It just occurred to me while I was being ganked...

GunnerBill, in the future NEVER fly in Open to Jameson's without full shields>full ammo>SCB's.

As an aside I saw our forum friend Alec Turner last night happily zooming along in his unshielded Asp in Shinrarta without a care in the world. I shot him a message to the effect of "Jesus dude, no shields? Really?" Which he chose to ignore. Presumably he's still out there somewhere flying shieldless, and I'm wondering now if I actually would have been doing him a favor by killing him on the spot. Shown him some tough love to kind of get him ready for the real bad guys of the galaxy. Oh well, the opportunity has passed. Maybe next time.
 
Last edited:
If GunnerBill was looking for a blanky and a pacifier he could have just PM'd you directly instead of starting a thread about evil gankers, bad mechanics re frame shift interdictors and poor unawares Elite Corvette pilots being inconvenienced for a couple minutes.

Also, are you supposed to be using the officials to advertise your group?

I think you are misrepresenting me. It is quite clear in my post that I was quite aware of the situation. I made no mention of FSDI's and merely postulated that these gankers may occasionally succeed against those that are less aware.

I really do not like it when people misdirect the purpose of a thread for whatever reason.

I should really have prefixed this thread with a big <sigh> as I was simply trying to vent some of the frustration at this pointless occurrence again and again and again. NPC's don't know better, players should. Especially Elite ones.

It's like: Founders World, Open, Oh player interdiction - Yawn. Just why? WHY?
 
Pretty sure it is only a gank if the target is at a lower level than the agressors or could never stand a chance, you in your vette can't be ganked, but you can be pulled over for some pvp, expecially in pvp city (Jameson). If you don't want to take your lumps don't play in open but it's really stretching things to call this a gank.

This right here is what annoys me. Attacking clean commanders is illegal. This is a system enforced by the Pilots Federation, and yet they allow it to go on in their own private system amongst pilots who had to be issued a permit to even go there!
 
GunnerBill, in the future NEVER fly in Open to Jameson's without full shields>full ammo>SCB's.

As an aside I saw our forum friend Alec Turner last night happily zooming along in his unshielded Asp without a care in the world. I shot him a message to the effect of "Jesus dude, no shields? Really?" Which he chose to ignore. Presumably he's still out there somewhere flying shieldless, and I'm wondering now if I actually would have been doing him a favor by killing him on the spot. Shown him some tough love to kind of get him ready for the real bad guys of the galaxy. Oh well, the opportunity has passed. Maybe next time.

Arctic Monkeys, in SPACE? :D
 
I think you are misrepresenting me. It is quite clear in my post that I was quite aware of the situation. I made no mention of FSDI's and merely postulated that these gankers may occasionally succeed against those that are less aware.

I really do not like it when people misdirect the purpose of a thread for whatever reason.

I should really have prefixed this thread with a big <sigh> as I was simply trying to vent some of the frustration at this pointless occurrence again and again and again. NPC's don't know better, players should. Especially Elite ones.

It's like: Founders World, Open, Oh player interdiction - Yawn. Just why? WHY?

Sorry to misrepresent you, but you DID bring up "Oh Fdev why do you allow such broken mechanics???" when the only thing that happened was you were interdicted. What other mechanics were in play?

Also, I know you were not asking for a blanky, but the fact that Mobius wanted to advertise here opened that up, so sorry about that.
 
Don't blame gankers...

Most gankers do it because FD have completely failed to create any kind of workable crime and punishment mechanics or any kind of really piracy game play, because everything else in the game has been completely undeveloped like trading.

Dynamic proper trading with proper piracy gameplay (including missions and crime and punishment) would do a lot to elevate all this ganking because the game is a million miles wide and inch deep.
 
how could they know you were out of ammo? do yo think it's good practice to venture in open without ammo? couldn't you break sooner, you greenhorn? :D

so you went out in open and got interdicted by two guys. don't tell. anything else?



wait ... fd ganked you???

No FD made the game the guys in the FDL's ganked (sry) "attacked" me in whilst playing the game FD made. It's not FD's fault it the guys int the FDLs attacked me. Although FD could probably do more to encourage them (the guys in the FDl's) not to.

- - - Updated - - -

Sorry to misrepresent you, but you DID bring up "Oh Fdev why do you allow such broken mechanics???" when the only thing that happened was you were interdicted. What other mechanics were in play?

Also, I know you were not asking for a blanky, but the fact that Mobius wanted to advertise here opened that up, so sorry about that.

Lol, I'm loving this thread tbh! I did realise eventually that it was the absence of a mechanic, namely C&P, that was the issue. So you were quite entitled to assume that an existing mech such as Interdiction was the subject of my ire.
 
Last edited:
Don't blame gankers...

Most gankers do it because FD have completely failed to create any kind of workable crime and punishment mechanics or any kind of really piracy game play, because everything else in the game has been completely undeveloped like trading.

Dynamic proper trading with proper piracy gameplay (including missions and crime and punishment) would do a lot to elevate all this ganking because the game is a million miles wide and inch deep.

