A 'skilled' trader in this sense would be someone who has a heavily defended trader (less cargo space) and goes to less popular trading locations (worse profit per ton) and perhaps aproaches things from safer directions (longer travel times).
All of these things lower profit per time. Thus the smart trader just plays solo while trading to maximize profits. Now, if there were open only trading mechanics that allowed for all the above things to still turn over higher profits than a dedicated solo trader, you would see people trading in open.
Its perfectly possible to do all pve activities in such a way that you are relatively safe in open, the issue is that its less profitable than doing the same things solo because part of the 'smart' way to play a non combat build is in knowing how to avoid combat, and that inevitably costs you something in terms of efficiency.
I'm quite happy to accept their contention that there is more i could do to defend myself. I confess that I know very little about the engineers stuff and that I have as little interest in learning about it as I do time to pursue it. None the less I find their offhand remarks such as "it's easy to escape a gank if only *precondiion*" because the precondition is invariably some huge, difficult, time sinking meta that gives you an extra 5 seconds breathing time, that they are trying to make sound trivial in order to blame the victim for the outcome of their antisocial gameplay. Yes, if I spent weeks or months in solo (coz you'd never be able to do it in open) grinding out a maxed out trading ship I might be a bit more survivable in open, but WHY would I spend that long doing something I hate just so I could be slightly more survivable in a gameplay style that I also hate, just so I could be some ganker's breakfast? It's basically the same as a murderer claiming their victim's death was their own fault because they didn't spend years studying martial arts, and didn't walk around wearing body armour and carrying an assault rifle.
Sorry, no thanks. The reason gankers gank is not because the game was designed for it - it clearly wasn't - but because there is no reason NOT to gank. Until open has consequences that would make gankers reconsider their actions in med - high security areas, or there's an open PvE mode, or PvP flags etc I see no need to play in open. To use the ganker's favourite idiom, the wolves need the sheep, but the sheep are perfectly happy without the wolves. The analogy is incorrect however... they're not wolves, wolves clean up carrion etc. They're parasites, feeding off the lives of others while offering nothing positive in return.
Last edited: