Horizons David why did you kill the game rewards !?

No offense is intended here, but if an NPC eagle took you while you were flying a Python...
No offence taken, the advice is sound. I've learned to use the FA off turns when your opponent is more maneuverable and it's something everyone should practice. I suppose I wasn't clear there; I was flying an unarmed, D-rated, fairly fresh Type-7 with the main goal of just getting out of the combat. The rebuy almost cost me everything (yes, I took that risk) but thanks to the partial buy (ditching some upgrades) and a small loan from the Pilot's Federation, I made it through, sold the Type-7, and implemented a far stricter financial policy.

It's that policy that brings me at odds with the current mission payout balance. I'm nowhere near Elite in any rank, so I may simply be trying to fly ships too expensive for my rank. Are there any Elite rank pilots that can give some perspective on their mission payouts?
 
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... So I just picked up a new "Pure Combat" Federal Dropship ~37.7-Mil. The idea being that the Dropship is less risky to fly than my Gunship, but the Dropship may have a little more kick than my Vulture. I hope I embedded all the right links in the right places. :cool: But I need to get a little more 'real-combat' time under my belt, flying as wingman with my PS2 squad lead, before I ramp up the risk factor when it comes to potential insurance pay-outs, when things go south. ...
... I would take on more *illegal passenger* missions but most of the time, they only pay out around 400k, even with my allied factions. So what's the point, I say. Sure they're fun missions, but I want a little more reasonable reward, considering the risk involved. ...

Those builds certainly imply that you like the multi-cannon; something I can't argue with as I also find them fascinating. I certainly hope that FDS works out for you; a bit of an adjustment from the maneuverability of the Vulture.

If the wanted passenger missions keep paying so little, the risk needs to be a fine, not a bounty; if it stays as a bounty, the pay needs to go up.

I like to play it cool and just act like everything is normal while docking; of course, I often dock in as spectacular a fashion as I can for the traffic level. I figure that I've just gotten lucky and very rarely get scanned when it matters.
 
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No offence taken, the advice is sound. I've learned to use the FA off turns when your opponent is more maneuverable and it's something everyone should practice. I suppose I wasn't clear there; I was flying an unarmed, D-rated, fairly fresh Type-7 with the main goal of just getting out of the combat. The rebuy almost cost me everything (yes, I took that risk) but thanks to the partial buy (ditching some upgrades) and a small loan from the Pilot's Federation, I made it through, sold the Type-7, and implemented a far stricter financial policy.

It's that policy that brings me at odds with the current mission payout balance. I'm nowhere near Elite in any rank, so I may simply be trying to fly ships too expensive for my rank. Are there any Elite rank pilots that can give some perspective on their mission payouts?

Oh. An unarmed T7. Yeah, that's a sitting duck. I'd recommend arming the thing. I know, it's a slug, but with FA Off in the turns, you can still keep them off your tail. Now if it's a Cobra or better, forget about it, but an eagle, sidewinder or an adder, you have an excellent chance of making them a lovely light. Assuming of course they are NPC's. Don't even think about going up against a human. Even in a sidewinder, he'll tear you a new one.
 
Oh. An unarmed T7. Yeah, that's a sitting duck. I'd recommend arming the thing. I know, it's a slug, but with FA Off in the turns, you can still keep them off your tail. Now if it's a Cobra or better, forget about it, but an eagle, sidewinder or an adder, you have an excellent chance of making them a lovely light. Assuming of course they are NPC's. Don't even think about going up against a human. Even in a sidewinder, he'll tear you a new one.

Yeah, that was an early mistake that I have since gotten better with; I wouldn't try this on anything definitively dangerous: https://vid.me/e/HwTZ
 
Thanks for this beautifull 2.2 release with great content but it became unplayable

Here is my feedback
since 2.2 the rewards decreased by 80% (elite rank data delivery for example) but the insurance / maintenance Remains the same .

The result is pretty easy to understand >>> we can't play the game with our best ship anymore because the time spent to get money it's just insane with that release.

David My question for you

Did you really play your game like we are playing ?

