Griefing & Piracy Solution Mega Thread

After reading this thread, do you think that:


  • Total voters
    55
No, you can attack them as normal and break their hatch up with Hatch Breaker Limpets.

It's just if you kill them instead - then that is punishable.

Seem to be getting a lot of hate despite my edited disclaimer about the Homicide fines at the top the OP.

You'll also remember, in that case, that I stated my opinion about Open PvE was probably not the best solution; therefore, the rest of the thread continues.

I actually play in Open 75% of the time - the other times I'm in Solo because of mission switching at stations.


You just don't get it.... IF THEY DON'T COMPLY DEATH is the answer... And you come here , telling me that Oh you should use hatch breakers... Hatch breakers are not for piracy they are for snatch attacks, it's different stuff.

Any trader would see piracy as a joke or a beggar with you ridiculous idea....

Let me tell you one thing, if you want to understand piracy you first need to pirate, and from what i see you have 0 experience on the stuff you are trying to solve...

Just like a priest trying to run a brothel... Getr some grip.
 
Somewhere in the OP, that was the main reason behind the idea of not handing out bounties to players that kill Pirates or Homicide pilots - it would be too easy to achieve free bounty money from your buddies rather than randoms.

If no bounties are given for player vs player killing (no matter the circumstances), it cannot be abused.

Simple - if you're a pirate then you can't claim bounties. There's no need to isolate the players, make it part of the game.
 
What's to stop the following tactic:

Player A interdictions player B and performs scan/hack. Both ships are now locked in place. In this moment, player C who is in league with A drops in and kills B with impunity. It sounds like the ultimate gank squad tool.

Firstly, that won't happen - if you read the rest of my post clearly, I stated that ANY attack will instantly dismiss the Cargo Scanner hacking - thus freeing both parties and allowing freedom as per normal.

Secondly, if you have the Homicide equation working in tandem - guess what - they will only end up with a massive credit deficit if the above was not already thought of.
 
Firstly, that won't happen - if you read the rest of my post clearly, I stated that ANY attack will instantly dismiss the Cargo Scanner hacking - thus freeing both parties and allowing freedom as per normal.

Secondly, if you have the Homicide equation working in tandem - guess what - they will only end up with a massive credit deficit if the above was not already thought of.

YOU DONT KNOW HOW PVP WORKS, YOU DONT HAVE ANY INSIGHT IN THE MATTER, MEPHANE IS RIGHT!

Any target stationary by the hack stuff will might have the other 3 wings to drop by be it 3 FDLS , or even worse, 3 anacondas/corvettes. there will be no time to "move" away from that kind of DPS, learn PVP and piracy before thinking about it, YOU DONT KNOW NOTHING ABOUT PVP OR PIRACY.

Add: gank squad of these ships attacking a stationary target... easy kill.

http://beta.coriolis.edcd.io/outfit...s1s2020--------4k----------.Iw18ZlA=.Aw18ZlA=.

take a look at the DPS point blank shoots...this is not even modified with double frags that increases to about 50%
 
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You just don't get it.... IF THEY DON'T COMPLY DEATH is the answer... And you come here , telling me that Oh you should use hatch breakers... Hatch breakers are not for piracy they are for snatch attacks, it's different stuff.

Any trader would see piracy as a joke or a beggar with you ridiculous idea....

Let me tell you one thing, if you want to understand piracy you first need to pirate, and from what i see you have 0 experience on the stuff you are trying to solve...

Just like a priest trying to run a brothel... Getr some grip.

So your basically just a lazy griefer "playing pirate dress up" to disguise the fact you aren't a griefer, but a pirate.

"Gief my goods or die!"

*Gets goods*

*Kills pilot anyway*

Hatch Breaker Limpets are used for piracy - why the hell else would they exist? Snatch attacks?

You can't use Hatch Breaker limpets to snatch attack - you use another Limpet module for that.
 
well, you've been moved to the suggestions sub-forum.
I think you can remove 'mega thread' from the title now. this is where threads go to die... :rolleyes:
 
YOU DONT KNOW HOW PVP WORKS, YOU DONT HAVE ANY INSIGHT IN THE MATTER, MEPHANE IS RIGHT!

