Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
Bah, I tried dropping the ancient orb and relic in a Loncke Keep and got an error with the transaction server and crashed, Lost the orb but kept the relic. Which is doubly annoying since I have a spare relic, and no spare ancient orbs.
 
Just to rule out any obvious coordinates I tried converting binary values to find any possible galactic coords. I also tried reversing the 0 and 1 values. Nothing matched it in the map :(
Values attempted: 11:29:597, 20:2:426
I haven't yet tried Ternary numbering system

Binary_Coords.png
 
Last edited:
Oh, that may be it! Maybe 3 rows correspond to X, Y and Z coordinates?

That could well be, but as I pointed out, it would be difficult to map a system coordinate that way (float, possibly negative, including fractions). I doubt they used plain IEE notation.

It might be, though, that each part of a coordinate is coded separately and in integer form, with the prominent empty columns in the middle of the pattern serving as a separator of sorts. In any case, we would have to know the starting points and length of each section

a) to determine if a number is negative (high bit = 1, so the length of the bitfield is important) and
b) to calculate the correct value at all.

If we get the starting point (bit masks are usually read from right to left) wrong by just 1 column, it would have the effect of a bitshift (multiply/divide by 2). Ok, possibly we can assume 2x16 bit blocks, but that's not guaranteed. It might be worth a try if nothing else helps, still.

EDIT: Just to note, things would get even more complicated if they coded the coordinates not relative to Sol (0, 0, 0), but used a "bullseye" instead. This is to be expected when it's military. AFAIK, this is something they used in the UP, where Merope 5C was the origin. But first we have to get the numbers at all - or the name of the system, both is possible IMHO.

[noob]
 
Last edited:
Just to rule out any obvious coordinates I tried converting binary values to find any possible galactic coords. I also tried reversing the 0 and 1 values. Nothing matched it in the map :(

https://s5.postimg.org/ggdaw3jlz/Binary_Coords.png

Could you do this with [asteroids = <<] ? I'd do it, but currently running other parameters

----

I'm currently running the Lave/Eravate data through Japan crosswords without manually editing any squares. [Find All Solutions] has been running for 30+mins, with no end in sight.

Only a fraction of the nonogram is resolvable:
 
Last edited:
I'm around Polaris so not at archeological site si I need a favor.

Could someone take pictures of the sky box ? I can't stop thinking about the "star map" aspect of the site and would like to investigate it.

If you look at ancien star maps , they share too many similarities for it to be a coincidence...
 
The planet with the ruins is listed as tidally locked, am I correct in thinking that it is tidally locked to its twin planet/moon that it orbits with?
Asking because, if it is, and the ruins site itself therefore always points towards the twin/moon (ie the ruins are on the inward face of the broader circle that their orbits track), then this would presumably provide a particularly protected location from asteroid/meteorite bombardment over time.
Was it therefore specifically chosen as a location by a civilisation keen for the site to be preserved for as long as possible (the lack of atmosphere would also help that as well of course), designed to be found by someone else long long after the demise of its creators and not merely still standing by chance as we have come along?
 
The planet with the ruins is listed as tidally locked, am I correct in thinking that it is tidally locked to its twin planet/moon that it orbits with?
Asking because, if it is, and the ruins site itself therefore always points towards the twin/moon (ie the ruins are on the inward face of the broader circle that their orbits track), then this would presumably provide a particularly protected location from asteroid/meteorite bombardment over time.
Was it therefore specifically chosen as a location by a civilisation keen for the site to be preserved for as long as possible (the lack of atmosphere would also help that as well of course), designed to be found by someone else long long after the demise of its creators and not merely still standing by chance as we have come along?

If I remember correctly from my time there, the moon above the planet does eventually rise/set on the horizon so I do not think they are locked.
 
Damn! also my idea seems not working.
I'm not able to find an alphabet shift that satisfy column and repetition restrictions for fitting DARK Region/Sector.
Can anyone suggest me other 6 letter words that can be placed with DARK into a 3 words a system name?