I don't think so and i hope you change your mind about rewards before The players go elsewhere.


regards

EDIT
Elite Dangerous 2.2.02 Update
- elite rank data delivery reward fixed [up]

I hardly ever do missions. There are enough problems with missions in general that I prefer to stay away
 
I feel that it behooves me to issue a retraction vis a vis my having dissed the tourist missions by saying that they were too buggy to fly in my buggy, the Python. I actually managed to fly two of them today:

Elite-D 2.2 Tourist Mission 8.2-Mil 04-Dec-2016
https://c2.staticflickr.com/6/5491/31271650532_677fde8fe0_o.jpg
- Lea Forbes was a very respectable customer, for the most part
- no requests to get her stuff
- she did put her hand on my knee a few times, it was a long flight
- and what can I say, I may be cheap but I'm not easy

Elite-D 2.2 Tourist Mission 10.3-Mil 04-Dec-2016
https://c2.staticflickr.com/6/5563/30609214513_eeff431d71_o.jpg
- Branden Franklin was a dodgy secretive dude who didn't want to be scanned
- he drank beer and he hollered thinly veiled insults at me from the aft deck
- my moral proclivities would normally prevent me from taking passengers like him
- but if the money is right, standards tend to go by the wayside
- and no special requests from him either, to get stuff

I would open a ticket with Frontier so I could return some, or all, of the ill begotten booty from these first-class missions, but I kind of need the coin.

My current assets are 392.1-Mil, a paltry amount for some. But I only have a balance of 95.9-Mil and with some 7 ships in total, comprising a total value of around 296.2-Mil, I do have to think about Insurance costs and upgrades, to say nothing of getting an 8-track tape player installed, one of these days..

P.S. the passenger missions were nerfed-down again for me, after I checked in at the check-out today. The best 'normal' tourist missions that I can get from the same location right now, only pay out 2.8-Mil and 3.3-Mil respectively.. To boldly go, but maybe later, and not just now. :cool:
 
Finally found my highest paid "pre-nerf" mission opportunities and some shots from the alternative I took a week later. http://imgur.com/a/nEXgt
If I was ever going to have a reason to cross the galaxy, that would be a really strong motivator. Sadly, I had other plans and I've heard that a ~20k-30k ly trip takes literal days of non-stop jumping.
 
Finally found my highest paid "pre-nerf" mission opportunities and some shots from the alternative I took a week later. http://imgur.com/a/nEXgt
If I was ever going to have a reason to cross the galaxy, that would be a really strong motivator. Sadly, I had other plans and I've heard that a ~20k-30k ly trip takes literal days of non-stop jumping.

I recall seeing off-the-chart missions like that in the 'pre-nerf' period too. My best guess as to why I was eligible then, and I continue to be eligible now, albeit for lower paying missions, was because of Allied factions and the combo of my trade and exploring rank. Not that I ever did all that much exploring, but it adds up over time if you use your ADS on a continual basis.

I'm seeing these long-range missions now but they offer less, in the range of 15-Mil to 25-Mil for distances of maybe 5,000-ly to 15,000-ly, just off the top of my head. But there's no way that I'm going to dedicate that much time to any one mission, no matter how good the payout is.

Although I did sell off my 136-Mil Federal Gunship and my AspX which has pretty well been replaced by my Python, to buy an Anaconda - 12-First Class 32.95-ly 166.3-Mil - EDCD Coriolis.

But this is strictly Conda-Lite, and quite literally 'light' in this case to get the best non-Engineered jump-range possible, and still be able to safely fly it as an experimental long range tourist ship. No weapons and no defense, but with a MLF of 23, it's not like you have to worry too much about interdictions.

I had an 8-Mil tourist mission pop up last night, while my passenger missions were still kind of nerfed down again. The same pattern repeating, you get a few good missions for a while, so you take some of them. And then they get nerfed back down to the point that your being allied with factions doesn't even seem to factor in.

I was a little over-zealous when it came to running a real test with the Conda, because the mission involved 4 tourist-destinations; 95ly, 122ly, 133ly and 221ly. And if I had waited for the missions to climb back up again, I could have got something with 3-destinations for around the same pay-out, but with less time involved overall.

And I'm pleased to report that for the first time, I was able to fly the Conda out through the mail-slot without scraping the shields for the start of the mission last night. I used the tip to aim very high as you approach the mail-slot. So high, in fact, that you almost feel like you need to duck your head on the way out, and it worked. Like the poster in the PvE - Mobius thread said, you have to remember that you're sitting way back in the Conda, and you're up high too, as shown in this ship models video screenshot.. Flickr static.