Any target stationary by the hack stuff will might have the other 3 wings to drop by be it 3 FDLS , or even worse, 3 anacondas/corvettes. there will be no time to "move" away from that kind of DPS, learn PVP and piracy before thinking about it, YOU DONT KNOW NOTHING ABOUT PVP OR PIRACY.

If the Homicide penalty works in tandem (tandem meaning "together") with this - then all those pirates and gankers are going to end up with a massive debt.

Seems to me like I'm endangering your play style with my ideas - these are just ideas/solutions to a problem many people are having gripes with, and to come up with more interesting gameplay.

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well, you've been moved to the suggestions sub-forum.
I think you can remove 'mega thread' from the title now. this is where threads go to die... :rolleyes:

Meh, at least I tried.
 
So your basically just a lazy griefer "playing pirate dress up" to disguise the fact you aren't a griefer, but a pirate.

"Gief my goods or die!"

*Gets goods*

*Kills pilot anyway*

Hatch Breaker Limpets are used for piracy - why the hell else would they exist? Snatch attacks?

You can't use Hatch Breaker limpets to snatch attack - you use another Limpet module for that.

Again you know nothing about piracy,And I'm not that, you just trying to make piracy into beggarcy...

Want to see my pirating? here:
https://www.youtube.com/watch?v=pcJvewemlQw

Hatch breakers can pass by shields but still need to pass trough PDs , and also if the player is moving it will spill one cargo at a time, direferent from the compliant methot, that spills 4 cargo at a time and makes piracy much easier...

so again you know< nothing > about piracy... if you want to lear about it try it, i'll see how things works...bet you didnt even know about this piece of info above... because you know...
 
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I honestly don't think there is a 100% problem with it.

I provided an answer which is regarded as "for". The top one.

I provided a middle answer which is regarded as "neither" - not for or against.

I provided a final answer which is regarded as "against".

How is that a biased poll?

Okay, the wording may not suit you - but it is far from 100% biased - I think people looking at it can make a decision after a few seconds of thought, or just not vote at all.

The bias is there in the wording. Let me translate your poll into more generic words:

[]This proposal is absolutely flawless.
[]I have no opinion but want to vote anyway. ¯\_(ツ)_/¯
[]The proposal is too harsh but not fundamentally flawed. Also, my opinion on a related issue is that the status quo is fine.
 
Loaded poll = waste of time by OP. If you want proposals to be taken seriously, don't try to rig the result. A simple, 'Yes', 'No' or 'Don't care' is all that is ever needed for such polls.
 
Again you know nothing about piracy,And I'm not that, you just trying to make piracy into beggarcy...

Want to see my pirating? here:
https://www.youtube.com/watch?v=pcJvewemlQw

Hatch breakers can pass by shields but still need to pass trough PDs , and also if the player is moving it will spill one cargo at a time, direferent from the compliant methot, that spills 4 cargo at a time and makes piracy much easier...

so again you know jack shi.. about piracy... if you want to lear about it try it, i'll see how things works...bet you didnt even know about this piece of info above... because you know...

Thanks for the Youtube clip, however I think it shows your real mentality; that you are indeed a special snow flake.

The Cutter was just too unusual for me to believe it. A Master combat ranked Cutter that would had have to grind many hours to get it, just lets you take out its... honestly, highly unusual puny shields... with one engineered mine launcher...

I assume that is your second account - nothing better than feeling "amazing" at how special you are with a Cutter at Master rank.

You confirmed to me that the highest skilled pilot you would take on is "Expert". Before that, you had no gripes just killing the players and forsaking the cargo - just because you could.

You are part of the problem in this game, and why people do not like playing in Open.

I can see why you strongly oppose my proposed Crime and Punishment system - it would truly ruin your day at being such an amazing pirate.

Of which, I no longer have doubts.

You do not fool me.

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Loaded poll = waste of time by OP. If you want proposals to be taken seriously, don't try to rig the result. A simple, 'Yes', 'No' or 'Don't care' is all that is ever needed for such polls.