These are what I've found (that match 6, 4, 9):

Vulpecula Dark Region
Ophiuchus Dark Region
Horsehead Dark Region
Barnard's Loop Sector
Blue Planetary Sector
 
Just to rule out any obvious coordinates I tried converting binary values to find any possible galactic coords. I also tried reversing the 0 and 1 values. Nothing matched it in the map :(
Values attempted: 11:29:597, 20:2:426
I haven't yet tried Ternary numbering system

https://s5.postimg.org/ggdaw3jlz/Binary_Coords.png

You're still using the incorrect column 8 - it's [1,1,1,1] - it adds another column of 3 unknowns to the bottom part.

- - - - - Additional Content Posted / Auto Merge - - - - -

My preference for the asteroid belt is:

>
<

or vice versa.

I'm not sure the 6 and 4 rows of the bottom nonogram can be resolved using <<

- - - - - Additional Content Posted / Auto Merge - - - - -

Could you do this with [asteroids = <<] ? I'd do it, but currently running other parameters

----

I'm currently running the Lave/Eravate data through Japan crosswords without manually editing any squares. [Find All Solutions] has been running for 30+mins, with no end in sight.

Only a fraction of the nonogram is resolvable:

That's actually as far as I got doing the nonogram from scratch.
The interpretation we have looks great but can anyone demonstrate that it is actually based on pure logic rather than intuition?
 
Last edited:
These are what I've found (that match 6, 4, 9):

Vulpecula Dark Region
Ophiuchus Dark Region
Horsehead Dark Region
Barnard's Loop Sector
Blue Planetary Sector

Blue planetary sector sounds good!

1 b
2 l
1 u
3 e -> Nok

I start thinking to an error in original sequence...

Vulpecula Dark Region is better:
1 very
2 u
2 l
1 p
2 e
1 c
2 a
1 d
2 r
1 k
1 g
1 i
1 o
1 n

Mmmh Nok because five 2 repetitions letters.
Damn!!!!!
 
Last edited:
It's not.

Michael

Well that's me told :D

Probably worth me saying in view of my earlier comments that it's not that I have issues with content such as this being in the game at all by the way. You only have to read this thread to see how much some players engage with it and that's fantastic, really.

It's just that the method of delivery often leaves people like me who desperately want to get involved in gameplay other than the standard shoot/scan/fly stuff feeling a bit like a kid looking through the sweetshop window. Alien ruins are one of the most exciting things that have appeared in the game to me since I started playing it over a year ago but even as someone of reasonable intelligence and with a greater than average amount of time to spend playing, I simply can't keep up with the pace of things, or the amount of out-of-game meta involved. I don't even particularly want to keep up with the out of game meta, ironically because I want to be immersed in the game that you've created rather than in Excel :D

I'm not an amateur (or professional) cryptographer so, for example, by the time I read ten pages of the thread here yesterday and then saw the first mention of a nonogram, it had already been solved to the point we're at now, fortunately before I decided to spend my night in google instead of the game trying to get up to speed with the topic. I'm able to read this thread to reply right now because I'm taking a five minute break at work. Unfortunately, that does leave me (and I suspect some other players) feeling totally locked out of what should be one of the most gripping things in the game right now.

Take that as feedback, not criticism. You are doing some great stuff with the game so I don't want to come across as a total Debbie Downer :) I'll now leave the alien hunters in peace.
 
Last edited:
That "clue 4c" should means an help for decoding the nonogram; if they would indicate a moon, they would put something like "place 4c" or land 4c". Why using the specific word clue?
 
That "clue 4c" should means an help for decoding the nonogram; if they would indicate a moon, they would put something like "place 4c" or land 4c". Why using the specific word clue?

I just assumed that was to differentiate from the rest of the message which was relating to timings and locations of transmissions.
 

Ian Phillips

Volunteer Moderator
That "clue 4c" should means an help for decoding the nonogram; if they would indicate a moon, they would put something like "place 4c" or land 4c". Why using the specific word clue?

It could just be something simple like shorthand for 'clue found on 4C'.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom