An investigation into Frontier's actions on Combat Logging

I think FDEV should just concede that the game has a problem and that they should focus on it sooner rather than later. I really appreciate what they have started doing recently regarding existing content, with the revision from 2.2, followed by the next update they announced, and it has somewhat restored my faith in them, but after that, I would really like to see this matter handled.

This episode of reveals followed by furious community debates is nothing but a symptom in a long series of symptoms. It will continue to go on for a while, after which it will not go on at all, because no matter what cool content you come up with next, even the most assiduous fans will eventually get bored of this sorry state of affairs.
 
No more BGS griefing what Mobius did to some other group.

if you are on about when SDCs home system was wiped out after they went into mobius under false pretences and griefed players who could not fight back (against the rules and you could bet SDC would have happily reported players with recorded evidence if they did fight back)

well, i can honestly say this - at least in part - a lie.

I did all of my dog smacking in open, infact it was the most i played in open for some time around that period, and there were plenty of others in open doing exactly the same.
 
If it were that easy, i'd wave my hands and make it so. ;)

It is that easy: sack the lot of them and start again. The primary reason a huge number of your player base shun these forums in favour of reddit is because of the toxic echo chamber your volunteer mods have cultivated here. You actually have the dregs of the Elite community posting and circle jerking each other throughout these forums.
 
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Viajero

Volunteer Moderator
*Mod hat off

A moral victory there but a shallow one. I concur, however FDev are the endgame winners. - they already have your money and my money - they dont care whether or not you and I play anymore, they are only focussed on new sales and player turnover to keep their shareholders and end of year surplus looking good.

That is a bit of a hasty judgment there methinks. The current commercial model of the game, as far as I see it, is based on paid regular content updates (seasons or similar), and as such I am pretty sure FDEV would want to have as many repeat buyers for future content as possible as well (remember that lifetime expansion passes are but a tiny minority of the total population). That inevitably forces them to have to pay attention to the current state of affairs and the current community feedback to make the best product they can now, so they can secure your interest in the long term.

I personally think it is a very straight forward and self motivating value proposition actually, they need to release quality content now in order to ensure repeat buyers later. Cant get better than that as a business proposition from a customer perspective. Weather you like that quality or not is a different story and it is a personal affair.
 
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But that's exactly how Elite works and it works fine. You buy a bigger ship, you have a handful of rebuys. If you do get killed at some point along the line, nothing is lost and you maybe learned something along the way to mitigate the situation next time it possibly happens. It's very very rare that the odd death outweighs your play style and credit-making ability.

Emphasis mine. This is patently untrue. If you die, you lose the rebuy cost. Missions fail. Exploration data is lost. Bounty vouchers lost. Combat bonds lost. Cargo lost. All these together can represent anything from the previous half hour of trading to literally months of exploration.
 
But that's exactly how Elite works and it works fine. You buy a bigger ship, you have a handful of rebuys. If you do get killed at some point along the line, nothing is lost and you maybe learned something along the way to mitigate the situation next time it possibly happens. It's very very rare that the odd death outweighs your play style and credit-making ability.

That's exactly how the game does not work!

You're coming from the point of view that your ship is a disposable resource - for a lot of players, their ship is no such thing. For a lot of players - they have invested their valuable time in order to get their big ship. They are also trying to play the game in the naive fashion that FDEV envisaged everyone would be playing it.

Then along comes CMDR RabidPVP who - for absolutely no other reason than to see another ship explosion and mining salt, proceeds to blow up that player's ship.

CMDR RabidPVP gets a reward : 1) Salt , 2) A good laugh , 3) An explosion

The other guy gets the ship that they actually value, destroyed, with the bonus that they will have a sizeable rebuy (what's that favourite SDC saying again? "Rebuy be upon you" - reflections of terrorism there, and a phrase specifically designed to mine more salt), and depending on what they were doing, have lost potentially hours/days/weeks/months of work.

That, in my mind, is really crappy game design right there.

Once again...

0E77WLT.png
 
if you are on about when SDCs home system was wiped out after they went into mobius under false pretences and griefed players who could not fight back (against the rules and you could bet SDC would have happily reported players with recorded evidence if they did fight back)

well, i can honestly say this - at least in part - a lie.

I did all of my dog smacking in open, infact it was the most i played in open for some time around that period, and there were plenty of others in open doing exactly the same.

If only we cared lol. It took us quite a while to notice, and when we did, we had a good laugh about it :)
 
Errr

That's what Elite is about. if you are not ready to lose, you better don't play this game. AT ALL.

You totally miss my point. Its not about losing = being killed, its all the hours of grind worth of stuff or credits you stand to lose at each combat loss. Thats why some players take it so hard and why they try and avoid being killed by logging. Its about losing the net gains they work so hard for. I predict your answer.. go play in solo. Sure but then it becomes a solitary game.
 
Let's try a thought experiment...

Assuming that all the technical problems are magically solved overnight and combat logging was eradicated in the next patch. What would happen?

I would posit the following, a sudden influx of players getting killed in open from non-consensual PvP eventually leading to more of them leaving open play and further marginalizing the number of victims available in that mode.

