ED Tracker 2.9 (Friday 13th)

Hi, can you run the UI and post a screenshot before any calibration?

Here it is:
ahLLy4D.png
 
Been running 2.9 for a while now. Most stable drift free ever. Just had 1.5 hours in game and no need to reset.

Pocketmoon, you are genius! :D

Thanks mate... :)
 
And now it's completely gone crazy. When I turn my head a little to the left, the tracker does a full 180.

Needed replugging, seems to work again.
 
And now it's completely gone crazy. When I turn my head a little to the left, the tracker does a full 180.

When it does that i have to unplug and replug it in game. Resets it from its manic episode and it could be the ED client though will have to quit out and check the calibration software next time it happens
 
pocketmoon,

I ain't got much 'ope of getting this request fulfilled, but I will ask anyways!

For whatever reason I can't run the EdTrackerUtil on my PC (64bit Windows 8.1), 32 or 64bit version (think it may be the AMD openGL drivers). It does however run on my little Asus T100 tablet, which is great....
Only problem is that it's got a 1368 x 768 res screen and your current version of EdTrackerUtil seems to be greater than 768 on the height - So I can't see the bottom of the graph - urrrgh

Don't suppose you can spread the info about the horizonal res rather then the vertical could you, or maybe introduce a split screen and allow resizing of the sections (e.g. graph vs head vs data), I don't necessarily need to see all of the head.

Hate to ask as you guys are doing a brilliant job without fuss bags like me.:D
 
Been running 2.9 for a while now. Most stable drift free ever. Just had 1.5 hours in game and no need to reset.

Pocketmoon, you are genius! :D

Thanks mate... :)

Got to echo this, I've been testing it and just done an hour without having to touch it. By far the most stable V2 sketch, up until now I was using a V1 version still, but I think I'll make the jump to V2 now :)

Pat on the back to that man, Pocketmoon ;)
 
Yup, the latest sketch is the best so far. I had no flip on the EDTracker UI for the whole lenght of Germany vs. Portugal.

This gets the official "World-Cup-Thumbs-Up for the latest EDTracker sketch (tm)".


:D
 
pocketmoon,

I ain't got much 'ope of getting this request fulfilled, but I will ask anyways!

For whatever reason I can't run the EdTrackerUtil on my PC (64bit Windows 8.1), 32 or 64bit version (think it may be the AMD openGL drivers). It does however run on my little Asus T100 tablet, which is great....
Only problem is that it's got a 1368 x 768 res screen and your current version of EdTrackerUtil seems to be greater than 768 on the height - So I can't see the bottom of the graph - urrrgh

Don't suppose you can spread the info about the horizonal res rather then the vertical could you, or maybe introduce a split screen and allow resizing of the sections (e.g. graph vs head vs data), I don't necessarily need to see all of the head.

Hate to ask as you guys are doing a brilliant job without fuss bags like me.:D

Ludders, have you ensured you have the latest Java installed?
 
Got the centering to work, and with it, it's better by far. Now I only need to reset when I shift in my chair.

What I find odd though is that I seem to be the only one who needs to "wake up" the tracker before it sends joystick axes movements, either by using the EDTrackerUtil, by activating the Serial Monitor, or by doing my own thing in an AutoIt script I wrote. I can't just boot up my computer and get into the game, as everyone else seems to be able to, and I wonder why that is.
 
Got the centering to work, and with it, it's better by far. Now I only need to reset when I shift in my chair.

What I find odd though is that I seem to be the only one who needs to "wake up" the tracker before it sends joystick axes movements, either by using the EDTrackerUtil, by activating the Serial Monitor, or by doing my own thing in an AutoIt script I wrote. I can't just boot up my computer and get into the game, as everyone else seems to be able to, and I wonder why that is.

Is your computer switching off what it thinks are unused usb sockets?

Might be worth checking in your power settings.
 
Got the centering to work, and with it, it's better by far. Now I only need to reset when I shift in my chair.

What I find odd though is that I seem to be the only one who needs to "wake up" the tracker before it sends joystick axes movements, either by using the EDTrackerUtil, by activating the Serial Monitor, or by doing my own thing in an AutoIt script I wrote. I can't just boot up my computer and get into the game, as everyone else seems to be able to, and I wonder why that is.

