Engineers Please help me engineer a python.

Yeah plain old 6A here too with a decent roll on thermal level 5 with cheung. Haven't got the chops to do that power play thing at all.
 
I know the Grade 5 charge enhanced power distributor is really popular here, but if you really need to lay down lots of firepower in a long burst then you might be better served by the Weapon Focused Power Distributor grade 3. You will get +20% to recharge (vs 35% on the charge enhanced power distributor), but your WEP capacitor will be about 40% larger. All the enhanced power distributor fans here will be taking a -10% (on average) penalty to their WEP capacitor.

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There is also the advantage that the materials for a Grade 3 weapon focused PD are a lot easier to obtain.
 
Yeah plain old 6A here too with a decent roll on thermal level 5 with cheung. Haven't got the chops to do that power play thing at all.

If you ever go on a long vacation, then I suggest doing powerplay. You only need to be rank 3 during your 4th week to get the special weapon / prismatic shields. So basically you only need to earn merits for one week.
 
Ok great info Cheekay, thanks. It looks like keeping my prismatic shields would give me a extremely powerful shield, but long recharge times. a bounty hunter rather than a combat zone. I wouldn't mind trying out bought builds, but the problem is if i give up the prismatic shield, I lose it for good, and there is no way I'm going back to that disaster that was powerplay. There is talk of modular storage in 2.2 so i think I stick with me prismatic until then at least.
 
Ok great info Cheekay, thanks. It looks like keeping my prismatic shields would give me a extremely powerful shield, but long recharge times. a bounty hunter rather than a combat zone. I wouldn't mind trying out bought builds, but the problem is if i give up the prismatic shield, I lose it for good, and there is no way I'm going back to that disaster that was powerplay. There is talk of modular storage in 2.2 so i think I stick with me prismatic until then at least.

I reckon we're all in a similar situation with either PP equipment like Prismatics or high performance engineered weapons, drives etc, for example I've just modded 5 pulse lasers to L4 efficient on my FDL but with the class 4 I've no way of storing it other than buying another FDL, so we really need to hold on to hard to obtain equipment until storage arrives.

You might try enhanced low power shields (good for power limited ships like the Vulture) and multi roll the lower level mods as you can get a secondary that improves regen rates (and reduces mass too), I reckon with Prismatics using only resist aug wouldbe the way to go as the shield itself has plenty of raw MJ strength.

http://inara.cz/galaxy-blueprint/20
 
All the enhanced power distributor fans here will be taking a -10% (on average) penalty to their WEP capacitor.

I know you said on average, but of course we all try to optimize and thus won't stop with an average roll. And eventually, something like this comes out:


:D
 
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If you're still interested, I like this build:

1x c3 plasma under the nose, G1 efficient
2x c3 gimballed pulse, focused G3
2x c2 gimballed multi, G3, incindiary and corrorsive
5c biweave, reinforced g4
3x 0a resistance boosters, g2
1x 0a heavy duty booster, g2
heavy duty mod on stock armor
6a PP overcharged (don't remember grade)
6a thrusters, Dirty 5 (clean 3 worked well too. I would go for dirty 3 though since you can't do 5)
7a PD, charge enhanced (again, don't remember the grade)
5a fuel scoop

I don't care for SCBs. Some love them. I have 224 tons cargo capacity. It makes an excellent mission runner build that can take on any npc that the game has thrown at me so far. It has been tested for the last 2 weeks grinding empire rank, while carrying around engineer commodities. The highest threat has been a deadly anaconda, which was dispatched with 1 ring of shields left. Explosive and kinetic effective shielding is about 1400, about 830 thermal. Thermal could use a little boost, but has been adequate. Just dodge the plasma rounds. 713 raw MJ.

I'm having lots of fun with it, and that's what matters. Fly dangerous, commanders.
 
Hello, just found this thread.

Is the overcharged PP really worth it for the python? At the moment (fairly heavily engineered), I have deployed need of 28.33 MW with a simple, grade 1 overcharged 7A PP which has a max of 33.25 MW. Am yet to grade 5 overcharge my 2 medium pulse lasers.

When fighting, I am getting heat alerts, which will probably get worse after I have engineered them! Should I go for low emissions rather than overcharged (even though unfortunately this tops at grade 3)?
 
Hello, just found this thread.

Is the overcharged PP really worth it for the python? At the moment (fairly heavily engineered), I have deployed need of 28.33 MW with a simple, grade 1 overcharged 7A PP which has a max of 33.25 MW. Am yet to grade 5 overcharge my 2 medium pulse lasers.

When fighting, I am getting heat alerts, which will probably get worse after I have engineered them! Should I go for low emissions rather than overcharged (even though unfortunately this tops at grade 3)?

Post your build but I'd guess you have a mix of SCB's, beams, rail guns and PA's and if you got a poor roll on the OC plant (max power increase 11% and max loss of heat efficiency 10%) it'd be easy enough to have heat issues.

You can if you roll enough L1 OC powerplant mods you can get 10% additional power with little or no loss in heat efficiency or with multi roll low emissions mod get very little power loss and improved heat efficiency.

Also rapid fire mods on pulse weapons can generate a lot of heat I tried 5 on my Python and was getting 80+% fairly quickly
 
Post your build but I'd guess you have a mix of SCB's, beams, rail guns and PA's and if you got a poor roll on the OC plant (max power increase 11% and max loss of heat efficiency 10%) it'd be easy enough to have heat issues.

You can if you roll enough L1 OC powerplant mods you can get 10% additional power with little or no loss in heat efficiency or with multi roll low emissions mod get very little power loss and improved heat efficiency.

