Same old song about cheaters

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The core issue is probably that freighter pilots don't get anything tangible out of being victims of piracy.

Personally I would recommend Fdev treat players exactly like they do NPCs, namely no hollow box or CMDR indicator, and no more peer-to-peer networking.

I'd also enforce strict law in space, piracy in "high sec" systems should be suicide or something someone does when they're rage-quitting the game forever. No (or 1/1000th as many) NPC pirates, much lower profits from hauling or trading, mandatory scans to gain station landing access. Committing a crime would result in loss of station docking access and insurance within lawful space. At the other end of the spectrum would be anarchy systems, much higher profits since they would be rarely visited by traders (npc at least), viable only for heavily armed smugglers, or roughly what we have now in the game.

As it is, I've seen player "pirates" in Shinrata Dezhra, the system that is permit locked, controlled by the faction that sets the player's permit permissions and insures the player's ship, while that player "pirate" shoots up an other ship that the Pilot's Federation insures and manages (player or otherwise). Clearest example that the game is simply broken from a law and order perspective.

This wouldn't give an incentive for players to be want to be pirated but it'd make the game a lot more sensible, at least make it more difficult for players who go out of their way to attack effectively defenseless players "for the lulz".


How about a PVE option? Player clicks it and from that point on if they're attacked by an other player a NPC version of the player's ship is spawned from the attacker's point of view, while NPC version of the attacker is given to the player. Either way, both players would never be able to instance with each other ever again, they would be officially dead to each other. Pirate gets to pirate while freighter pilot gets to deal with the E in PVE.

Personally I'd love an offline mode, since I can't play for weeks to months on end. No reliable internet connection at worksites.

I don't gain anything from being hunter by players for whatever reason (I robbed/killed their friend/clan member or I have a bounty) I don't log.

I do not agree on high tech systems being impossible to pirate in, just hard and if you are successful you get a big reward. Also less reward for trading there instead of much less. So your idea is just "Let's just kinda fix ganking and take ignore combat logging, again."

No thanks. There is a reason I don't do PvE piracy. The AI is     .

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I am interested..... am sorry for making you think otherwise but we seem to just go around in circles :( I am sure it has been productive but its old ground
what I am not interested in is seeing pages and pages of the same old cmdrs going on and on about "cheating" this has been an issue since release it as not been addressed to the satisfaction of a minority in the community... the report player function is still the only redress for a cmdr faced with a combat log... the fact that there are several groups on the "interweb" that highlight these players not to mention the youtube videos

if someone combat logs on you then you win... I still dont see the problem

It's to keep Frontier aware that the problem doesn't disappear just because you ignore it.

I don't win. I didn't get any cargo nor some interaction with another player.
 
I am interested..... am sorry for making you think otherwise but we seem to just go around in circles :( I am sure it has been productive but its old ground
what I am not interested in is seeing pages and pages of the same old cmdrs going on and on about "cheating" this has been an issue since release it as not been addressed to the satisfaction of a minority in the community... the report player function is still the only redress for a cmdr faced with a combat log... the fact that there are several groups on the "interweb" that highlight these players not to mention the youtube videos

if someone combat logs on you then you win... I still dont see the problem

I've had a go at steering the conversation in a more productive direction but ultimately, it's not a problem I face in the game so if the ones who feel it is a big deal don't want to put in the legwork, that's up to them really. I've made implementable suggestions that don't require anything to change in the game, and I've tried to highlight any objections to overcome in others ideas. Yes it is rather cyclic but some progress has been made, and understanding of the key challenges faced has too, for some :)
 
Logging out in combat =..is escaping

...escaping from playing honest, been fair and Square , bending the rules , suiting yourself, cheating, etc.. etc..etc..
 
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Logging out in combat =..is escaping

...escaping from playing honest, been fair and Square , bending the rules , suiting yourself, cheating, etc.. etc..etc..

Shooting up an Explorer fittet ASP is no where near "fair" in my book. In those cases, i even openly admit to have been combat logging, because trying to run is just pointless against a heavily engineered ship, that can toast your ASP in seconds.

And actually, ED has a system against Combat logging. Even if you log off instantly, you still have to either wait 15 Seconds, before you can even click yes to log out, or your ship just "stays" there for 15 Seconds, if you pull the cable.
 
Yes, I know. Doesn't mean it's important though.

