[Feedback] Once again, docking computer should not be module.

[Feedback] Once again, docking computer should not be a module.

All modules takes internal slot, and tend to give ship an advantage. Discovery scanners, limpet controllers, surface scanner, fuel scoop, planetary vehicle hangar, AFMU, fuel tank and so on. All those modules give a clear usage and advantage. Docking computer have no more functionality than external lights, wing beacon or orbit lines. Any player that played game for more than one day will be able to finish docking faster manually. And docking computer itself is just for a lazy gameplay, where you arrived to station, and engaged docking computer, while finishing your dinner or something :rolleyes:
So, remove docking computer from modules list, and put it as optional function in system menu. That is, make all ship having docking computers, without spending internal slot on it, and let players decide whenever they want to use it or not.
 
Last edited:
I'd like to have a system with submodules, let's say the sensors can have up to 4 submodules (or make it based on size) and we can install a docking computer in it. Other modules would be the various scanners.

That, or shift it to using a utility slot rather than a module slot. Or make it installable in either, so it can be fitted in a class 1 or higher module slot, or a utillity slot. That retains the fundamental requirement of fitting any piece of gear to involve a trade-off in terms of the opportunity cost of whatever else you could have fitted there whilst giving far more flexibility for builds.

Personally I'd like to see the disco scanners and detailed surface scanner given the same option; it would allow much more flexibility for exploration builds whilst not affecting primarily combat builds in any way since I wouldn't imagine most people tend to fit a DSS on their FDL to begin with.

Equally, they could leave it as it is - it's no kind of big deal for me anyway, just thinking aloud there.
 
Last edited:
I'd like to have a system with submodules, let's say the sensors can have up to 4 submodules (or make it based on size) and we can install a docking computer in it. Other modules would be the various scanners.

Yes Please, These tiny size 1 modules need a couple of slots apart from the other optional internals like utilities.
 
  • Like (+1)
Reactions: NW3
I'd like to have a system with submodules, let's say the sensors can have up to 4 submodules (or make it based on size) and we can install a docking computer in it. Other modules would be the various scanners.

Hey, I think he's onto something here!

Really, I wish something as simple as the docking computer was just an expensive add-on that took no space. I seriously would rather pay a million just for a "Docking program" that worked on my ships computers.
 
  • Like (+1)
Reactions: NW3
So like, is the docking module meant for laptops that don't have a working mouse pad? I don't get it. How can one even play this game if they can't dock?
 
I'd like to have a system with submodules, let's say the sensors can have up to 4 submodules (or make it based on size) and we can install a docking computer in it. Other modules would be the various scanners.

Lets say the sensors can have up to 4 SLOTS for extra tuning modules (DC, Gimballed and turret weapons tracking speed/accuracy/range, radar range etc.) just like SRV/SLF hangar has 1-4 slots for srv/slf (idk how it works for slf tho).

I'd like to see something like this.
 
Nope nope nope. Nopey McNopinton.

I'm with the snarky traffic controller: you can use a docking computer, "or maybe you could learn how to fly your ship".

It has a niche use for the really big beasts like the Beluga, at least until you get the hang of them, and it plays the Blue Danube. But apart from that it is a truth universally acknowleged that a build using a docking computer is a build with a wasted slot.
 
In my opinion

If Docking computers were made universal to all ships, then the idea of not all stations having the Auto-dock could be resurrected.

It's all hands-on here, Captain. There are no auto-landings on the Galactica.
 
Though I don't use docking module. I agree with you.
I mean my ship flies away when i land on a planet. (and land on its own too)
Unless its included when I buy an SRV slot but then I think auto-pilot should be included when u buy a ship.

I'd get it for the just the music when i park my ship.
 
Last edited:
Doesn't seem like there's any reason to make the relatively few (as far as I can tell) players who want to use it sacrifice a module slot. It's not like there's any advantage to it aside from being able to take a drink or something while your ship lands, since it's slower than manual landing.
 
Yep, all scanners, flight aids, and stuff should move into the class 8 slots and we should get more of them. Currently, the game is like "If you want a transmission, you have to uninstall your radio".
 
So like, is the docking module meant for laptops that don't have a working mouse pad? I don't get it. How can one even play this game if they can't dock?

Your incorrect premise is the issue, not your conclusion.

You don't want integrated DC ability, fine - got it. But your flawed assumption is that players who may wish to use docking computer do it for reasons of skill rather than simple quality of life improvement.

I'm quite sure there has to be one player out there somewhere who wants a DC because they think docking is hard. However, the vast majority of players I know that either sometimes or prefer to use DC depending on ship / activity is for the quality of life.
 
Last edited:
How about NO?

Docking computer shouldn't even be a thing.

So like, is the docking module meant for laptops that don't have a working mouse pad? I don't get it. How can one even play this game if they can't dock?

Nope nope nope. Nopey McNopinton.

I'm with the snarky traffic controller: you can use a docking computer, "or maybe you could learn how to fly your ship".

It has a niche use for the really big beasts like the Beluga, at least until you get the hang of them, and it plays the Blue Danube. But apart from that it is a truth universally acknowleged that a build using a docking computer is a build with a wasted slot.

I don't understand the disdain and hate players get from using this. Literally every single person I know has one installed. I know at least 30-45 people that play elite. It's not because we can't dock our ship; it's simply because it allows us to do other things.

I can finally get up and go to the bathroom without wasting time in the hanger for instance. Why not do that in hyperspace? I don't feel like dying in a sun while I'm away. Why not in Supercruise? I don't want to die from an interdiction while I'm afk.

Autodocking is extremely useful for efficiency as well. If I decide to trade I plot my next destination in the galaxy map while autodocking. I can use a 3rd party tool too while auto docking to pre-configure my ship without wasting time or find out what station sells this ship, part, or commodity I want to buy.

It's useful, these "git gud" comments really need to die. It's not helpful unless you actually offer advice, but when you fail to see the point of the device besides it being a crutch for bad players you're not really thinking open minded enough.

I for one would love to see it integrated into every ship into the functions panel, this way we could just toggle it off and on at whim and people wouldn't lose a class 1 or 2 size slot. How big is this thing that it must take up an entire class 1 slot that can hold 4 tons of cargo?
 
Last edited:
So like, is the docking module meant for laptops that don't have a working mouse pad? I don't get it. How can one even play this game if they can't dock?

Should people who use automatic parking (for cars) to parallel park stop driving because apparently they can't drive? This attitude is unbelievable.

On the actual subject, I'd probably use the autodock if I didn't have to sacrifice a module. Vulture is a little low on module slots so... I have a low-spec Anaconda too, but the vulture is my main
 
I think it should stay a module. Nothing is stopping you from getting a drink at any other time.

Don't think of it as just a computer program. It could be a whole suite of navigational sensors and extremely accurate multi-directional range finders to allow the ship to navigate high traffic areas safely. Nothing explicitly states that ships have navigation sensors by default and the heat "radar" isn't so great at giving a detailed spatial readout of hot things, let alone cold ones if no one had noticed. Most importantly, it's a class 1 slot already and removing it is a waste of development time. Can you really not afford to give up the 2 whole tons (4 if you're dealing with an anaconda etc. Ohh, big whoop) for the convenience?
 
Back
Top Bottom