Horizons Reputation Bug?

Hi,

I have some trouble with my reputation progress for the Feds.

I am at 75%, take some missions and rise up to 78%. That's a typical progress for one session. Relogging after a few days gives initally also 78% but after the first mission (for the Feds of course) I am back at 75%.

This now happened about four times. I took care only to pick Fed missions, no fails ....

Nevertheless I am always bouncing back after coming back to the game from 78% to 75%.

Is this a bug or just some stupidness of mine in how playing the game? I think I am opening a ticket!

Ducky
 
how to get allied then?

I just read about the decay, but this seems to go down slowly after not having done some jobs for while. My drop is instantenously from one to the next minute.

Same thing?
 
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I've been seeing a similar thing - I am allied and have been at 100% several times but within no time at all (i.e. less than 30 mins) my rep will drop 1-2 %. Is that normal? I thought the superpower rep was supposed to decay slowly.
 
It's normal. Depends on how long since you last logged in, but usually I lose 1-2% every day. It takes roughly 2 weeks to drop to 75% from 100 (I paid attention on my last exploration trip). To get to Allied you need to push for a bigger bump in rep, enough to cover the daily loss of around 1.7%. Dumping a load of bounties or exploration data does the trick for me.
 
I assume you stay in one system while doing your missions? You mainly work for one (or a very limited number) of local factions?

I don't know, whether or not this is documented (or even 100% true). However, I experienced the same superpower stalemate and the solution was simple and reliable: Move around! Work for other factions!
The superpowers don't seem to recognize you as beneficial to their course, if you are nothing but a local hero. Hence, after a certain point, working for the same associated faction seems to have less and less influence on the superpower reputation. (I don't know, however, whether the increase is completely zeroed or a very small gain remains.)
 
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The rate of decay for major factions is stupidly high in my opinion. It is ridiculous that you lose so much per day. Are the superpowers so fickle that you really lose reputation just because you are not actually doing a something for them for one day? [wacko]
 
I remember when this change to decay rate was first introduced. I thought it was a bug at the time, too. It annoyed me that my past work for the superpower no longer held much sway.

In the end I just accepted it. It's not like being more than Friendly with a superpower has any effect on anything, anyway. It just feels wrong to have it decay as fast as it does, even if you're not playing.

But that's how it's been since 2.1.
 
When you log back into the game it loads your last user setting, so if you were at 90% when you last logged out two days ago it will re-load those settings so it looks like your still at 90%. When your activities cause the game to update it will apply the decay over the last two days and you will suddenly find yourself at say 87%. But yes I agree with the op and others that the decay is a bit on the heavy side, feels like your nose is being ground into the dirt and your efforts to improve stats are futile.
 
I can not imagine that this is intended by FD. Otherwise rep "allied" makes no sense to me.

We will see if this will show up on any coming release lists as fixed. Hope so!
 
Only thing Allied rep with a superpower does now is it increases the rep gain you get with related minor factions. It's working perfectly and is not worth sweating over.
 
How much things are we doing in ED just for honor and glory?

Not to be able to get allied with the Feds (or any other superpower) is just ... annoying, even if it is not important for the game mechanics.
 
it is not impossible, you are right.

But it is hard to get and keep ... with my kind of playing. I was going from -38% to +75%, have to accept now that I have reached my end. Highest rep was 80% and with playing only on weekend and without combat makes it "impossible" to reach higher rep. With combat (bounties) you can collect and then drop them at once. Doing missions is one after the other and it is then like one step forward and one step back ... That's not progress, but maybe dancing.

BTW: from -38% to 75% are 113%. I have done my 100% so far :p

I have stuck 100% rep with Feds now on my goal tree for future activities.
 
Tbh this aspect of reputation is nigh on meaningless.

Rank does not decay and is largely the only thing you should need to worry about.

Until the rep gets used for something it may as well just be a dead weight figure.
 
same for

searching for geysirs, aliens, thargoids, ...
going to Sag*A, Beagle Point, nebula, ...
going to Colonia without fuel scoop
SRV racing
paintjobs
bubble heads
...
and thousends of other things in the game
 
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same for

searching for geysirs, Aliens, Thargoids, ...
going to Sag*A, Beagle Point, nebula, ...
Going to Colonia without fuel scoop
SRV racing
paintjobs
bubble heads
...
and thousends of other things in the game

From that point of view tying your shoelaces could be gameplay if only you were simple enough.

On the other hand a numerical metric is present that responds to in-game action but doesn't have a purpose other than to be changed.

If adjusting that metric floats your boat/ship whatever, but does it really matter if and how it decays?
 
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