Might need to check your power management setting both in bios and in windows power management. Sounds to me like it's turning off devices to conserve power. If you have a computer with pre loaded stuff, or utilities you've loaded from the motherboard manufacturer you may find these could be controlling power management as well.

Also occurs to you me you may need to list your system specs including CPU and PSU. Might be your PSU is underpowered or failing etc.
 
ZZR600,

Yeah done all of that, even tried going back a few release (both 32 and 64bit). Also tried a few other releases of AMD radeon drivers. I only mention the openGL drivers cos I've noticed forum entries of blank screens for 'processing' the tool that I think EdtrackerUtil was built with.
I suppose actually being a programmer I should be able to modify the code that pockeman supplied myself and re-lay the screen out. Might give that I go.

Thanks for the suggestion. Any other ideas?, I suppose I could take the hdmi output from my tablet and display on a bigger monitor.

Sometimes you need to ask for help to get your own brain working.
 
Last edited:
What I find odd though is that I seem to be the only one who needs to "wake up" the tracker before it sends joystick axes movements, either by using the EDTrackerUtil, by activating the Serial Monitor,....

If you plug the tracker in and open the serial monitor do you get any output being written ? It should be blank unless you send a 'V' to it...
 
For whatever reason I can't run the EdTrackerUtil on my PC (64bit Windows 8.1), 32 or 64bit version (think it may be the AMD openGL drivers).

64bit version of processing seems to be pants. If you run the 32bit version what do you see in the little grey pop-up window ?
 
That sounds fine as far as the flip issue goes (it would stick at 180). The drift in your final pic is a on the high side and the yaw has drifted round 180 degrees over the course of 20/30 minutes.

In game (with the UI closed) the sping-back should keep the yaw drift under control but I would go through the calibration/drift comp process again with the sensor as flat as possible and aim for a final yaw drift of less than +/- 1.0

I've put a vid up of the calibration process. It's not yet annotated but if you watch in 720p in a large window you can follow the mouse to see what I do.

http://www.youtube.com/watch?v=4ozsWSO2X-o&list=UUSw0UVl3II08WffAI7ugdfQ&feature=share

Cheers

Rob

Thank you for the video, I totally missed in instructions that the calibration has to be done twice with different builds on arduino.
After going trough all the steps sensor is very accurate, with 0 drifting and 180 flip gone !
 
I don't get the "little grey pop-up window". I assume you mean the DOS box checking for the COM port that I see on my T100. The 32bit version shows the white box for about 2 seconds and then has an exception (attached).
The 64 bit version just shows a white screen and hangs. I tried sending a kick character from the serial port window but no luck.

#
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x594ea615, pid=4864, tid=8524
#
# JRE version: Java(TM) SE Runtime Environment (7.0_55-b13) (build 1.7.0_55-b13)
# Java VM: Java HotSpot(TM) Client VM (24.55-b03 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x4a615]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0abfec00): JavaThread "Animation Thread-SharedResourceRunner" daemon [_thread_in_native, id=8524, stack(0x0b7b0000,0x0b800000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

Registers:
EAX=0x00000000, EBX=0x097d94b0, ECX=0x00000000, EDX=0x0b7e1a04
ESP=0x0b7e13b4, EBP=0x0b7e1a54, ESI=0x097d9800, EDI=0x097d94b0
EIP=0x594ea615, EFLAGS=0x00010246

Top of Stack: (sp=0x0b7e13b4)
0x0b7e13b4: 0b7e1a04 00000000 00000000 097d7600
0x0b7e13c4: 097d7608 0b7e1c24 0b7e146c 77f0be28
0x0b7e13d4: 0b7e13bc 00650078 0b7e1424 00b43378
0x0b7e13e4: 00b43378 0b7e1424 77e5db7e cff02ff8
0x0b7e13f4: 77e291f0 0b7e162c 00000000 00b432d0
0x0b7e1404: 00b43378 00000000 333135f0 77c90e32
0x0b7e1414: 0b7e15f4 77e9aab5 b36be04c fffffffe
0x0b7e1424: 77e5db7e 77c90e5e 00000000 0b7e146c

Instructions: (pc=0x594ea615)
0x594ea5f5: fd ff ff 01 00 00 00 c7 85 fc fd ff ff 00 00 00
0x594ea605: 00 8b 8f 3c 0b 00 00 6a 00 8d 55 b0 52 89 45 d0
0x594ea615: 8b 01 8d 95 10 fe ff ff 52 ff 50 04 8b 85 14 fe
0x594ea625: ff ff 8b 8d 0c fd ff ff 25 00 ff ff ff 0d 00 00


