So the OP proposed a new mission to give beginners 15m cr/hr by having them do the most boring trade run in the entire galaxy. If you want to do that, just add a 'mucho money' button to the interface somewhere. And what you get with that is:
This post is EXACTLY what is wrong with the insane payouts of ED. Someone playing a month, having a quarter of a billion yet cant figure out the basics of combat so requests the complete removal of the only consequence this game has.
I said a number of things.
I'm also not speaking about the current state of the game - I'm talking about the future, and I believe this will become a very relevant issue within the next 6 months.
Let's take a look at what is likely to be an *average* timeline; not yours, not mine, but for an average new player. By the way, the average player isn't likely to get up to a Hauler or Adder (or even a Cobra), and just head out into the black, not caring about any of the events or happenings in the game. It can be done, sure, but that isn't the path that most people who try this game are likely to follow.
20-30 days to reach 2M credits, which is enough to purchase and decently kit out a lower-tiered ship. Definition being able to participate in CG's in a way that feels rewarding. Finishing in the bottom 25% despite all of your efforts doesn't feel rewarding, and isn't particularly lucrative, either.
2-3 months of fairly steady progress to reach a point where they can begin to gain income at a reasonable level, and perhaps be competitive in whatever they like to do in the game. Some people don't really care about this, but most...do. At the very least, most people want to feel like their progress per time spent is *worth it.*
Right now, this isn't really an issue, but let's imagine someone starting the game with 2.4 (likely 6-8 months from now).
Ancient ruins have been discovered. Perhaps alien contact has been made. Perhaps a war has started, even. We don't know exactly, but the point is that these arcs are likely to grow with each update.
Take a look at the above timeline again - a new player hears about these things, perhaps even purchased the game because of them, and then finds out that they really can't do any of it for...an undetermined amount of time, but as it stands right now, that could be 2-3 months. I've seen comments like *not needing expensive, top-tiered ships* to do anything and everything in the game, and while that is true, those statements are pretty myopic. If most people really didn't care about that kind of progression, we would have one ship, with different skins. At most, we would have an explorer, a trader, and a combat ship. Put another way, I could go visit the ruins fairly early in the game in a Sidewinder/Hauler, certainly, but that would be like riding a bicycle, when motorcycles are available.
As I stated earlier, other games have made the right choice in streamlining the early parts of the game, and sooner or later, FD is going to have to examine this issue.
Also, as stated earlier: I love the game just the way it is. I like the time investment required to reach various goals because that is rewarding to me. I don't want the average player to have a kitted Cutter in less than a month. I don't want to ever be able to cross the galaxy in a day, or even a week, for that matter. I like the consequences that the game offers for mistakes, not paying attention, or being an outright idiot. I have no need of anything I'm proposing here.
The thing is, I'm not making this thread for me - really, I'm making it for all of us. More people buying and playing the game (and not the gimme nao type of player), means that FD has more money to bring new content, and perhaps bring that content faster.
This is a win for everyone.
Riôt