I started playing with the release of the Guardians Update again after a pause of maybe one or two months. I headed to the alien ruins, the atmosphere was great, creepy, immersive and there were some shiny, unknown objects to be found. So I drove around looking for clues, collected all types of ancient artifacts and pondered about the place. Then I headed online to look for what users on the forums found out so far. That was when I got frustrated with Elite again.
In order to solve the riddles we had to record audio, look at sonographs, find the codes hidden and decipher them. Or we have to take high resolution screenshots and use CAD/Vector-graphics-software to solve the map riddle, but then again there is no way to just type in coordinates of even see system coordinates, except for the grid in ED (?). It neither helps that beacon messages are encoded in caesar ciphters, cause nobody would use such a weak cipher, but that at least that can be solved more or less ingame.
In other words, too many riddles cannot be solved ingame. I have to get out of the game and use third party tools to make progress if I want to solve them on my own.
Then I soon realised that all these shiny ancient relics I gathered have no real monetary value, compared to other endeavours and when I keep them in the hope that an engineer will one day build me something awesome with them, then I cannot use any of my other ships anymore, because cargo has to stay with me and cannot be stored in a station inventory. Do I better keep them now, crippling me, because the Feds will be like "this is mine!" and station battle cruisers there?
Bottom line is: Following the story line and trying to solve the riddles breaks immersion and thus the game for me and the cargo mechanics punish me for collecting rare items for later.
I emphasize that I really appreciate that Frontier puts effort into their riddles and that they are engaged in the story telling, but to me FDev made the wrong design choices with the riddles.
EDIT:
I found the following contribution adds much to the understanding of the problem, so Kudos to FalconFly:
In order to solve the riddles we had to record audio, look at sonographs, find the codes hidden and decipher them. Or we have to take high resolution screenshots and use CAD/Vector-graphics-software to solve the map riddle, but then again there is no way to just type in coordinates of even see system coordinates, except for the grid in ED (?). It neither helps that beacon messages are encoded in caesar ciphters, cause nobody would use such a weak cipher, but that at least that can be solved more or less ingame.
In other words, too many riddles cannot be solved ingame. I have to get out of the game and use third party tools to make progress if I want to solve them on my own.
Then I soon realised that all these shiny ancient relics I gathered have no real monetary value, compared to other endeavours and when I keep them in the hope that an engineer will one day build me something awesome with them, then I cannot use any of my other ships anymore, because cargo has to stay with me and cannot be stored in a station inventory. Do I better keep them now, crippling me, because the Feds will be like "this is mine!" and station battle cruisers there?
Bottom line is: Following the story line and trying to solve the riddles breaks immersion and thus the game for me and the cargo mechanics punish me for collecting rare items for later.
I emphasize that I really appreciate that Frontier puts effort into their riddles and that they are engaged in the story telling, but to me FDev made the wrong design choices with the riddles.
EDIT:
I found the following contribution adds much to the understanding of the problem, so Kudos to FalconFly:
Agreed, I never liked having to solely rely on External Sources and having to use technical Analysis Software to solve something that should be 100.0% solvable using in-Game Tools provided.
But the very moment I learned it all came from the Teaser Videos, Video & Audio Analysis Software - and (most imporantly) visiting the Site clearly demonstrated that the Ship Scanners were never supposed to find them (Visual pickup only), I knew all I had to know.
Another "Central Planning" pseudo-Discovery, one which was scheduled to occur in a few months.
So for as long as we aren't allowed to make such Discoveries the real way and utilizing only Ship Equipment and Scanners, that entire "Story" is utterly irrelevant to me.
Wake me up when
- our Discovery Scanners actually display "Unknown Anomaly detected" so at least we know we got a Planet worth investigating further
- our Ship Equipment learns to Analyze Data that we find on such a Planet
- the Result permits us to solve any puzzles/riddles using onboard or in-game Equipment
I have no use for "Central Planning" pseudo-Stories and "Discoveries". I want a realistic chance to do actual Exploration with actual Discoveries, not one pinned on a scheduled timeline.
I'll hence leave those fake and artificially planted Events for others to have fun with, I simply don't "roll over" when I'm told or some Central Planner decided the time is right. I don't work that way.
PS.
On the positive side - if anything - I was proven right once again.
When something is supposed to be discovered, someone will throw a "Spawn = Enabled" switch on a Server, plant Teasers in Vidoes, place GALnet articles or downright pinpoint Fingers right here in the Forum.
For me that means : No Action Required, saved me tons of wasted hours chasing non-existent ghosts.
After all, it'll appear and come all by itself when FDev decides so. The sole benefit of Central-Planning. However, obviously this doesn't have anything to do with actual Exploration or actual Discovery.
So whenever I venture into the black, I do so fully knowing there's nothing out there to be found. Brings peace of mind and surely makes carrying Cargo Racks and even the SRV somewhat optional.
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