Alien archeology and other mysteries: Thread 9 - The Canonn

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So, at the moment, we have these beacons:
- Sol (invitation to the following two)
- Eravate, Lave (nonogram)
- Lakland ("CRYHAVOK")
- Takurua (not yet recorded)
Caucuma "Dangerous"

is that all of them?

It's not only Sol: the same invitation message can be found in Achenar and Gateway.
 
You wouldn't be a fan of Stargate Universe by any chance? :)

The idea of solving a puzzle in-game triggering a massive real-world discovery is enough to trigger a massive, spontaneous nerd-gasm.

I knew I'd seen something like it, but couldn't remember where until now. Didn't like the first series, but was really starting to get good as it was cancelled.
 
Same observation, only the srv light them up. Also I can't help but notice that we have three pillars in a line, and then one to the left. It's like we are missing one or two.

I been wondering about this. Three towers in line. The last one is probably not even in line of sight.
The 'servers' have three lit symbols. Is one missing because the last tower is not online.

Triangular prisms begs to be lit by lazors. :D

[video=youtube_share;sKwLJs3NGvg]https://youtu.be/sKwLJs3NGvg[/video]
 
Oh, and Han_Zen, I hadn't noticed your mention of the puzzle in the rift thread, but I've been mostly skimming through things to keep up. Paid slightly more attention here, but still not getting everything.
 
They seem to activate when you are near them in an SRV but not a ship. As I noted a few pages back, I've been trying to get an observed measurement for a power drain and I'm not seeing anything, despite a number of different scenarios. Unfortunately there seems to be a bug that the fuel level shown when you are in your SRV is not the same as that reported for the SRV when you are in your ship. It gives the appearance of a sudden and rapid fuel drain when in fact I don't think it's actually occurring.

I recalled my ship to the ruins site, when I approached in my SRV an ancient relic came out of the ground, it was actually touching the ship. So yeah, proximity to a ship doesn't activate them, at least not while you aren't in it.
 
Probably someone already thought this about the nonogram low left section:

There are 3 rows and 25 columns
If we consider the column where there is the "6" drawing the sun border, we have 26 columns.
26 columns = a z alphabet
3 rows = 3 words: first by 6 chars, second by 4 chars, third by 9 chars
On every column we have a number ranging from 0 to 2 that IMHO means how many chars we have to pick from the corresponding a z letter.

Following this schema we have to elaborate three word 6,4,9 long with

0 a
1 b
0 c
2 d
1 e

And so on...
The good point is that with this method it is not important the picture emerging from the nonogram
The bad one is that no letters are taken more than 2 times and this is statistically hard.

What do u think?


Thinking more about it:
The words ''dark" and "sector" (or "region") are 4,6 long

But we have only 0 a.
So I think that "clue 4c" could means that column 4 is c and not d. In this case we have to start from z than a,b,c,d... so we got one "a"...
I need the pc to elaborate...

Ophiuchus dark region. It is 9,4,6 with no more than 2 same letter repetitions. Can someone try to put it on the nonogram?
 
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While exploring the alien ruins in VR tonight, I noticed that Barnard's Loop, the Large Magellanic Cloud, and the Coalsack Nebula all appeared just over the horizon. And in particular, I noticed that the LMC and Coalsack appear to align with two of the corners of the ruins. Barnard's Loop does not align quite as well, from what I saw, but lines up quite nicely with the LMC on the horizon. Not sure if it's anything significant or just a coincidence, but it definitely caught my attention.

The LMC:

The Coalsack Nebula:

Barnard's Loop:

Many real world henges are aligned to the moon, sun and other bodies...

https://astronomynow.com/2016/08/19/britains-pre-stonehenge-megaliths-were-aligned-by-astronomers/

Their actual function requires this alignment and they are redundant without it. The ruins could also be like this. Perhaps obelisks and towers won't activate fully without alignment.
 
Quick question.

I'm seeing a lot of people show images of a beacon that hasn't risen. I assume it's the one near the "entrance" middle bottom.

When I went there it rose out of the ground, so has it not activated for everyone?

Also I saw a post earlier wondering what the black triangle was that was circling the Relic.

When I saw it, it was in sync with the relics rotation.
 
No idea.

But the configuration on the relic looks like it's one that the obelisks never produce according to this : https://ixalon.github.io/elitedangerous/
it's mistake or all ok?
KzoykUN.jpg
 
I can't get the Japan 5.3 standalone nono-solver to work. Could someone find out number of possible solves for the lower left portion, when both asteroid belts = < please.
 
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https://en.wikipedia.org/wiki/Arecibo_message#Numbers

I think we need to pay more attention to the similarities between what FDev have created and the techniques used in real life to transmit data in the Arecibo message, as was pointed out earlier. The link above gives a brief explanation as to how they encoded numbers into the transmission. Even if it's not entirely helpful until we figure out which of the 7-thousand-something solutions is correct, it's still really interesting to read!

+1 I think the whole thing is derived from geocaching procedures which this hunt more or less also is about. Possibly, they also took the Arecibo message into account, that is, transferring information including pictures in binary form, and one cannot deny the current result resembles that one quite a bit. The use of the nonogram simplifies many steps in this direction, as the layout is predetermined this way and has not to be derived from prime number calculations. Furthermore, the ways to draw the missing asteroid belt are limited to two options. What we end up with is a bit pattern in the bottom part we are currently riddling about.

To me, it is feasible they took the Arecibo message into account when coding the missing information. What we have is a grid of information blocks basically consisting of 3 lines and IIRC 25 columns. IMHO one of the more important questions would be the type of information we can expect. Is it really system coordinates? Note that these contain three values, each being a floating point number that can each be negative, too. How would one code this into a simple bit pattern without further definitions (precision/size, mantissa, exponent)? Look up IEE 754, for example. I'm not the math guru, and I expect calculations to be complex in ED, but something in the back of my head tells me this may not be what we're looking for. Generally, we should closely consider whether the information is encoded horizontally (line-wise) or vertically. The latter approach was chosen for Arecibo. We only have 3 lines and the Arecibo prolog had 4, but the bottom line only marked the least significant bit and could be omitted. In the end, I somehow expect a system name, not coordinates.

Just my 2 cents [noob]
 
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Probably someone already thought this about the nonogram low left section:

There are 3 rows and 25 columns
If we consider the column where there is the "6" drawing the sun border, we have 26 columns.
26 columns = a z alphabet
3 rows = 3 words: first by 6 chars, second by 4 chars, third by 9 chars
On every column we have a number ranging from 0 to 2 that IMHO means how many chars we have to pick from the corresponding a z letter.

Following this schema we have to elaborate three word 6,4,9 long with

0 a
1 b
0 c
2 d
1 e

And so on...
The good point is that with this method it is not important the picture emerging from the nonogram
The bad one is that no letters are taken more than 2 times and this is statistically hard.

What do u think?

I think it's plausible but it means that each letter of the alphabet can only occur once in each row. It does not rule it out at all but it means it's a bit flawed for representing system names.
 
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