But I do have a serious question for the dyed-in-the-wool Conda pilots. Is it possible use the Conda to fly the *illegal passenger* missions, and the missions where the passenger is secretive and they don't want to be scanned. I can't see myself 'rushing' through the mail-slot manually at 150-175 to avoid being scanned. Man, that would take a lot of practice. Not to mention, there's not much room for error, and there's literally not much room if anything else starts to come out through the mail-slot just as you're about to head in.
 
Finally found my highest paid "pre-nerf" mission opportunities and some shots from the alternative I took a week later. http://imgur.com/a/nEXgt
If I was ever going to have a reason to cross the galaxy, that would be a really strong motivator. Sadly, I had other plans and I've heard that a ~20k-30k ly trip takes literal days of non-stop jumping.

I just had one pop up a while ago when I switched back to the Python to run some 'easier' passenger missions:

Elite-D 2.2 Passenger Data Mission 48.3-Mil 14,945-ly 06-Dec-2016
https://c2.staticflickr.com/6/5520/31322487832_00a10622c8_o.jpg

Not quite as wild as your 'pre-nerf' examples but up there all the same. And with this passenger's 'secretive' requirement, there's no way I would try to run this with the Conda, not to mention that the "days of jumping" almost ranks up there with mining and exploration in terms of the excitement level.. not good for my ticker. :cool:
 
I'm glad that big payout long distance missions still exist and I'd hate to see them go entirely. If anything is going to get me to commit to a long distance trip, a known reward would be the tipping point. I don't see them as being inappropriate, though, as one can generate as much income inside the bubble in the same period of time.

For me, a ~4k-6k ly outing (round trip distance) is about as much as I'm comfortable with; by the time I get back, I'm ready for civilization again. If taking time to bake in the sunsets, that's a decent trip in itself.

If you still have that Anaconda loadout with the cargo hatch off and no extras, switching to a 3A power plant will keep you flying, give a minor boost to jump range, and increase your heat efficiency while a 4A would power a little extra if you add on. Standard explorer advice, apologies if the advice is redundant for you. It's definitely a big ship and not very sneaky.
 
I'm glad that big payout long distance missions still exist and I'd hate to see them go entirely. If anything is going to get me to commit to a long distance trip, a known reward would be the tipping point. I don't see them as being inappropriate, though, as one can generate as much income inside the bubble in the same period of time.

For me, a ~4k-6k ly outing (round trip distance) is about as much as I'm comfortable with; by the time I get back, I'm ready for civilization again. If taking time to bake in the sunsets, that's a decent trip in itself.

If you still have that Anaconda loadout with the cargo hatch off and no extras, switching to a 3A power plant will keep you flying, give a minor boost to jump range, and increase your heat efficiency while a 4A would power a little extra if you add on. Standard explorer advice, apologies if the advice is redundant for you. It's definitely a big ship and not very sneaky.

Thanks on the Conda 6D to 3A Power Plant downgrade idea, every little bit helps and it never dawned on me that you could take it down that far. I have only flown 3 missions in the Conda so it's still very much of a new ship to me.

Although my passenger missions are still subject to a 'sideways-nerf' right now. It seems like the short-haul bulk-passenger missions with the 4-cabin Python are more lucrative especially because you can bang them off more quickly. The only problem there is the occasional hard-coded chained-interdiction that crops up for some of these missions. More of a nuisance than an actual mission-killer, per se, especially if you're trying to get into OC around a planet, after your 4th or 5th interdiction in a row, from the same NPC pirate.

I also went into the beta today; The Guardians 2.2.03 Update and Beta - 06-Dec-2016, and I went to see Marco Qwent in the Sirius System at his Qwent Research Base. I had Marco directly apply Level-5 FSD upgrades to my Python and a beta-purchased facsimile of my Anaconda from the full game.