I disagree.
 
Thanks for the Youtube clip, however I think it shows your real mentality; that you are indeed a special snow flake.

The Cutter was just too unusual for me to believe it. A Master combat ranked Cutter that would had have to grind many hours to get it, just lets you take out its... honestly, highly unusual puny shields... with one engineered mine launcher...

I assume that is your second account - nothing better than feeling "amazing" at how special you are with a Cutter at Master rank.

You confirmed to me that the highest skilled pilot you would take on is "Expert". Before that, you had no gripes just killing the players and forsaking the cargo - just because you could.

You are part of the problem in this game, and why people do not like playing in Open.

I can see why you strongly oppose my proposed Crime and Punishment system - it would truly ruin your day at being such an amazing pirate.

Of which, I no longer have doubts.

You do not fool me.

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I disagree.

First that's my Only account,
Second you know nothing about the game AGAIN, it wasn't the mine who let him in that state, was power management.
I don't care about ranks unless cargo, I take on Elites if i must never stooped me before.
You didn't watched the whole vid, i didn't even killed the cutter.And one of the t-6 was a logger and the other was well.. trying to run...

OMG he says I'm part of the problem by not being a beggar, but being a real pirate!

Id like a real Crime and punishment your idea is not it, your idea is a storm of bad stuff stuffed by someone how don't know anything about the game...

Anyway back to your private utopia. where you can make your fairy tales!

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Loaded poll = waste of time by OP. If you want proposals to be taken seriously, don't try to rig the result. A simple, 'Yes', 'No' or 'Don't care' is all that is ever needed for such polls.

Beware he might call you the problem with the game , watch out!
 
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First that's my Only account,
Second you know nothing about the game AGAIN, it wasn't the mine who let him in that state, was power management.
I don't care about ranks unless cargo, I take on Elites if i must never stooped me before.
You didn't watched the whole vid, i didn't even killed the cutter.And one of the t-6 was a logger and the other was well.. trying to run...

OMG he says I'm part of the problem by not being a beggar, but being a real pirate!

Id like a real Crime and punishment your idea is not it, your idea is a ****** storm of bad stuff stuffed by someone how don't know anything about the game...

Anyway back to your private utopia. where you can make your fairy tales!

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Beware he might call you the problem with the game , watch out!

So, what is your idea of "real Crime and Punishment"?

If you have something better, please do share.
 

Read it - and without doubt I can understand why you do like it. It is broken and pushes no punishment on murderers, griefers, pirates, or whatever else you might want to call yourself. I posted my reply in that thread, and I'll post my reply here:

Right off the bat, there is a massive loop hole with your reputation system with players gifting players reputation.

There is nothing stopping, if implemented, murderers with multiple accounts to log in, gift reputation to their main accounts to each other, and then achieve a higher reputation to enter these instances in High or Medium security space to kill players. Because of this Loop Hole in Step One, step Two and Three fall apart.

There is no suitable Punishment system in place besides killing anything cheaper than an Adder (which would only leave 2 other ships, the Sidewinder and Eagle) because of the 100,000 credit cap. And even then, a 100,000 credit fine may be everything to newbies murdering newbies, but it is nothing to veteran griefers or pirates or war zone clans.

Aside from this, the only protection any victim could hope for is a high reputation in high security space - but this is also flawed if the person is new to the game and knows no one to receive reputation from in the first place.

As your reputation idea stands, everyone starts off as "Default" - this sounds great, but it provides no instant benefit for PvE players or protection. Simple fix; we let everyone start off much higher - but then that doesn't solve the initial problem - the same problem would occur if people all started off as Upstanding or Honourable, as a patch would not discriminate who is a murderer - so every murderer would also begin this way and would be given a free pass at killing or increasing their reputation even higher with spare accounts - so it would only end up hurting people more than fixing it if they started higher than default.

Also, new players would be, potentially, unaware of this system to begin with.

To a player scared of PvP as it is, but which this tries to rectify, a mere 30% bonus would not be enticing enough to risk a T9 insurance cost - they would merrily stick to Private or Solo.

