Alien archeology and other mysteries: Thread 9 - The Canonn

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Is there any confirmation if obelisks spawn random data (alpha, beta, delta, gamma, epsilon) or if they are consisten?

Also it would be good to have a global name or number system for the individual columns, triangles, obeliscs and monoliths for easyier reference.

I have one map with such a system here.

https://forums.frontier.co.uk/showthread.php/300054-Alien-archeology-and-other-mysteries-Thread-9-The-Canonn?p=4714212#post4714212

Of course this could be improved.

At the site we have several things to play around with:

4 monoliths with "Ancient Relics" to harvest or to hit with "healing laser" energy.
10 obeliscs that spawn data: alpha pattern, beta pattern, delta pattern, gamma pattern and epsilon pattern
A lot of places spawning: Totem, Tablet, Urn, Casket and Orb Artefacts

2 circular places and various SRV siced grids on the ground.

What can we do with this?

My speculation: since the relics interact with the healing laser like shields do and the blueish hue in general leads to the assumption that this things just could be some giant shield-generators for this ancient installment. We just need to get the generator running.
 
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Since we're still unable to decode that message, there's one more idea. What if we don't actually need to have a unique solution, and instead we only need to know the number of possible solutions? Probably not, because we only get 4 digits.
 
Site visibility from 14km

FYI to those doing surface surveying of the Site's moon and adjacent satellies: The site is visible and sticks out at 14km altitude. Took a quick screenshot before going in as a visual for those that might be scouring the remaining part of the surface. http://imgur.com/a/qYJIT
 
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On the one hand, yes you're right, more care should have been taken, BUT! Seriously could anyone have envisaged the solution to this coming from simply looking at a patch of sky in two still frames of the trailer? In a galaxy of 400 billion star systems, and over a trillion planets. How are FD to know that there are people in their community with the skill to triangulate based on all of 5 visible stars?

It's certainly a mistake they won't make again!

Yes very easily, if you look at the track record, when people start running sounds through spectral analyses to get maps and what not, as they did with the up's/barnacles.

Its not unfeasible to think that some ones going to analyze the video and work out where to start looking, as xdeath did! much rep to you Cmdr.

I can see why they put the ruins in the trailer, they wanted to show off a new bit of content, to add to the um little bit of content that already exists.
I hope there's a lot more too it than just the ruins and there will be clues in game to find it, otherwise its a shambles, if they want this bit of eye candy to keep us going till 2.3 then i think that's really disappointing.
 
I have no idea as I haven't even been there yet but,
Is there a big star nearby? maybe these all have to be 'up' at the right time for a star to shine on them?
Maybe the odd bits left from the nongram are a time and that is when this should be attempted?

I quite like these ideas. So shooting off two of the three plates on each at sun up may cause a reaction.
 
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Why are we excited about finding the fungal life? We know that there is non terran life in the galaxy, and it's not very hard to find. Every earthlike, water world, and ammonia world represents a discovery of alien life, plus we can find gas giants with either water or ammonia-based life. Is it actually that surprising that we've found fungus on a landable world?
 
Well there's Vulpecula Dark Region which isn't too far at all, but I cannot see how that could map in any way (assuming A-Z columns).

No, it doesn't match with the number of required "2 letters" repetitions needed for any kind of columns naming (a z or any other order).
If asteroid belt is << we need 6 "2 letters" repetitios; if it is <> or >< we need 7 "2 letters" repetitions.
Please check if my counts are correct, I'm not at PC.
Anyway I think this method is the most likely one up to now.
 
I quite like these ideas. So shooting off two of the three plates on each at sun up may cause a reaction.

Keep in mind that our SRVs and Ships also have lights on them. Not sure if those can be used here or not but since they can be turned on or off it's worth a try getting behind a prism and turning the lights on and off to see if there's any changes.
 
this is why it was so familiar to me:

n5b0kHN.jpg
 
Thanks a lot, didn't know that. For the decoding part, it means we have to get alpha strings from that nonogram, not mere numbers. That is an important issue IMHO [noob]

Well..interestingly enough, i found a Systems at exactly -11.545/-165/3.043...unfortunately, there is absolutely no Data on these Systems. 1500 Years in the Future, and we still don't have good telescopes... :D

The System is Drojoae UR-N B12-0 and it's a Red Dwarf (M7 VA). So i guess, my idea is busted...:(

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Looking at the Nonogram...could someone explain to me, why the 3rd block (on top) produces the same results (on the bottom, where we (or I) assumed the binary code), as the 5th? If i did understand the logic behind the Nonogram correctly, that should be a different result down there...
 