Basically, except it's roughly 80K LY wide and I wouldn't know how deep, due to not being able to submerge myself in water worlds yet.

Fortunately, being 80K LY wide is still pretty compelling to me regardless. There's something to be said for total volume, not just surface area to depth ratio. ;)
 
Last edited:
No FD made the game the guys in the FDL's ganked (sry) "attacked" me in whilst playing the game FD made. It's not FD's fault it the guys int the FDLs attacked me. Although FD could probably do more to encourage them (the guys in the FDl's) not to.

- - - Updated - - -



Lol, I'm loving this thread tbh! I did realise eventually that it was the absence of a mechanic, namely C&P, that was the issue. So you were quite entitle to assume that an existing mech such as Interdiction was the subject of my ire.

Any thread where Mobius sticks his head up is a good one IMO:)

Also, please heed my advice re flying to Jameson's for a reload: always rearm before making the trip.
 
I fly a hmble Cobra, and I can survive. I only play Open. Maybe it isn't the ship?

I can well remember the advice you gave me on the other thread. And partly you were right. Although I know the interdiction mechanics, I never before thought about trying to evade the interdiction in the first place, instead I always tried to jump out asap. So thanks a lot for this advice. But sometimes - when the ganker pops up directly behind me - this will not work either. And regardless if I had a chance to evade or not, the moment the interdiction attempt succeeds, I'm toast. My Asp is not yet engineered up to a point I can boost away out of the attackers weapon range before he kills me, let alone high-wake out or just survive due to tanked shields. I'm dead in seconds.

And engineering my ship upto a point I can survive a gank of a fully engineered FdL will still take some more months. You know, as opposed to those spoiled brats I need to work for a living and can't spend hours every day on a game. Hell, due to my job I'm only home at weekends and even then my time is sparse. Of course this is not the fault of the ganker, but it's also not mine. If I had the choice I'd be home a lot more of my time. Still the game mechanics make me suffer from the consequences alone, consequences for the ganker are next to null.

Things are not always as easy as they seem to you.
 
Yes, let's all imagine ED without the interdiction mechanic.

I've played this game.

They didn't even want my "Tasty Cargo" or to offer me a deal... just the Pew Pew.

There is nothing you could possibly have been carrying that would have had the same value to them as a fight, nor the same cost to you as a rebuy.

Whether they wanted to profit themselves, or to inflict loss upon you, the most straightforward and economical path to either end would have been an attack.

Sry I see what you mean - Founders World, Elite yes. :) You don't have to be Combat Elite to get access.

You either have to have backed the game pre-release, or have played for a significant period of time. If one has managed to play a significant period of time and somehow managed to avoid accruing any actual experience or wisdom, that doesn't say much for them.

I wouldn't mind if the Pilots Federation Special Forces had a kill on sight list for a period of time for Commander killers. :)

Shinrarta used to be such a nice place.

My CMDR takes a very dim view of hostilities in that system and I'll gladly team up with anyone trying to keep the peace there, even if we'd otherwise be mortal enemies.
 
I fly a hmble Cobra, and I can survive. I only play Open. Maybe it isn't the ship?

It's mostly the location.

I only play Open and I've spent significant time in sheildless D rated hauler shuttles...the only time I've ever lost a hauler was when an Internal Security Viper collided with me during a scan...I started running a D2 shield after that.

Ship matters too. People love to go after big ships.

Just the other day I was testing some things with a wing of 13th at the CG and when I reentered SC after being shot up pretty good by their wing, a hostile Corvette pulled me over, thinking me easy prey. Honestly, I would have been (I was damaged and depleted, and still unfamiliar with the setup I was using), but just as I was thinking about fleeing the wing I was testing stuff with dropped in and we immediately overwhelmed my attacker.

A story, in pictures (since my upload is too slow for the video itself):

IEdPKHk.jpg


oIwGxSN.jpg


GPqsVht.jpg


5j1NAmM.jpg


QLrGT0e.jpg


VipV8cn.jpg


gXeiSVn.jpg


aXA52D2.jpg


kDesx2x.jpg


4vzU8Fy.jpg

Anyway, damaged Corvettes are are enticing targets...potential hostiles know that if they can pop you, you're out 30-40 million.
 
I don't like gankers either, but it's their right to play how they want (at least in open).

Some people love these gankers - makes the game exciting and whatnot. Each to their own.
 
Hmm. While rampant ganking benefits from lack of proper crime and punishment, a pair of fdls against a Corvette seems like a fair fight to me. As you point out, OP, escape was not an issue.
 
But sometimes - when the ganker pops up directly behind me - this will not work either. And regardless if I had a chance to evade or not, the moment the interdiction attempt succeeds, I'm toast. My Asp is not yet engineered up to a point I can boost away out of the attackers weapon range before he kills me, let alone high-wake out or just survive due to tanked shields. I'm dead in seconds.
...
Hell, due to my job I'm only home at weekends and even then my time is sparse. Of course this is not the fault of the ganker, but it's also not mine. If I had the choice I'd be home a lot more of my time. Still the game mechanics make me suffer from the consequences alone, consequences for the ganker are next to null.