Power Play - picking a faction will, essentially, render the whole reputation pointless for those wishing to pick an allegiance to take part in the PvE aspect of the background sim. This would turn people away from Power Play, when PP itself is already bent out of shape.

Wanted status - because there is no suitable Punishment system, then accidentally shooting someone or killing someone instantly treats the PvE pilot as Open Season.

War Zones - don't have a problem with this, as it is also similar in my thread. Want war? Expect to encounter players and kill or die - very simple, war isn't pretty.

I'm repping you +1 for effort and a constructive idea - but it is heavily flawed when players (accounts) have free reign on which player (account) to rep when many Elite players purchase a second account - or many more.
 
Read it - and without doubt I can understand why you do like it. It is broken and pushes no punishment on murderers, griefers, pirates, or whatever else you might want to call yourself. I posted my reply in that thread, and I'll post my reply here:

Right off the bat, there is a massive loop hole with your reputation system with players gifting players reputation.

There is nothing stopping, if implemented, murderers with multiple accounts to log in, gift reputation to their main accounts to each other, and then achieve a higher reputation to enter these instances in High or Medium security space to kill players. Because of this Loop Hole in Step One, step Two and Three fall apart.

There is no suitable Punishment system in place besides killing anything cheaper than an Adder (which would only leave 2 other ships, the Sidewinder and Eagle) because of the 100,000 credit cap. And even then, a 100,000 credit fine may be everything to newbies murdering newbies, but it is nothing to veteran griefers or pirates or war zone clans.

Aside from this, the only protection any victim could hope for is a high reputation in high security space - but this is also flawed if the person is new to the game and knows no one to receive reputation from in the first place.

As your reputation idea stands, everyone starts off as "Default" - this sounds great, but it provides no instant benefit for PvE players or protection. Simple fix; we let everyone start off much higher - but then that doesn't solve the initial problem - the same problem would occur if people all started off as Upstanding or Honourable, as a patch would not discriminate who is a murderer - so every murderer would also begin this way and would be given a free pass at killing or increasing their reputation even higher with spare accounts - so it would only end up hurting people more than fixing it if they started higher than default.

Also, new players would be, potentially, unaware of this system to begin with.

To a player scared of PvP as it is, but which this tries to rectify, a mere 30% bonus would not be enticing enough to risk a T9 insurance cost - they would merrily stick to Private or Solo.

Power Play - picking a faction will, essentially, render the whole reputation pointless for those wishing to pick an allegiance to take part in the PvE aspect of the background sim. This would turn people away from Power Play, when PP itself is already bent out of shape.

Wanted status - because there is no suitable Punishment system, then accidentally shooting someone or killing someone instantly treats the PvE pilot as Open Season.

War Zones - don't have a problem with this, as it is also similar in my thread. Want war? Expect to encounter players and kill or die - very simple, war isn't pretty.

I'm repping you +1 for effort and a constructive idea - but it is heavily flawed when players (accounts) have free reign on which player (account) to rep when many Elite players purchase a second account - or many more.

You're looking for problems in a better idea then yours, but this wont help your bad idea be better... you're a selfish people and need to seek help.
 
While I truly want a solution to the problem of murdering commanders, I'm not sure the OP's suggestion is the right solution. This is a tough problem and FD hasn't shown much interest in punishing offenders.

There's a possible solution in the suggestions forum: Lock murderers out of Open instances where they are not wanted. Combat zones and similar areas would not be excluded, but areas around newbie spawn areas, CGs, etc., would be off-limits. Perhaps there can be an option for non-murderers to join any instance, even ones with murderers.

To prevent mail-slot ramming, ramming should not kill a ship, that is, it should work just like it does today, but both ship's hulls would not go below 1%.

To enable legitimate piracy, we should have a cargo gun, which dumps some of the target ship's cargo and blasts the target ship into supercruise, so the commander isn't killed and the pirate gets his/her booty.

I'm sure I missed some details, but the idea is not to punish murderers excessively, but to banish them instead, so they won't annoy the rest of us.
 
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