The core issue is probably that freighter pilots don't get anything tangible out of being victims of piracy.
Personally I would recommend Fdev treat players exactly like they do NPCs, namely no hollow box or CMDR indicator, and no more peer-to-peer networking.
I'd also enforce strict law in space, piracy in "high sec" systems should be suicide or something someone does when they're rage-quitting the game forever. No (or 1/1000th as many) NPC pirates, much lower profits from hauling or trading, mandatory scans to gain station landing access. Committing a crime would result in loss of station docking access and insurance within lawful space. At the other end of the spectrum would be anarchy systems, much higher profits since they would be rarely visited by traders (npc at least), viable only for heavily armed smugglers, or roughly what we have now in the game.
As it is, I've seen player "pirates" in Shinrata Dezhra, the system that is permit locked, controlled by the faction that sets the player's permit permissions and insures the player's ship, while that player "pirate" shoots up an other ship that the Pilot's Federation insures and manages (player or otherwise). Clearest example that the game is simply broken from a law and order perspective.
This wouldn't give an incentive for players to be want to be pirated but it'd make the game a lot more sensible, at least make it more difficult for players who go out of their way to attack effectively defenseless players "for the lulz".
How about a PVE option? Player clicks it and from that point on if they're attacked by an other player a NPC version of the player's ship is spawned from the attacker's point of view, while NPC version of the attacker is given to the player. Either way, both players would never be able to instance with each other ever again, they would be officially dead to each other. Pirate gets to pirate while freighter pilot gets to deal with the E in PVE.
Personally I'd love an offline mode, since I can't play for weeks to months on end. No reliable internet connection at worksites.
I don't gain anything from being hunter by players for whatever reason (I robbed/killed their friend/clan member or I have a bounty) I don't log.
I do not agree on high tech systems being impossible to pirate in, just hard and if you are successful you get a big reward. Also less reward for trading there instead of much less. So your idea is just "Let's just kinda fix ganking and take ignore combat logging, again."
No thanks. There is a reason I don't do PvE piracy. The AI is .
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I am interested..... am sorry for making you think otherwise but we seem to just go around in circlesI am sure it has been productive but its old ground
what I am not interested in is seeing pages and pages of the same old cmdrs going on and on about "cheating" this has been an issue since release it as not been addressed to the satisfaction of a minority in the community... the report player function is still the only redress for a cmdr faced with a combat log... the fact that there are several groups on the "interweb" that highlight these players not to mention the youtube videos
if someone combat logs on you then you win... I still dont see the problem
It's to keep Frontier aware that the problem doesn't disappear just because you ignore it.
I don't win. I didn't get any cargo nor some interaction with another player.