Weapons that strip a HULL through SHIELDS? no thanks!

Yay Mariokart meets Space-sim. Now all we need is some kind of weapon to obscure your view as you fly about.
 
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How complicated would storing the last min of data in a BLACK BOX for FD to know what happens in these cases? Who designed the game not to include such valuable functions?

actually support can exactly do that (~having a look at what happenend). file a ticket, cause sounds like a bug.

if it wasn't one, please share your answer from support - I'm interested about what weapon could be that.

also, after the 2.0. incident of AI fitting weapons which don#t exist in the game, it might be a serious bug. so: please file a ticket at https://support.frontier.co.uk/
 
Long Range plasma with phasing sequence.
Quicker projectile, 60% absolute dmg,
NO DAMAGE FALLOFF.
No surely we NEVER ever did mention
in the beta thread that the new long range
changes are stupid.

We were totally taken by surprise here.
*sarcasm/cynism off*

http://inara.cz/galaxy-blueprint/123

I'm fine with that.

If you can hit a plasma shot from 6K, damn I'd self destruct out of respect to begin with.
 
I'm fine with that.

If you can hit a plasma shot from 6K, damn I'd self destruct out of respect to begin with.

Effectively ~3k, cause the projectile velocity increases the same amount as the range does.

You can get PA rounds to travel as fast as multi-cannon bullets.

NPCs don't have engineered weapons.

A damn shame they removed that.
 
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Effectively ~3k, cause the projectile velocity increases the same amount as the range does.

You can get PA rounds to travel as fast as multi-cannon bullets.

Even though projectile speed helps, it's not the same as firing from 3K unless your cursor is dead on with zero error.

But that sounds like quite a big speed up. Maybe a bit less would be more in line.
 
lol, same old same old... i was killed, destroyed, in 'seconds'.... i mean... there is a lot of seconds in say, half an hour?! Give us some straight up facts with some video evidence OP or why bother....
 
How complicated would storing the last min of data in a BLACK BOX for FD to know what happens in these cases? Who designed the game not to include such valuable functions?

They might be able to get at that data server side. However in order for them to do so, guess what you'll need to do?

CLUE: Several people have already told you.
SECOND CLUE: https://forums.frontier.co.uk/forumdisplay.php/124-Elite-Dangerous-Bug-Reporting

actually support can exactly do that (~having a look at what happenend). file a ticket, cause sounds like a bug.

if it wasn't one, please share your answer from support - I'm interested about what weapon could be that.

also, after the 2.0. incident of AI fitting weapons which don#t exist in the game, it might be a serious bug. so: please file a ticket at https://support.frontier.co.uk/

Bloody ninjas.
 
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Filed my ticket 1hour ago. I forgot that they will still request that you submit a bug report for them to help!
I just do not fully know if it was a bug but was perhaps some weapon the NPC had after the update. Now to file the bug that I can not confirm and then wait for Support to say they can not help because nothing can be confirmed. Humpth.
 
Even though projectile speed helps, it's not the same as firing from 3K unless your cursor is dead on with zero error.

But that sounds like quite a big speed up. Maybe a bit less would be more in line.

If you get double the range, you get double the speed, and this cuts the amount you have to lead by half, which reduces the square area of your potential margin of error by four fold, and the volume by eight fold.

These are two huge long range phasing PA's spun for ~1600m/s projectile velocity (same as a stock huge MC round)...could have gone for more, but that would have taken a prohibitive number of rolls to synchronize two PA effectively:
[video=youtube;ke-W5IXZItM]https://www.youtube.com/watch?v=ke-W5IXZItM[/video]

My aim is total crap as I had just come back from a 6 month break the day before this video was recorded and have only recently focused on PAs (because of the changes to them), but you can clearly see how much the improved project velocity helps. Not shown here, but also I did get a few 5-6km single shot kills on unsuspecting NPCs or those fleeing in straight lines.

Now, I wouldn't choose long range over efficient on most ships, but the large (DPE and damage vs. mass is far better than huge) PA that's going on the bottom of the lightweight FDL interceptor I'm making is going to be long range (and probably phasing).
 
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How complicated would storing the last min of data in a BLACK BOX for FD to know what happens in these cases? Who designed the game not to include such valuable functions?

Such a thing exists, it's called Shadowplay/Instant Replay. If you have it enabled, it doesn't record everything but "buffers" the last few minutes (you set the size of the buffer in settings). When you hit the hotkey, it dumps the buffer into a video file and saves it.

Relatively modern (~500 series or later I'd guess) NVidia cards come with it built-in, and Windows 10 also comes with the ability to do that.

It can be a nice thing to run enabled if you often find yourself saying "I wish I had recorded that".
 
ShadowPlay, now in the SHARE MENU causes slight stuttering for some users. I have switched it off to help performance. It was also bugged to switch off in some versions of their driver.
 
In a CZ you very well could have been fired on by way more than just one ship. Regularly an entire side pf a CZ will decide to 'remove' me from the zone. Just because you use 'Target Nearest Threat' doesn't exclude that there were more than one threat. You can only target one at a time after all.
 
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If it was a CZ, I'm not sure OP can be truely certain that what killed them was the Python at 5km they could see. Likely there was another closer ship, not showing on their sensors.

CZs? The NPCs shouldnt have access to phasing sequence so it seems like a bug.

Ask for a reimbusement from support.

Unless they fixed Imperial capital ships and their lasers no longer tickle and you got blasted from one.

Really? Why not? High rank NPCs can certainly have engineered weapons, but can they never have some of the specific special effects?

Occam's razor: Bug that did this, or unseen foe in a chaotic combat environment?
 
My Shield showed I was not under fire. No CMDRs were in my OPEN instance I had been there for 1hour. I had just finished off a Ship then noticed my hull dropped rapid yet had took no damage prior this at all. The only enemy Ship near was the Python NPC 5km away. I could hear the damage I was taking.
I'm thinking that a malfunction caused overheating and burned my hull! New malfunction notices are added I have seen. I regularly get into 200% heat! I have had Multi-Canons jam also prior this. Yes I use incendery rounds.
 
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