The results were encouraging although it remains to be seen whether or not Frontier actually makes the Engineer upgrades a little more approachable, when 2.2.03 goes live, based on some of their comments in this thread: Engineer Crafting Commodities Discussion - 24-Nov-2016

Who knows, maybe I'll get to be a Lucky Man, as Alan Price sings in this YouTube track.. :cool:
 
I also went into the beta today; The Guardians 2.2.03 Update and Beta - 06-Dec-2016, and I went to see Marco Qwent in the Sirius System at his Qwent Research Base. I had Marco directly apply Level-5 FSD upgrades to my Python and a beta-purchased facsimile of my Anaconda from the full game.

The results were encouraging although it remains to be seen whether or not Frontier actually makes the Engineer upgrades a little more approachable, when 2.2.03 goes live, based on some of their comments in this thread: Engineer Crafting Commodities Discussion - 24-Nov-2016

Who knows, maybe I'll get to be a Lucky Man, as Alan Price sings in this YouTube track.. :cool:

+rep thanks to inform us about [up]

Nice resolution because actually, Engineers system is not funny , too much time , place to visit and research to get commodity for crafting and no option to use another ship depending cargo capacity used.

Since 2 weeks I'm playing with my Conda Hunter and it's a really amazing ship to kill all in CZ and rich extraction site , all weapons and Shields booster are fully upgraded (not loaded in my coriolis build yet !) ... my plan is to swith to prismatic shield generator 6A and using cargo rack 7E (128t)

And actually I'm using cargo rack with my conda to get commodity for crafting my cutter weapons but most of time I'm playing passengers missions with it.
 
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+rep thanks to inform us about [up]

Nice resolution because actually, Engineers system is not funny , too much time , place to visit and research to get commodity for crafting and no option to use another ship depending cargo capacity used.

Since 2 weeks I'm playing with my Conda Hunter and it's a really amazing ship to kill all in CZ and rich extraction site , all weapons and Shields booster are fully upgraded (not loaded in my coriolis build yet !) ... my plan is to swith to prismatic shield generator 6A and using cargo rack 7E (128t)

And actually I'm using cargo rack with my conda to get commodity for crafting my cutter weapons but most of time I'm playing passengers missions with it.

Holy crab as my wife likes to say when something really impresses her, your Conda Hunter build is fan-fracking-tastic. I'm bookmarking that for future reference. Although my total assets are only in the range of 418-Mil now and with your build costing an estimated 628-Mil, I'll have to take out a few more mortgages on the bungalow. :cool:

We have my Squad Lead from PlanetSide-2 to thank for my getting a timely heads up on the 2.2.03 Beta. And interestingly enough, even though the install clocks in at 10gb on my SSD, Flickr static, it was done very quickly. I think what they did was to just copy the bulk of the files locally to the test server folder, and then they injected some new beta files.. it didn't take very long, less than 5-minutes.

And I went to the end of the Engineer Crafting Commodities Discussion thread last night, and I started reading backwards through it, and it seems like the Devs decided on option Numero Deux:

B. Temporarily remove crafting commodities from blueprints until crafting commodity storage comes online.

And this has lead to further speculation by some of the posters, that they will never bring back commodities once they remove them. Only The Shadow knows for sure, or maybe our fortune-telling buddies in Shut Eye - Youtube, can tell us.

And here's the Alan Price song that I was looking for yesterday, Look Over Your Shoulder - YouTube, for his hope springs eternal line.. :cool:
 
Holy crab as my wife likes to say when something really impresses her, your Conda Hunter build is fan-fracking-tastic. I'm bookmarking that for future reference. Although my total assets are only in the range of 418-Mil now and with your build costing an estimated 628-Mil, I'll have to take out a few more mortgages on the bungalow. :cool:

We have my Squad Lead from PlanetSide-2 to thank for my getting a timely heads up on the 2.2.03 Beta. And interestingly enough, even though the install clocks in at 10gb on my SSD, Flickr static, it was done very quickly. I think what they did was to just copy the bulk of the files locally to the test server folder, and then they injected some new beta files.. it didn't take very long, less than 5-minutes.

And I went to the end of the Engineer Crafting Commodities Discussion thread last night, and I started reading backwards through it, and it seems like the Devs decided on option Numero Deux:

B. Temporarily remove crafting commodities from blueprints until crafting commodity storage comes online.

And this has lead to further speculation by some of the posters, that they will never bring back commodities once they remove them. Only The Shadow knows for sure, or maybe our fortune-telling buddies in Shut Eye - Youtube, can tell us.

