People combat log because there's too much to lose


So you'd rather be known as a cheater than take your loss?

Everyone did fine without NPC crew before 2.2 and now all of a sudden it's a valid reason to combat log so you don't lose some stupid fighter pilot?

Don't log into open if you can take a loss, it's that simple.
 
So you'd rather be known as a cheater than take your loss?

Everyone did fine without NPC crew before 2.2 and now all of a sudden it's a valid reason to combat log so you don't lose some stupid fighter pilot?

Don't log into open if you can take a loss, it's that simple.

Known as a cheater? Whatever O. Fact is I feel strongly about this one (as strongly as one can reasonably feel about a game) so for me the fighter pilot is not stupid and I'll take whatever poison comes my way for stating my opinion. I think the NPCs are deserving of an escape pod and I will campaign for in in the game and on the forums. As I said, I'll make every reasonable effort to avoid the circumstance but I'm not giving my pilot up.
Also, cognitive dissonance? I'll log in solo too if that's the only way I can save my pilot. As for losing it in Open, I already stated my willingness to offer up my ship post log (minus the pilot) so a player will still get their kill and I'll still take a loss.
You say go solo, then I can only assume the issue is not with the breaking of the rule but rather the deprivation of the Kill. If that's the case, then you are positioning yourself on a moral high ground under false pretences.
-1 respect.
 
OP Props for being open and honest about this issue. I can empathize mostly because the nerf hammer is always making money hard to get, not to mention how the game is buggy, NPCs cheat, and real life intrusions.

So many get hostile about this? It is only a game. Childish name calling does not distinguish you in a good light.
 
Call me old school, but I don't see this as cheating at all. It is unsportsmanlike perhaps, but I don't really agree with FDev on this. I played Team Fortress Classic back in the day. I encountered snipers who cheated with aimbots. That's clearly cheating. However, if I was having a exceptional (and rare) good gaming session and killing a player over and over, that player might quit the game before I could kill him again in a round. That isn't cheating. Quitting to avoid dying is called rage quitting not cheating.

Combat logging may be unsportsmanlike, irresponsible (with such a weakly built ship), and face palm inducing behavior (just high wake), but come on, it isn't cheating. Guy didn't break out a game genie to make himself invincible.
 
Only people with anything worth losing are those with commodities. Other than that its just a rebuy and you become a tick in their stats.

People combat log because they are sore losers.
 
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Only people with anything worth losing are those with commodities. Other than that its just a rebuy and you become a tick in their stats.

People combat log because they are sore losers.

For me, if it comes to it, it will be for my NPC, because it is unique and I feel strongly that they should have an escape pod. I'm not a sore loser. Ships, credits, commodities... those are all replaceable. My pilot is not.
 
It's sad that solid advice is followed by a salty post like this.

Flying ships you can afford to lose and getting good at the game are to valid ways to not lose a ship/all your credits.

Too bad the people who aren't good at this game get so offended when told they should improve.

Not everybody has the same inherent capacity for "gud". Most players plateau somewhere. That's why not every CS or Quake or LoL or Overwatch player can go pro. People can devote years and years of practice 10 or more hours per day and never acquire enough "gud" to be where they want to be. A Python fitted out with the express purpose of instantly murdering unprotected ships can probably do exactly that to another Python fitted with the express purpose of casually flying supplies around.

I don't condone combat logging, and I specifically don't play Open not because I'm afraid I'll be ganked, but because I'm afraid that my connection to FDev's shoddy servers might drop in the middle of me getting ganked and I'll end up in someone's video being publicly ridiculed and shamed. Combat logging is cheating. However, responding to this person who lost what amounts to 3 days of play time for them (you don't know why they play the game or how they make money. Nobody should be forced to bore themselves to death to cover rebuy costs even though that's how the game works for some people) by telling them that they are bad and scummy and should just magically "git gud" isn't constructive. It's a direct insult. They even logged back on and let the griefer finish, so really did they cheat?

So while I agree there's not much good reason to combat log, and if you're ever in a position where it's "necessary" (ie can't cover rebuy) then you're playing like a dingo anyway, but to insult someone who lost a portion of their time and effort who was just trying to have a little fun while simultaneously interacting with humans seems pretty scummy too. More than cheating in a game which realistically nobody was winning, anyway. But the more everyone accepts that this is "just something that's going to happen" and makes excuses for those willfully and actively attempting to frustrate and deny players, the more we push the victims out of the community in general, and the more people pop up saying "I can't find anyone, even in the bubble" or worse, "Every player I find in open is a griefer".
 
Frontier wants you to combat log and they want other people to argue with you about whether it's right or wrong. Combat logging is an officially supported legit tactic at this point. If they didn't want people to do it they would have done something about it by now.
 
Yeah cheating and exploiting is wonderful isn't it. I love playing a game thats populated with thousands of Lance Armstrong types. :(

I'd rather have a game populated with Lance Armstrongs than a game populated with Anton Chigurhs...
 
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maybe the cost could be split between the players, or the insurance premiums go up for the ganker?
Would agree run don't log. ( i did it once before i knew it was a thing) now I mostly turn round and blast them.
However, i also understand the reasons why people do it. Having a wing of FAs or FDL pull someone out and just hammer them, it becomes pointless and when talking about the spirit of fair play or cheating I can see why they would give them a middle finger before jamming it on the off button.

Frankly i think people will log whatever, but something more than a 5k bounty for the ganker is needed. banned from the system, fined that goes after their own rebuy, ship confiscation ( just to see the salt as FDl gets trashed truthfully) if it wouldn't be abused it would be cool to see the price of the ship as the size of the bounty put on them.