Register to memory mapping:

EAX=0x00000000 is an unknown value
EBX=0x097d94b0 is an unknown value
ECX=0x00000000 is an unknown value
EDX=0x0b7e1a04 is pointing into the stack for thread: 0x0abfec00
ESP=0x0b7e13b4 is pointing into the stack for thread: 0x0abfec00
EBP=0x0b7e1a54 is pointing into the stack for thread: 0x0abfec00
ESI=0x097d9800 is an unknown value
EDI=0x097d94b0 is an unknown value


Stack: [0x0b7b0000,0x0b800000], sp=0x0b7e13b4, free space=196k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x4a615]
C [atioglxx.dll+0xc03ee3]
C [atioglxx.dll+0xc04846]
C [atioglxx.dll+0xbce969]
C [atioglxx.dll+0x100d37]
C [atioglxx.dll+0xaaa851]
C [atioglxx.dll+0xaaa338]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jogamp.nativewindow.windows.GDI.DescribePixelFormat1(JIILjava/nio/ByteBuffer;)I+0
j jogamp.nativewindow.windows.GDI.DescribePixelFormat(JIILjogamp/nativewindow/windows/PIXELFORMATDESCRIPTOR;)I+17
j jogamp.opengl.windows.wgl.WGLUtil.DescribePixelFormat(JIILjogamp/nativewindow/windows/PIXELFORMATDESCRIPTOR;)I+20
j jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.wglAllGDIPFIDs(J)[I+4
j jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfigurationGDI(Ljogamp/opengl/windows/wgl/WindowsWGLGraphicsConfiguration;Ljavax/media/nativewindow/CapabilitiesChooser;JZ[I)Z+361
j jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(Ljogamp/opengl/windows/wgl/WindowsWGLGraphicsConfiguration;Ljavax/media/nativewindow/CapabilitiesChooser;Ljavax/media/opengl/GLDrawableFactory;JZ[I)V+238
j jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(Ljavax/media/nativewindow/CapabilitiesChooser;Ljavax/media/opengl/GLDrawableFactory;Ljavax/media/nativewindow/NativeSurface;[I)V+129
j jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.updateGraphicsConfiguration(Ljavax/media/opengl/GLDrawableFactory;Ljavax/media/nativewindow/NativeSurface;[I)V+7
j jogamp.opengl.windows.wgl.WindowsWGLDrawable.setRealizedImpl()V+29
j jogamp.opengl.GLDrawableImpl.setRealized(Z)V+197
j jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(Ljava/lang/String;)Ljogamp/opengl/SharedResourceRunner$Resource;+108
j jogamp.opengl.SharedResourceRunner.run()V+267
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
=>0x0abfec00 JavaThread "Animation Thread-SharedResourceRunner" daemon [_thread_in_native, id=8524, stack(0x0b7b0000,0x0b800000)]
0x0272bc00 JavaThread "DestroyJavaVM" [_thread_blocked, id=3856, stack(0x00c40000,0x00c90000)]
0x04d1a000 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=5892, stack(0x0a720000,0x0a770000)]
0x04d65c00 JavaThread "Animation Thread" [_thread_blocked, id=4284, stack(0x0a690000,0x0a6e0000)]
0x04cdd000 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=5008, stack(0x0a600000,0x0a650000)]
0x04cea400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=6024, stack(0x0a570000,0x0a5c0000)]
0x04cb7000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3716, stack(0x05070000,0x050c0000)]
0x04ca6400 JavaThread "AWT-Shutdown" [_thread_blocked, id=5140, stack(0x04fe0000,0x05030000)]
0x04ca6000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=8748, stack(0x04f50000,0x04fa0000)]
0x02692c00 JavaThread "Service Thread" daemon [_thread_blocked, id=2012, stack(0x04b30000,0x04b80000)]
0x02685000 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=7604, stack(0x04aa0000,0x04af0000)]
0x02682c00 JavaThread "Attach Listener" daemon [_thread_blocked, id=3596, stack(0x04a10000,0x04a60000)]
0x0267d000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5592, stack(0x04980000,0x049d0000)]
0x02610800 JavaThread "Finalizer" daemon [_thread_blocked, id=5760, stack(0x048f0000,0x04940000)]
0x0260f000 JavaThread "Reference Handler" daemon [_thread_blocked, id=6556, stack(0x04860000,0x048b0000)]