And here's the Alan Price song that I was looking for yesterday, Look Over Your Shoulder - YouTube, for his hope springs eternal line.. :cool:



fan-fracking-tastic !!? :D

Yes it's fanfubliantastic [heart] to use it , 30 seconds to put down a elite python /FDL/ FDS , Shield cell bank needed of course for maintain shields up and my fun now >>> waiting to get interdicted [yesnod]

Only problem I saw with that build :
I think my crew is taking a huge parte of my combat points doing nothing !!!! but is very important to have a fighter assist when you are in middle of more than one enemy ships

---------------------------------------
Yes I saw that !

Temporarily remove the craft products from the plans until the raw material supply is available online.

So what will it take to develop a plan during that period ? :eek:
 
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... Although my passenger missions are still subject to a 'sideways-nerf' right now. It seems like the short-haul bulk-passenger missions with the 4-cabin Python are more lucrative especially because you can bang them off more quickly. The only problem there is the occasional hard-coded chained-interdiction that crops up for some of these missions. More of a nuisance than an actual mission-killer, per se, especially if you're trying to get into OC around a planet, after your 4th or 5th interdiction in a row, from the same NPC pirate. ...

I had to seriously rethink my mission outing strategy when I had something like 4 out of 10 active missions (cargo delivery and salvage) turn into an interdiction festival. I think that was one of the times I was literally shaking as I made it back to turn in the missions I had already completed.
Any mission can turn into a serious problem, jeopardizing all of your open missions; the more you have open, the more likely a complication will come up.
 
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I had to seriously rethink my mission outing strategy when I had something like 4 out of 10 active missions (cargo delivery and salvage) turn into an interdiction festival. I think that was one of the times I was literally shaking as I made it back to turn in the missions I had already completed.
Any mission can turn into a serious problem, jeopardizing all of your open missions; the more you have open, the more likely a complication will come up.

There was a theory posited some time ago in terms of a change in the game, that NPC pirates, in certain instances, could be ramped up, or down, to match your combat rating. Although this may not apply in the case of canned missions and the NPC interdictions that come with many of them now.

I think I had suggested earlier in this thread that I had reverted to flying one bulk mission at a time in the Python. The idea being to avoid the very 4 out of 10 interdicted missions, scenario from Hell, that you allude to. But then I thought, what the Hell, the interdictions are not all that bad in the Python, for the most part, so I have started taking on 3-4 bulk passenger missions at a time now, and let the chips fall where they may.

And speaking of my beloved Python, albeit in need of a paid-for paint job for better screenshots, I was farting around in Photoshop Elements™ last night, and for the first time, I tried making composite images of screenshots from the game: Elite-D 2.2 Python Panoramic Composite - Flickr static - (1800x703 - 454kb)

I'm not about to win a Cordon Bleu award for that piccie, but it has opened up the avenue of new possibilities in the game. I'm an avid amateur photographer at heart and I cut my teeth, back in the day, the mid to late 60's, using my Dad's Aires 35IIIC, a film camera that required the use of an external light meter. Can you imagine telling the selfie-popping smart-phone crowd that they have to switch to using something like the Aires. :cool:

I also find that I get a certain adrenalin rush and a ramped up level of excitement with the chained-interdictions in particular. They are maybe 1-in-5 and they're not a bug, they're hard-coded and more often that not, they happen when your destination is a planet settlement. And the biggest annoyance isn't so much any real threat from the low-level interdictions that I'm personally subject to, but it's the delayed delivery of them, if the servers are too busy, and the subsequent Yanked-Back in Space effect.

One night it seemed like I would never get close enough to a planet to even attempt to enter Orbital Cruise. It was like that cinematic effect you see in some dreams, typically a horror movie, where a hallway keeps stretching and getting longer and longer, so you can never reach the door at the end. And of course over here in the colonies, north of the 49th parallel, that would be the door into summer that the cat is always looking for now - Flickr static. :cool:

My one big complaint about the bulk-passenger mission, chained NPC interdictions is that they are not realistic, if you will. I'm flying these in the Python and whatever is interdicting me, I never bother to take the time to check, never even gets rounds on me. Any human pirate/griefer would tend to quit after 1 or 2 utterly failed attempts, but not so with the chained instances, you have to get into OC, or safely into the no-fire zone of a station or outpost, before the interdictions finally stop.

