I admit, I am still confused about the issue. I spend a lot of time hunting in a system with a WD main star....jump into the system numerous times over the course of a good night a playing and I treat them the same as I always have (pre 2.2) and I have had no problems.
If you are exploring, you pass 90% of time close to stars. If you frequently jump to NS/White Dwarves systems, the probability of a connection failure when near a NS increases a lot. If you get disconnected while near a NS, or while jumping from it, you log back in in normal space, inside the emission cone, and this means death 90% of times.
In other cases you land in a NS system inside the emission jet and are sucked into the NS exclusion zone without much to do, especially if you are flying a big ship.
These problems are aknowledged by FD, they are not whines. Just give them few time to deploy the next minipatch.
In the meantime, especially if you are flying a big ship, better filter those out from your route.
I was not aware of this problem and I visited lots of NS.
Thanks for the warning in the explorer section (al seldom visit any other part of the forums).
I keep meaning to check the message about what star class I'm jumping in to, but seem to keep forgetting....
I keep meaning to check the message about what star class I'm jumping in to, but seem to keep forgetting.... Since 2.2 was released I've jumped into 4 neutron stars and each time has come as a complete surprise. In the last one I entered into the cone but it wasn't an issue as I had already zeroed the throttle. But I guess that if I had been hit by a (currently all too frequent) disconnect then it would have needed a ticket to resolve which would have felt like failure nearly as much as dying
IMO, attempting to use the NS/WD FSD boost should involve real risks. Jumping into a random system without paying attention should also have some risk. It's the random disconnect issue that concerns me. I could live with them if it were part of the lore (eg the misjumps of old) but even then there should be some realistic method of escaping, even if only with a crippled ship. But anything where the entirely random outcome is death is a game killer for me.
Agreed there. It's like the UI designer has never been out of the bubble.Me three.
I'd blame it on FD's UI design - having the star class pop up on the RH panel just doesn't cut it, putting it in the center panel just after the system name would improve this tremendously (e.g. TROLOLO 666-88 8K-45 : NS )
Treat it like a game of Russian roulette - if it does happen, log out and log a ticket - I was sorted out after my encounter as it is an acknowledged bug and they are working on it - fix will be out Soon(tm)![]()
Ok so I've been extremely luck so far not to have had this happen. I'm on my way back from Jacques and have been using NS all the way except when I need to refuel. Should I steer clear of NS until this is fixed?