Any use for higher than D rated sensors?

At one point A rated sensors were meant to help turrets / gimbals track the target, not sure if that is the case now. That said having 8km sensor range is nice!

G
I suppose because it's a stronger sensor it does because it begins tracking earlier (from a bigger distance) and will retain tracking longer against ships like DBEs which often run cold enough to get out of sensor resolution early.
 
At one point A rated sensors were meant to help turrets / gimbals track the target, not sure if that is the case now. That said having 8km sensor range is nice!

G

lets help this myth dying.

Other than being able to lock onto a target in the first place the quality or size of the sensors plays no part in the accuracy of a turreted or gimballed weapon. Wish this myth would die but it appears miss-information like this persists despite many clarifications on the forums.
 
At one point A rated sensors were meant to help turrets / gimbals track the target, not sure if that is the case now. That said having 8km sensor range is nice!

G
Untrue, see sig for quote.
Ahh beaten to the punch.
 
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Hi All,

I have been wondering about this for quite some time. Does anyone actually upgrade their ship's sensors to anything beyond the weight reduction offered by the D rated version? It seems to me that anything higher than D rated is just a waste of money, power and excessive weight for the advantage they offer. I could be wrong though, but I would like to hear/read how others feel about this.

- Do you ever purchase higher than D rated sensors, if you do why?
- Should Frontier make the higher rated sensors more useful?

I always A-rate my sensors on combat ships, if I can afford the power. The extra range is useful for hunting down targets - ~1km makes a surprising amount of difference when you're stuck in an asteroid field!
 
lets help this myth dying.

Except it does (in a roundabout way):
You can lock onto a target earlier and retain lock longer (especially against colder running ships like DBE). So while technically correct (as one would expect ME to be) effectively there is a boost to the interaction.
 
It definitely makes a big difference in a RES, if you have a fast ship and your TTK is short enough that you find yourself sitting around waiting for new ships to spawn. You're effectively increasing your volume of detected space by like 38-40%, which means you can spot the tasty credit piñatas that would have eluded you before.
 
I quite like having them on some of my more fragile ships as it means I can 'see' a CMDR usually before he sees me and it allows a few precious seconds to decide if he's pvp fitted and looking for bother or a innocent trader and take action accordingly. As for weight concerns you can engineer the A rated to be as light as a D, but the power drain is still generally too much for power-hungry ships/builds (pvp mainly ).

Which engineer does this?
 
Hi All,

I have been wondering about this for quite some time. Does anyone actually upgrade their ship's sensors to anything beyond the weight reduction offered by the D rated version? It seems to me that anything higher than D rated is just a waste of money, power and excessive weight for the advantage they offer. I could be wrong though, but I would like to hear/read how others feel about this.

- Do you ever purchase higher than D rated sensors, if you do why?
- Should Frontier make the higher rated sensors more useful?

It is situational. One of my favourite activities in Elite is to lurk in a stealthed Diamondback Scout at community goal conflict zones, waiting for enemy commanders to get low shields or take on more NPCs than they can handle, then pouncing with rail guns and missiles. An A-rated sensor could save your life -- and your combat bonds -- in this situation.

I also always equip them on my trader Python for CGs since I understand it lets you see blockading commanders from further away while in Supercruise.

But yeah, I think they need to be made more relevant. For example, only A or B-rated sensors should allow you to see another pilot's subsystems while in supercruise, or something like that.
 
Which all begs the further question:

Any use for B and C class sensors?

:rolleyes:

c-class - if you don't have the power, but still want a bit more situational awareness?

B-class --- uhm - your frenemy like to shoot out your sensors? you need more weight on your ship to get turning cycle smaller and already have maxed it out with hrp?


but, beside limpet controller, c and b class internals have a bit of a problem, if CR is no question.
 
It depends. On some ships the sensors are relatively small, so if you have the power to spare (engineers!) you might as well A-rate them. It really depends on the ship and build. On a conda: no way. :p
 
It depends. On some ships the sensors are relatively small, so if you have the power to spare (engineers!) you might as well A-rate them. It really depends on the ship and build. On a conda: no way. :p

I use it on a Conda and it makes a difference, but then, I always play in Open where situational awareness is paramount.

- - - - - Additional Content Posted / Auto Merge - - - - -

Just out of interest, has anyone actually had their sensors shot out during combat?

Yes, a couple of times in my FAS (around the time I was trying to see if I could keep it viable, which so far I've found I cannot). Seekers. I even ended up keeping a B grade sensor and an afmu for the purpose, but with missiles everything goes so it hardly matters nowadays.
 
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Generally speaking, it is a waste of power plant energy to have an A sensor at this time. Ignore it until FDev does something to make it worth the energy and weight commitment.
 
I use it on a Conda and it makes a difference, but then, I always play in Open where situational awareness is paramount.

Fair enough. Open player myself too, but my conda is for exploration so not much use for sensors there. If I am attacked it'll be within any sensor range, and I have enough SCB and such to get out without fancy sneaking away with stealth in a huge conda. :)
 
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I always use class D sensors as I'm utterly obsessed with ship weight, to the detriment of everything else probably.
 
Generally speaking, it is a waste of power plant energy to have an A sensor at this time. Ignore it until FDev does something to make it worth the energy and weight commitment.

Can I just add at this point that an extremely cold living species is likely to have cold running technology too?
 
c-class - if you don't have the power, but still want a bit more situational awareness?

B-class --- uhm - your frenemy like to shoot out your sensors? you need more weight on your ship to get turning cycle smaller and already have maxed it out with hrp?


but, beside limpet controller, c and b class internals have a bit of a problem, if CR is no question.

honestly, B and C only make sense in an ED world where weight and nimbleness isn't a defining factor of combat effectiveness. Ergo, ED needs competent turret options for big ships before they can put on weight without reducing combat effectiveness.

Can I just add at this point that an extremely cold living species is likely to have cold running technology too?
you may. but until said cold species is in the game and until FDev makes sensors more effective against low temp targets, the advice remains the same. Buy A rated when it makes sense to finally do so. That time is not today.
 
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