But hay, which is only for horses, it's not like I'm about to make a big deal about it. And at least in my case, I have much bigger fish to fry. I still need to get a better handle on flying my Conda out through the mail slot. I flew two mid-range tourist missions last night, netting me around 11-Mil in total, Small Change but hay, I'll take it, and on the way out for both of those missions, I got chastised by the Station Master for being kind of sloppy, but thankfully no fine.. just a slightly bruised pilot's ego.. :cool:
 
So are trade / cargo missions and bounty hunting still paying crap? They still haven't fixed it? No reason to reinstall the game? Oh and now I hear they are nerfing Gimbaled weapons and buffing fixed? More 'play how we want you too, not was you want too' stuff?

Sad. Was hoping to come back to the game by now. My friends and I kind of miss it.
 
So are trade / cargo missions and bounty hunting still paying crap? They still haven't fixed it? No reason to reinstall the game? Oh and now I hear they are nerfing Gimbaled weapons and buffing fixed? More 'play how we want you too, not was you want too' stuff?

Sad. Was hoping to come back to the game by now. My friends and I kind of miss it.

If I may take the liberty of quoting this thread's host, _Iceman_, although I think the acronym for that is the OP, he sums it up very well when he talks about his Anaconda hunter by saying.. "And actually I'm using cargo rack with my conda to get commodity for crafting my cutter weapons but most of time I'm playing passengers missions with it.."

I would suggest that you and your crew consider coming back into the fold and dabbling in the passenger missions, just to pad the State coffers, if need be, to cover your insurance costs and your ship operating costs.

I'm mainly working the Mount Sunday station out of Dinda, for the most part, running fairly lucrative passenger missions. Sometimes I hit other stations in Dinda when the well at Mount Sunday, dries up for brief intervals.. The large print giveth, but the small print taketh away.

I can't personally attest to the booty currently being earned from bounty missions, but when I check the canned cargo missions in these same stations, they're a joke for the most part. Like I'm some rube that just got off the Intergalactic Shuttle from the planet Tralfamadore.
 
I'm playing full 64 passengers eco with my hunter conda and yes NPC interdictions that come with many of them because we got various missions on board, today I was interdicted by 2 FDL lethal and 1 FDS at the same times ... was hard but i got them one after one ... Dont try it with your python , is pure suicide to fight them alone.
Bounty hunting is paying something like 2M for 30 mn playing , passenger missions is paying 10M for the same time playing (A>B>A 11ALX2) with low risk.
 
If I may take the liberty of quoting this thread's host, _Iceman_, although I think the acronym for that is the OP, he sums it up very well when he talks about his Anaconda hunter by saying.. "And actually I'm using cargo rack with my conda to get commodity for crafting my cutter weapons but most of time I'm playing passengers missions with it.."

I would suggest that you and your crew consider coming back into the fold and dabbling in the passenger missions, just to pad the State coffers, if need be, to cover your insurance costs and your ship operating costs.

I'm mainly working the Mount Sunday station out of Dinda, for the most part, running fairly lucrative passenger missions. Sometimes I hit other stations in Dinda when the well at Mount Sunday, dries up for brief intervals.. The large print giveth, but the small print taketh away.

I can't personally attest to the booty currently being earned from bounty missions, but when I check the canned cargo missions in these same stations, they're a joke for the most part. Like I'm some rube that just got off the Intergalactic Shuttle from the planet Tralfamadore.

I think that is a big part of the problem. If only a limited area of the game is profitable, people will tend to lean on that one section of gameplay to advance. Not to get off topic, but the frequent rebalancing of weapons is often attributed to prevent one winning setup from dominating the game and encourage diverse setups. When the mission system has that same problem, it would seem to need fixing.


I'm playing full 64 passengers eco with my hunter conda and yes NPC interdictions that come with many of them because we got various missions on board, today I was interdicted by 2 FDL lethal and 1 FDS at the same times ... was hard but i got them one after one ... Dont try it with your python , is pure suicide to fight them alone.
Bounty hunting is paying something like 2M for 30 mn playing , passenger missions is paying 10M for the same time playing (A>B>A 11ALX2) with low risk.

I think I have truly underestimated the Anaconda.
 
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