Other Threads:
0x0260d000 VMThread [stack: 0x047d0000,0x04820000] [id=7820]
0x0269f000 WatcherThread [stack: 0x04bc0000,0x04c10000] [id=9088]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 4928K, used 3307K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 63% used [0x24b40000, 0x24dfacb8, 0x24f90000)
from space 512K, 99% used [0x25010000, 0x2508fff8, 0x25090000)
to space 512K, 0% used [0x24f90000, 0x24f90000, 0x25010000)
tenured generation total 10944K, used 2341K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 21% used [0x2a090000, 0x2a2d9668, 0x2a2d9800, 0x2ab40000)
compacting perm gen total 12288K, used 5611K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 45% used [0x34b40000, 0x350bac98, 0x350bae00, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)

Card table byte_map: [0x010e0000,0x01190000] byte_map_base: 0x00fba600

Polling page: 0x00c90000

Code Cache [0x02730000, 0x02810000, 0x04730000)
total_blobs=572 nmethods=140 adapters=369 free_code_cache=31873Kb largest_free_block=32638720

Compilation events (10 events):
Event: 0.931 Thread 0x02685000 136 java.util.concurrent.ConcurrentHashMap::hash (81 bytes)
Event: 0.931 Thread 0x02685000 nmethod 136 0x0280e8c8 code [0x0280e9f0, 0x0280ebc8]
Event: 0.932 Thread 0x02685000 137 java.lang.String::toCharArray (25 bytes)
Event: 0.932 Thread 0x02685000 nmethod 137 0x0280ed88 code [0x0280ee90, 0x0280effc]
Event: 0.934 Thread 0x02685000 138 java.util.concurrent.locks.ReentrantLock$Sync::nonfairTryAcquire (67 bytes)
Event: 0.934 Thread 0x02685000 nmethod 138 0x0280f0c8 code [0x0280f1d0, 0x0280f34c]
Event: 0.934 Thread 0x02685000 139 java.lang.Character::toLowerCase (6 bytes)
Event: 0.934 Thread 0x02685000 nmethod 139 0x0280f3c8 code [0x0280f4d0, 0x0280f578]
Event: 0.936 Thread 0x02685000 140 java.lang.String::equalsIgnoreCase (48 bytes)
Event: 0.936 Thread 0x02685000 nmethod 140 0x0280f608 code [0x0280f710, 0x0280f81c]

