3 slots. Note that it doesn't matter which way around these glyphs are arranged - in term of the bits left over for the bottom it has no impact, it is essentially cosmetic.

Option #2: use 2 from left column, 4 from right column
<
<

This leaves 1+1 bits to be arranged in the bottom 3 slots.

I don't see how any other option will work - the maximum number of bits in either asteroid column can be 4 - a fifth will be adjacent to one of the others. And the first column only has a total of 3 bits to use at all. So in terms of "bits" left over for the bottom left there are only these two possibilities.

EDIT: he he, looks like I was beaten to the punch several times while I was typing this [noob]
 
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Hehe!!

Oddly the unknown bit reminds me the UA purrs.

Only old time UA researchers will probably get this. =p

uc
It is not a credible lead.
 
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Yer, you right. Here another solution, that may be interested.

Yc6U5FQ.png

m7VUuXC.png


If you rotate image you can read OTJ

or 07J
 
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This will likely get buried, but I think I've cracked a bit of the obelisk code:

The obelisks seem to count by 3's.

I can distinctively see three repeating patterns, which is most noticeable if you're watching the middle hexagonal pattern.

Here they are (these are at least extremely close to perfect, it took a bit of doing to get the shots lined up)

e976ee85500c416dbad56c3171cd243a.png
8f1bc004305c4c4da19906f2dc8344c1.png
658a54a5c4034ca79351e88d1c78bed7.png


Putting them all side-by-side like this, it almost looks like 9 digits.

Anyone find something similar?
 
Holy poop ... i didn't search for containing a78 ... just ending in a78 ... this is a lot.


How are you looking up these systems?

taking some artistic license

I got the following from braille:
D-FZ-ZU
D-FZ-Z6
D-FZ-Z8

J-FZ-ZU
J-FZ-Z6
J-FZ-Z8

apply that to the fact that the Z can be either Z X 7 T N G and each Z can be independant of one another so that's a total of 108 permutation
Also the F and the U could be the following: F H M O S U 6 8 totally about 6912 permutation You could probably eliminate a large portion of the possibilities with braille if you make sure they are confined the the number within each row though.

D-FZ-ZU
J-FZ-ZU

where the 6 and 8 versions to not fit inside the Nonogram

also this is with the .'. '.' version of the asteroid field
 
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Do we think it's a coincidence that the bottom left nonogram has 25 data columns - 26 if you count the first non-zero column of the whole thing?

Hmm so each column is a letter of the alphabet?

From the diagram, if the first column of the lower nonogram aligns with the left colum of the star then it's 26 columns with the first column empty.

On the assumption it is letters, across 3 rows for number of letters per row it's...

6
4
9

Does this tie in with anything? Doesn't sound like a system name format? A group of 6, a group of 4, a group of 9?

Actually letters seem odd, because it means you could only have one of each letter type in the whole row.
 
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Arguendo

Volunteer Moderator
Yer, you right. Here another solution, that may be interested.
With this solution I just noticed two anomalies in the lower left pattern:
All the lower left columns follow the empty-filled-empty-filled pattern except:
1) columns 5 and 6 both have a "dot", and then the pattern repeats until;
2) there should be a "dot" in column 20, but there isn't and the pattern starts again at 21.
I am not sure if that is significant, but those two areas stick out like sore thumbs.

Also, doesn't all asteroid belts look the same in-game? If so, why would they be portrayed differently in the puzzle?
Given the constraints in the puzzle and showing identical asteroid belts, the only solution for them would be 2 x <.

Just a few ideas to muddy the waters :)
 
Woah seriously, I think they changed the sounds at the ruins, or at least I really don't remember it being like that.

Turn up the sound and man does it sound ominous, all kinds of groans and bangs. Half expecting to turn the turret around a see a chupacabra.

Also, don't have much experience with SRV, but near the obelisks the scanner is making a long series of clicking noises that sounds like some kind of code. Maybe its things further away... never tried srv harvesting.

Also the lit obelisks sound really ominous when you are close!

If the devs are reading, you guys have really awesome sound design :)
 
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