No? A cheat making 2 professions near unplayable isn't important? What passes for important? If exploration data didn't actually appear after scanning most planets/stars would that be important? Or if bounty vouchers suddenly disappear for no reason?
 
No? A cheat making 2 professions near unplayable isn't important? What passes for important? If exploration data didn't actually appear after scanning most planets/stars would that be important? Or if bounty vouchers suddenly disappear for no reason?

Shooting random players is not a profession.
 
Purely out of curiosity, how does FD have a say in when I turn off my PC or disconnect it from the rest of the world?

Never combat logged, but at least it's not as immature as mode invasion.
 
Which works for NPCs, so it isn't unplayable.

PvP piracy and bounty hunting are specificly advertised as part of the game and should be expected to work properly most of the time and not every now and then.

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Purely out of curiosity, how does FD have a say in when I turn off my PC or disconnect it from the rest of the world?

Never combat logged, but at least it's not as immature as mode invasion.

Simple, by punishing you in-game for it. Like every other game that implements a rage quitting punishment.

And yea, it is.
 
PvP piracy and bounty hunting are specificly advertised as part of the game and should be expected to work properly most of the time and not every now and then.

Yes, if everyone involved wants to partake. PvP is still no profession though...

Anyway, I don't have an issue with a fix for combat logging:

- add a PvE mode
- put players to PvE or Solo for one week if they combat log

It doesn't even matter to me if it's intentional or not, if someone has a poor connection he shouldn't be in the PvP mode.

In the meantime just create a private group and ban everyone who gets reported for combat logging, quite simple.

PS

It's still unimportant and all the emotions are ridiculous.
 
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People who want to play with you, will.

Those that don't, won't. Just pick the players you want to play with carefully - and there will never be cries of griefing or accusations of combat logging. Unfortunately - many people expect to be able to force other people into their game for Reason X, and get upset when Player B is only interested in making them suffer with Method 2.
 
I'll probably get some flaming for this but I think the issue is the punitive costs for death. Some will scoff at this but I would say it's the main reason for Combat logging. Maybe have the Pilots federation fully reimburse commanders killed by another commander? Reduce the insurance costs (I couldn't give a rats hairy crack how it's not close to real life as it is now, it's a GAME and supposed to be fun for everyone and not just the sado masochists) to more reasonable levels or allow players to be in the "red" up to a certain amount and funds earned pay off that debt first and foremost. I've never played a game that punishes as much as Elite does with loss of funds and the time taken to acquire those funds (for the average gamer). Now there will be the "Elitist" Elite players who know all the tricks and have multiple millions (billions?) to cover rebuys, and will fight any perceived drop in game difficulty as if it was the worst thing humanity has ever proposed. But it needs to be done IMO, to open up the game to the average gamer.

I like the game, played it to death for almost 1/2 of 2015, but my interest has waned due to the difficulty and aforementioned punitive costs. I fired back up and did some training missions to familiarise myself with js and kb commands recently but still not enough of a draw to get back into it. Horizons is the last full price I'll ever pay because of the state of the game.
 
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I'll probably get some flaming for this but I think the issue is the punitive costs for death. Some will scoff at this but I would say it's the main reason for Combat logging. Maybe have the Pilots federation fully reimburse commanders killed by another commander? Reduce the insurance costs (I couldn't give a rats hairy crack how it's not close to real life as it is now, it's a GAME and supposed to be fun for everyone and not just the sado masochists) to more reasonable levels or allow players to be in the "red" up to a certain amount and funds earned pay off that debt first and foremost. I've never played a game that punishes as much as Elite does with loss of funds and the time taken to acquire those funds (for the average gamer). Now there will be the "Elitist" Elite players who know all the tricks and have multiple millions (billions?) to cover rebuys, and will fight any perceived drop in game difficulty as if it was the worst thing humanity has ever proposed. But it needs to be done IMO, to open up the game to the average gamer.

I like the game, played it to death for almost 1/2 of 2015, but my interest has waned due to the difficulty and aforementioned punitive costs. I fired back up and did some training missions to familiarise myself with js and kb commands recently but still not enough of a draw to get back into it. Horizons is the last full price I'll ever pay because of the state of the game.

I don't think that rebuy costs are the issue... How about:

Some people don't enjoy getting killed by random internet dudes for no particular reason.

I know, it's a long shot.
 
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