Again game mechanics maybe cant do it , but when they pay their fines it is directed to the player they hit, or a % of their income for a week or what ever.

I don't actually understand why people do this actually, not sure what they get out of it. so maybe what they should get out of it is a fine, to go along with that misplaced ego stroking.
 
I'm not going to call names, point fingers, or even debate any position on this issue.
I understand every reason why someone would do this. I don't condone it, but I do understand it.
I also don't condemn it, as it really has no effect on me in any way whatsoever.

I don't engage in PvP, with the sole exception of consensual stock sidewinder matches or CQC.
I don't pirate players or NPC's.
I don't concern myself with Powerplay.

So what someone does has no impact on me at all, and because of that, I simply do not care. If it did impact me, I might care, depending on what that impact was.
 
People combat log because they don't know how to deal with setbacks. I lost 250 million in rebuys in 1.5 years of playing. And I don't regret a single one of them. They motivated me to get better at avoiding death, which is an important part of the game. You don't buy Elite status in this game, you earn it.. it's the nature of the game.
 
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People combat log because they don't know how to deal with setbacks. I lost 250 million in rebuys in 1.5 years of playing. And I don't regret a single one of them. They motivated me to get better at avoiding death, which is an important part of the game. You don't buy Elite status in this game, you earn it.. it's the nature of the game.

Nonsense. That's as blanket a statement as saying all pvpers are salt collecting gankers. They aren't.
 
People combat log because they don't know how to deal with setbacks. I lost 250 million in rebuys in 1.5 years of playing. And I don't regret a single one of them. They motivated me to get better at avoiding death, which is an important part of the game. You don't buy Elite status in this game, you earn it.. it's the nature of the game.

Not that this is especially relevant to the topic at hand, but what of the rebuys I accrued when I was first starting out because I was in my Cobra shooting rats in the RES when a security ship decided to sit on my face and then get angry that I shot him? I didn't learn particularly much from getting ganged on by a dozen security ships and wiped out in an instant because of awkward game mechanics and poor NPC piloting, and sure the rebuys are minimal to someone who's been playing a while... But in the first week? Some of the nonsense things I died to made me want to quit rather than get better. Normally there's something to learn in a death. Sometimes that something is "parts of this game are nonsense" or, more apt to the topic at hand, "some people are emotionally stunted and can only enjoy themselves when nobody else around them is enjoying themselves"
 
People combat log because they don't see the rules as applying to them.

It's really that simple. People have been told it's cheating, and continue to do so anyways (loudly and openly on the forums - last I checked advocating for cheating is also against the rules, but gods help you if you say the "f" word).

Their "justifications" for doing so, in light of that simple fact, are meaningless. Play the game according to the rules or get lost.
 
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Ripbudd

Banned
This case of combat logging is not cheat because crime is NOT PUNISHED! FDEV are bunch of naives who things that guy who steal wallet on street deserve same punishment as guy who robs fort knocks.

I hope star citizen kills this joke of a space game. In star citizen if you switch to murder and crime, you're going to have REALLY BAD time. Here you're going to be encouraged. *spits on FDev* shame on your crime punishment system!

If you say, but this is just the game, then yeah why one side gets off easy and other side looses hours or days of progress? Shouldn't losses be equal?
In real life if you murder someone you really have to make sure it's worth it because you're going to jail for a very long time if you get caught. Here? You kill just for lols.
 
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I never understood this; People play in OPEN and get irritated when attacked by a ganker / griefer... sorry, I mean psychopath / pirate - or just guys looking vor PVP and forcing others to do so without asking.

Why play on OPEN then?
 
I've personally never CL'd myself, as I never trade and usually have enough cash to rebuy my ship (even my combat Anaconda). The only reason I would still consider it an option is because I wouldn't get my crewmate back. Seriously, that is the dumbest game mechanic I've seen in ages. My Annie has at least 8 marked escape pods visible from the exterior, and somehow I make it to one miraculously every time and my crewmate doesn't!? Laaaaaaaaaame. So if some *bleep* in a Corvette decides to pick a fight with me, and I find myself unable to escape or win fighting back, I'll do whatever it takes to protect my crew, whether FDev like it or not. I'm not going to just sit there and let my crewmate die on principle because some programmer somewhere decided to make them too inept to use escape pods like players.

TL;DR
As long as crewmates die when a ship is destroyed, combat logging will still be a common thing.
 
Call me old school, but I don't see this as cheating at all. It is unsportsmanlike perhaps, but I don't really agree with FDev on this. I played Team Fortress Classic back in the day. I encountered snipers who cheated with aimbots. That's clearly cheating. However, if I was having a exceptional (and rare) good gaming session and killing a player over and over, that player might quit the game before I could kill him again in a round. That isn't cheating. Quitting to avoid dying is called rage quitting not cheating.

Combat logging may be unsportsmanlike, irresponsible (with such a weakly built ship), and face palm inducing behavior (just high wake), but come on, it isn't cheating. Guy didn't break out a game genie to make himself invincible.

I agree with this. It's unsportsmanlike, cowardly, pathetic, but hardly "cheating".

No one has a mission to kill another player, there's no real advantage (perceived maybe), there's no malicious scripts or programs... it sucks, it should be discouraged, but calling it cheating is a bit of a hyperbole.

Besides, you make a conscious choice to fly in Open every login. Why not just go straight to Private/Solo and save the rest of us the headache? Why put yourself in a "rage quit" scenario when the game is designed to avoid such a thing?
 
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