The next step would be demanding that Solo mode be banned... :D
 
I honestly think some people should write their posts offline, go away, come back later and read again when they've had a chance to chill. So much angst among so few but SO LOUD. You'd think it was the end of the world and that players were bailing in droves. A little perspective would go a long way in my opinion, not to mention some empathetic and respectful discourse...
 
they dont care whether or not you and I play anymore, they are only focussed on new sales and player turnover to keep their shareholders and end of year surplus looking good.

must not get sucked in to this pit of negativity
must not get sucked in to this pit of negativity
must not get sucked in to this pit of negativity


Ah hell ...

Sorry but that sort of statement is absolute twaddle. Come to Lavecon next year and actually meet these people in the flesh. Then I dare you to come back in here and say that again. I double dare you!
 
Emphasis mine. This is patently untrue. If you die, you lose the rebuy cost. Missions fail. Exploration data is lost. Bounty vouchers lost. Combat bonds lost. Cargo lost. All these together can represent anything from the previous half hour of trading to literally months of exploration.

Yes indeed, but usually this is the 30mins of playing rather than the months of data.. and as i said before, if you're holding bounty vouchers, combat bonds, cargo, then you're playing it smart and keeping your eyes open and moving through systems carefully and confidently.. not oblivious to the possible interactions with both NPCs or other CMDRs. 99% of the time you're gonna be fine, fact.
 
It is that easy: sack the lot of them and start again. The primary reason a huge number of your player base shun these forums in favour of reddit is because of the toxic echo chamber your volunteer mods have cultivated here. You actually have the dregs of the Elite community posting and circle jerking each other throughout these forums.

not at all... some of us just want to hold FD to the game designs sold in KSer... Some players do not think it is a problem to quietly forget the KSer existed with a clear list of what would be in the game, and DB stating how the multiplayer would work..... Others intend to try to hold FD to those promises.
 
It is that easy: sack the lot of them and start again. The primary reason a huge number of your player base shun these forums in favour of reddit is because of the toxic echo chamber your volunteer mods have cultivated here. You actually have the dregs of the Elite community posting and circle jerking each other throughout these forums.

Bullcrap. The absolute dregs of the Elite community are the ones currently playing the forum meta-game - SDC. You guys don't even care about the game - this much is clear from watching your member's twitch streams - so don't try and come off like you lot are somehow trying to make the game better - I will laugh in your face.
 
Errr

That's what Elite is about. if you are not ready to lose, you better don't play this game. AT ALL.

In PvE, 99.9% of the deaths are cause because you made a mistake. Hit boost and crashed into the station wall. Descended to fast on Achenar 3. Bit off more than you can chew in a CZ or RES. Accepted a pirate lord hunt mission that was way above your head. In PvE the game aims to be balanced and provide different challenges that the player can choose.

In PvP, some random guy and his 3 friends in fully engineered PvP FDLs interdict you, then you die. Where the choose-your-risk phase in PvE happens all the time, at any moment, with your actions, in Open Play the choice of risk happens in the main menu, and that's it. Beyond that, it's like the game would roll dice and if you get a natural 1, you die.
Which would be absolutely fine if there were also a choice of Open PvE as an alternative.
 
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not at all... some of us just want to hold FD to the game designs sold in KSer... Some players do not think it is a problem to quietly forget the KSer existed with a clear list of what would be in the game, and DB stating how the multiplayer would work..... Others intend to try to hold FD to those promises.

And others realise that an online game that is evolving with the community demands and expectations realise that what was sold in Kickstarter was a concept and as such it's a moving goal. Just quietly... time to let the past be in the past....
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
It is that easy: sack the lot of them and start again. The primary reason a huge number of your player base shun these forums in favour of reddit is because of the toxic echo chamber your volunteer mods have cultivated here. You actually have the dregs of the Elite community posting and circle jerking each other throughout these forums.



To be fair, I do consider myself to be the original dreg of the Elite Community...

I was going to get a tshirt made up and everything...
 
Let's try a thought experiment...

Assuming that all the technical problems are magically solved overnight and combat logging was eradicated in the next patch. What would happen?

I would posit the following, a sudden influx of players getting killed in open from non-consensual PvP eventually leading to more of them leaving open play and further marginalizing the number of victims available in that mode.

ideally if the devs had such a magic wand, they would also wave in

state wide bounties
refused docking for enemies of the state
an end to the suicidewinder
waves of bounty hunters "you should not have messed with CMDR X" etc (aka like in 1st encounters)
potential to be kicked from the pilots federation (i believe lore wise they do not like their members killing their own without good reason)
and insurance company should also not take kindly to a handful of cmdrs costing them billions.

serial killers and terrorists, if we accept exist in real life and therefore its fine for them to be in game, should exist on the fringes of space shunned by society..... if they wanna role play that role, then they should get it with all its glory.

as a carrot, there should be a much smaller shadow organisation that perhaps they could joing.... and as luck would have it, one exists - the dark wheel

bring in all the above and i think some would accept the odd pointless destruction
 
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