GC Heap History (6 events):
Event: 0.309 GC heap before
{Heap before GC invocations=0 (full 0):
def new generation total 4928K, used 4397K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 99% used [0x24b40000, 0x24f8b560, 0x24f90000)
from space 512K, 0% used [0x24f90000, 0x24f90000, 0x25010000)
to space 512K, 0% used [0x25010000, 0x25010000, 0x25090000)
tenured generation total 10944K, used 0K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 0% used [0x2a090000, 0x2a090000, 0x2a090200, 0x2ab40000)
compacting perm gen total 12288K, used 1655K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 13% used [0x34b40000, 0x34cdded0, 0x34cde000, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
Event: 0.313 GC heap after
Heap after GC invocations=1 (full 0):
def new generation total 4928K, used 512K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 0% used [0x24b40000, 0x24b40000, 0x24f90000)
from space 512K, 100% used [0x25010000, 0x25090000, 0x25090000)
to space 512K, 0% used [0x24f90000, 0x24f90000, 0x25010000)
tenured generation total 10944K, used 1005K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 9% used [0x2a090000, 0x2a18b6c8, 0x2a18b800, 0x2ab40000)
compacting perm gen total 12288K, used 1655K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 13% used [0x34b40000, 0x34cdded0, 0x34cde000, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
}
Event: 0.545 GC heap before
{Heap before GC invocations=1 (full 0):
def new generation total 4928K, used 4906K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 99% used [0x24b40000, 0x24f8a988, 0x24f90000)
from space 512K, 100% used [0x25010000, 0x25090000, 0x25090000)
to space 512K, 0% used [0x24f90000, 0x24f90000, 0x25010000)
tenured generation total 10944K, used 1005K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 9% used [0x2a090000, 0x2a18b6c8, 0x2a18b800, 0x2ab40000)
compacting perm gen total 12288K, used 2871K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 23% used [0x34b40000, 0x34e0de70, 0x34e0e000, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
Event: 0.548 GC heap after
Heap after GC invocations=2 (full 0):
def new generation total 4928K, used 512K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 0% used [0x24b40000, 0x24b40000, 0x24f90000)
from space 512K, 100% used [0x24f90000, 0x25010000, 0x25010000)
to space 512K, 0% used [0x25010000, 0x25010000, 0x25090000)
tenured generation total 10944K, used 1895K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 17% used [0x2a090000, 0x2a269e10, 0x2a26a000, 0x2ab40000)
compacting perm gen total 12288K, used 2871K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 23% used [0x34b40000, 0x34e0de70, 0x34e0e000, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
}
Event: 0.833 GC heap before
{Heap before GC invocations=2 (full 0):
def new generation total 4928K, used 4909K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 99% used [0x24b40000, 0x24f8b678, 0x24f90000)
from space 512K, 100% used [0x24f90000, 0x25010000, 0x25010000)
to space 512K, 0% used [0x25010000, 0x25010000, 0x25090000)
tenured generation total 10944K, used 1895K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 17% used [0x2a090000, 0x2a269e10, 0x2a26a000, 0x2ab40000)
compacting perm gen total 12288K, used 5025K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 40% used [0x34b40000, 0x35028638, 0x35028800, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
Event: 0.836 GC heap after
Heap after GC invocations=3 (full 0):
def new generation total 4928K, used 511K [0x24b40000, 0x25090000, 0x2a090000)
eden space 4416K, 0% used [0x24b40000, 0x24b40000, 0x24f90000)
from space 512K, 99% used [0x25010000, 0x2508fff8, 0x25090000)
to space 512K, 0% used [0x24f90000, 0x24f90000, 0x25010000)
tenured generation total 10944K, used 2341K [0x2a090000, 0x2ab40000, 0x34b40000)
the space 10944K, 21% used [0x2a090000, 0x2a2d9668, 0x2a2d9800, 0x2ab40000)
compacting perm gen total 12288K, used 5025K [0x34b40000, 0x35740000, 0x38b40000)
the space 12288K, 40% used [0x34b40000, 0x35028638, 0x35028800, 0x35740000)
ro space 10240K, 41% used [0x38b40000, 0x38f724a8, 0x38f72600, 0x39540000)
rw space 12288K, 52% used [0x39540000, 0x39b86da8, 0x39b86e00, 0x3a140000)
}
Had to cut the exception short to get below 15000 chars.
 
I don't get the "little grey pop-up window". I assume you mean the DOS box checking for the COM port that I see on my T100. The 32bit version shows the white box for about 2 seconds and then has an exception (attached).

Seems to be ATI opengl drivers :/ Your catalyst drivers up to date (or whatever they're called these day!) ?
 
If you plug the tracker in and open the serial monitor do you get any output being written ? It should be blank unless you send a 'V' to it...

That's exactly how it is. V to start, S to stop, R to reset. And it keeps sending input to the joystick axes, even if I send S and close the serial monitor. When I open and close the EDTrackerUtil however, a second after the GUI is closed the hardware stops sending stick data.

Actually, I just noticed it doesn't stop generating joystick input completely, but there is a very long delay of ~16 seconds between updates to the joystick axes.
 
Might need to check your power management setting both in bios and in windows power management. Sounds to me like it's turning off devices to conserve power. If you have a computer with pre loaded stuff, or utilities you've loaded from the motherboard manufacturer you may find these could be controlling power management as well.

Also occurs to you me you may need to list your system specs including CPU and PSU. Might be your PSU is underpowered or failing etc.

My system is custom built. CPU is a K2600 @ 4.5GHz, GPU is a GTX780 @ 1.2GHz, RAM is some 32GByte G.Skill variant, mainboard is an ASRock Z77 Extreme4, PSU is an Enermax 660W model, and I'd rather admit myself to the loony bin than to install outdated drivers and bloatware found on the mainboard manufacturer sites.

System is running stable at varying loads, whether playing games or encoding videos, indicating there's nothing wrong with it.

Power options in Windows are set to high performance, and the only active power management in the BIOS is about the CPU only.
 
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