Also rapid fire mods on pulse weapons can generate a lot of heat I tried 5 on my Python and was getting 80+% fairly quickly

I have 3 large MCs and 2 medium pulse lasers. The MCs are overcharged grade 5 - the lasers will be... :)

How about a grade 5 low emissions PP? Has anyone done that for their ship?
 
I have 3 large MCs and 2 medium pulse lasers. The MCs are overcharged grade 5 - the lasers will be... :)

How about a grade 5 low emissions PP? Has anyone done that for their ship?

They only go up to L3 currently http://inara.cz/galaxy-blueprint/14 and that have a fairly hefty drop in power output, hard to know where the heat issues are coming from as the large MC don't appear to have additional heat just higher PD draw and stock pulse are fine too.

I'd have a look at your L1 OC power plant mod with a view to changing it to a multi roll L1 low emissions with just a small drop in power and good heat efficiency, if you're running several SCB's power up only one until it's empty then switch to a new one.

PS interesting name choice and coincidently I used to work for a company with the same name, small world!
 
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I've got an A-rated Python with just about everything modded you can (and I love flying it more than anything else).
https://coriolis.io/outfit/python/0...f05--5a5a5a5a2f.Iw18eQ==.Aw18eQ==?bn=PythonAD

CORE:
G5 Overcharged 7A Power Plant ~ 38.28MW With my current setup, it's probably not really needed, until I try different weapon combos (like all overcharged Pulses)
G5 Range 5A FSD ~ with current load out about 27LY
G5 Dirty 5A Thrusters ~ 345 m/s 405 m/s (boost) - Fast and nimble for its size. Tracking down fighters in CZs are no problem at all. It almost feels like you're flying a cobra (to me anyway)
G4 7A Charge-enhanced Distributor

GUNS:
2X G5 Rapid Fire 3E/G Pulse Lasers with Thermal Shock - I will probably re-do these as overcharged with Scramble soon.
1X G5 Overcharged 3E/G Pulse Laser with Phasing Sequence - Same as above. With this configuration and the distributor, if you're on 4 pips, you can fire a lot of hate at something before the heat starts. I have 3 thermal and 3 phasing total, this combination seems to work the most efficiently, at least for now.
1X G5 Overcharged 2F/G MC with Corrosive Shell
1X G5 Overcharged 2F/G MC (no secondary) ~ There are only two of them, but they tear through hulls and power plants ridiculously fast. The anaconda has 1 huge MC and three L MCs (all 4 are overcharged with one corrosive), and it's almost comical

SHIELD:
G5 Reinforced 6A Power Plant
3x G5 HD 0A Boosters
Result is about 1250 on shields.
4x 3B SCB

With the SCB (yet to be modded, going to take a lot of effort to unlock Lori), you can hang out in a CZ for quite a long time (currently stacking Massacre missions, with some up to 96 kills needed). You'll run out of MC ammo before you run out of SCB cells (I just synth the +30% ammo anyway, which is even more comical, it makes most most ships seem like they're made of paper)
 
They only go up to L3 currently http://inara.cz/galaxy-blueprint/14 and that have a fairly hefty drop in power output, hard to know where the heat issues are coming from as the large MC don't appear to have additional heat just higher PD draw and stock pulse are fine too.

I'd have a look at your L1 OC power plant mod with a view to changing it to a multi roll L1 low emissions with just a small drop in power and good heat efficiency, if you're running several SCB's power up only one until it's empty then switch to a new one.

PS interesting name choice and coincidently I used to work for a company with the same name, small world!

I think some of the heat must be coming from the MCs...? They are grade 5 overcharged and have incendiary and corrosive rounds... I don't think I ever got heat damage from firing them before I modded them...
 
Are you actually taking damage or just getting the warnings? I think my FGS has 1 x L5 OC large MC and 4 x L5 rapid fire MC and it doesn't have any overheating issues, the incendiary and corrosive effects are applied to the target not your ship, one thing to try is store your modded modules one at a time and replace them with stock and see if that cures the issue.
 
Check if any of your weapons has this special, I got it on a rapid fire pulse and it doubled the thermal load rendering the weapon unusable as it caused serious overheating (it's also applicable to MC's)

"Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker."
 
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Check if any of your weapons has this special, I got it on a rapid fire pulse and it doubled the thermal load rendering the weapon unusable as it caused serious overheating (it's also applicable to MC's)

"Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker."

Thank you, but no - I have incendiary x2 and corrosive x1.
 
Check out Massive D's python review.

I have followed much of his advice for my pve build. I'm also running a level 3 Efficient power plant. Don't need scb's for pve once you have the resistant sb's and thermal resistant shields from Lei Chung.

It's a pve beast, unstoppable.

Don't be put off by the engineers now they are much easier to work with now. You just need to research the most efficient way to find some of the rarer commodities and you are golden.

[video=youtube;-dQCY76eRVg]https://www.youtube.com/watch?v=-dQCY76eRVg[/video]
 
Check out Massive D's python review.

I have followed much of his advice for my pve build. I'm also running a level 3 Efficient power plant. Don't need scb's for pve once you have the resistant sb's and thermal resistant shields from Lei Chung.

It's a pve beast, unstoppable.

Don't be put off by the engineers now they are much easier to work with now. You just need to research the most efficient way to find some of the rarer commodities and you are golden.

https://www.youtube.com/watch?v=-dQCY76eRVg

Thank you! Do you know where I can find that review? Might be a stupid question...
 
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