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No, it doesn't match with the number of required "2 letters" repetitions needed for any kind of columns naming (a z or any other order).

Gah I'm pages behind, just caught up... Suggesting Vulpecula, it was suggested hours ago!!!!

It does match on the number of 2 letters if the A column starts at the first "1" column.

But yes I err towards that being the B column (which produces 6 doubles).
 
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The Nonogram...could someone explain to me, why the 3rd block (on top) produces complete different results (on the bottom, where we (or I) assumed the binary code), than the 5th? If i did understand the logic behind the Nonogram correctly, that should be a different result down there...

To be clear, the "white" boxes (on the yellow/blue/white) diagram are unknowns, so the actual pattern down there is not known. In column 3, there must be one blue box, and column 5 must have two, but we don't know where they lie.
 
I quite like these ideas. So shooting off two of the three plates on each at sun up may cause a reaction.

That''s precisely the line I'm working on st the moment. The "landing pad" is possibly the endpoint of the lightpath.
Unfortunately there is a five day gap (I think) between each sunrise and sunset. Because the tower state is not persistent either, the timing will have to be impeccable.

Throw in network failure and how the obelisks fit in and I think MB has hit upon the perfect way of stopping us blasting through this too quickly! :D
 
To be clear, the "white" boxes (on the yellow/blue/white) diagram are unknowns, so the actual pattern down there is not known. In column 3, there must be one blue box, and column 5 must have two, but we don't know where they lie.

Ah. So this can also be something completely different, than binary...thanks :)
 
Why are we excited about finding the fungal life? We know that there is non terran life in the galaxy, and it's not very hard to find. Every earthlike, water world, and ammonia world represents a discovery of alien life, plus we can find gas giants with either water or ammonia-based life. Is it actually that surprising that we've found fungus on a landable world?

Because all (current) landable worlds generally extremely inhospitable to any form of known life, by either have virtually no atmosphere or insane temperatures.

Any life form capable of living in these conditions are bound to cause advancements in various sciences. Just look at the barnacles as an example: stronger alloys with potential military applications, potential advancement with the meta-drive, and a cure to the technoplague.
 
To be clear, the "white" boxes (on the yellow/blue/white) diagram are unknowns, so the actual pattern down there is not known. In column 3, there must be one blue box, and column 5 must have two, but we don't know where they lie.

I believe in vertical. It could be a combination of horizontal and vertical, but my current and favored theory is that every column decodes to a char somehow. All columns together would make up the system name, possibly after further decoding. Note that vertical is what the Arecibo code was about. We have the same situation here, alien contact (to be decided still is who's contacting whom). [noob]
 
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I'm not an amateur (or professional) cryptographer so, for example, by the time I read ten pages of the thread here yesterday and then saw the first mention of a nonogram, it had already been solved to the point we're at now, fortunately before I decided to spend my night in google instead of the game trying to get up to speed with the topic. I'm able to read this thread to reply right now because I'm taking a five minute break at work. Unfortunately, that does leave me (and I suspect some other players) feeling totally locked out of what should be one of the most gripping things in the game right now.

To play Devil's Advocate here: if it were simple enough for you to solve by yourself, it'd be solved on the same page of the thread, or even the same post, rather than a few pages later.

Taking this puzzle in isolation, the first trail of bread-crumbs is in game in the obvious systems of Sol, Achenar, Gateway, etc. as an easy-to-find navigation item any player can drop in on and listen to. That leads you to the two second in-game easy to find beacons that read out a set of numbers that you can write down on a piece of paper. The nonogram can be solved on that same piece of paper too, by one person - these are Sudoku-like puzzles after all.

There's nothing here that you couldn't have discovered and solved by yourself by playing the game instead of reading the thread… if you choose to read the thread, you're accepting spoilers of solutions to puzzles others have found already.

Perhaps there is a good argument for a page that, spoiler-free, lists the starting points of puzzles like this for people who want to solve them by themselves?
 
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