Have some rep - this is exactly how I feel. Just last weekend I dipped my toe into the world of the Engineers for the first time, and with my very first haul of meta-alloys, as I jump into the Engineer's system, I was interdicted and killed in seconds by a ferdy.

And that was my play window done for the weekend.

Roll on crime and punishment.
 
Open.. you get the thrill And risk of being ganked

Solo\groups you can decide not to be ganked.

Ill let you Decide what you want to play today.
 
Not a pirate in any way, but jumping an experienced corvette in Shinrarta is surely 'fair game',isn't it? Better that than jumping sideys in Eravate..

I watched what I assume were the same guys telling several others they were 'too small' and leaving them alone.
 
I can well remember the advice you gave me on the other thread. And partly you were right. Although I know the interdiction mechanics, I never before thought about trying to evade the interdiction in the first place, instead I always tried to jump out asap. So thanks a lot for this advice. But sometimes - when the ganker pops up directly behind me - this will not work either. And regardless if I had a chance to evade or not, the moment the interdiction attempt succeeds, I'm toast. My Asp is not yet engineered up to a point I can boost away out of the attackers weapon range before he kills me, let alone high-wake out or just survive due to tanked shields. I'm dead in seconds.

And engineering my ship upto a point I can survive a gank of a fully engineered FdL will still take some more months. You know, as opposed to those spoiled brats I need to work for a living and can't spend hours every day on a game. Hell, due to my job I'm only home at weekends and even then my time is sparse. Of course this is not the fault of the ganker, but it's also not mine. If I had the choice I'd be home a lot more of my time. Still the game mechanics make me suffer from the consequences alone, consequences for the ganker are next to null.

Things are not always as easy as they seem to you.

I've taken the liberty to emphasize what I think is a crucial 'mistake', if I can be so bold. I often do fake interdictions against cmdrs, which means I get behind and in range of a cmdr in another ship but don't actually press fire. If I had to guess I'd say that in 95% of the situations there is zero response from the other cmdr, no matter if I were to switch my cobra for my corvette or fdl. They simply do not check their radar often enough, are on the shipping lanes so my signal gets masked or they just take their chance and do nothing. In reality, IMHO, gankers do not suddenly pop-op behind you. Rather, one suddenly notices there has been a ganker for quite a while. Remember that most people fly ships that are vastly more agile in SC than the usual 'uber-cutter-griefer', so thats where the 'victim' gets to win:

1) Stay off shipping lanes, espescially in known griefer hotzones.
2) Always select every cmdr when they appear on the scanner.
3) If the cmdr is in a potential combat ship, turn towards it and scan for FSDi, SCB and such.
4) If its a potential griefer loadout, take no chances and start spooling your drive.
5) When spooling up for a jump to a different system, never just point at the destination until your FSD is entirely spooled up. Until that point just keep pitching towards the potentially hostile cmdr so he cant start the interdiction. Remember that ships like corvettes and cutters are so cumbersome to fly in SC that they can only interdict an Asp or Cobra when we let them. :)

If the interdiction is started and succeeds, you indeed will be toast. And trust me, after engineering to the max your asp will still not be able to boost outside of weapon range as you can against AI. Dont invest too much time on making 'griefer-proof-engineered-ships'. You'll be playing their game, and its one they are much better at anyway. And beating them you're way is actually loads of fun. Griefers at engineer bases for example expect you to drop out of glide within the base, or very close, so you are within weapon range before you even realise there are other people. In my cobra I drop out dozens of km earlier, and sneak up onto the base at low-altitude in silent running. I have A-sensors. Most griefers do not. I see them before they see me. Every time you deny them the kill, keep in mind they may have been waiting for over an hour for just this opportunity. You may even consider that you playing it smart is causing the griefer grief. :)

- - - Updated - - -

It's like: Founders World, Open, Oh player interdiction - Yawn. Just why? WHY?

Maybe because they dont want to club beginners and are hoping that elite and experienced cmdrs provide a more interesting experience?
 
Last edited:
It's mostly the location.

I only play Open and I've spent significant time in sheildless D rated hauler shuttles...the only time I've ever lost a hauler was when an Internal Security Viper collided with me during a scan...I started running a D2 shield after that.

Ship matters too. People love to go after big ships.

Just the other day I was testing some things with a wing of 13th at the CG and when I reentered SC after being shot up pretty good by their wing, a hostile Corvette pulled me over, thinking me easy prey. Honestly, I would have been (I was damaged and depleted, and still unfamiliar with the setup I was using), but just as I was thinking about fleeing the wing I was testing stuff with dropped in and we immediately overwhelmed my attacker.

A story, in pictures (since my upload is too slow for the video itself):


Anyway, damaged Corvettes are are enticing targets...potential hostiles know that if they can pop you, you're out 30-40 million.

Thats just epic. :D
 
Back
Top Bottom