Alien archeology and other mysteries: Thread 9 - The Canonn

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Completly agree with you, you can multiple scan the relics if you don't shoot them down. Once, it is on the ground the scan doesn't work.
I tried to remove the 3 part around the relics but nothing.
I have the feeling we have to scan the 4 beacons in a specific order to reactivate the obs.
I tried some order this night (not all!) but nothing and I only scanned(disabled) 1 obelisk to try.
I will try to test other orders, beginning to scan with the B4 after scanning all obs, then B3

The 'parts' are the object 'Ancient Pillar'- you can scan them before they fall too, though with no result.
 
As someone mentioned earlier, maybe the relic is key.
It doesn't unlock data, so maybe it's a power source or a switch.
So you get one set of obelisks, then if they are all inactive, you bring up a tower and relic and it turns on a second set of obelisks, in a certain area.

Either that or putting the relic in a certain place activates obelisks, and we're doing it accidentally by driving around with them in cargo.

They do seem to be a power source, we maybe just haven't figured out how to use them.
 
A thought on this. It's been confirmed that the obelisks should reset in Solo after a certain amount of time. However, the time has not been confirmed. The longest wait I've heard of was 5 hours. However, there is a natural timer at the ruins in the form of the secondary moon. IIRC this orbits about 3 times a day, and could potentially be connected, thereby setting the reset period at about every 8 hours.

This seems like an excessively long time, but if the time criticality due to the mission is ignored then it doesn't seem far fetched (I'm thinking in terms of a simulation, not a puzzle game here).

One piece of personal experience at the site is that I did not experience the 'mission message appears then disappears' thing until the moon rose, then it happened all the time. I logged out at the time due to frustration, but have been back in since when the moon hasn't been up and am pretty sure I haven't expirenced it again.

(Just to be clear, I have also had: a. Voice alert but no message; b. Message but no voice alert; and c. No message and no voice alert. However these have all happened consistently throughout. It is only the message appearing and disappearing which I have not experienced at any time other than when the moon is up.)

It'd be interesting to know if anyone else has had similar experiences. I'll try to test the hypothesis myself and let everyone know the results.

You only have the warning message if you didn't respect the group of obelisks and the associated item you have to hold in your SRV during the scan.
It's one of the map of the first page! http://i.imgur.com/BgmRRg9.jpg

For the other weird thing like voice no message or versus, for me, it's just a display bug because the next warning scan, you retrieve the previous message and the new.
 
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You are basically correct, except relic+orb=Culture11 seems weird, because Culture should contain totem, I have Culture11 noted down as totem+relic.

Also tablet+urn=Tech11 is also weird, Tech should contain orb, I have Tech11 as orb+tablet.

All the special ones after the standard 13 require a randomly turned on obelisk to contain it. So best way other then the ship-exploit is to scan every obelisk with the combo that you are still missing the entry for. You might find it, you might not. It would require lots of PG/open instance grinding to get a special active obelisk that contains it.

Thanks :) I was having no luck with the relic+orb so I'll try relic+totem instead
 
I have a feeling the wave scanner shows different responses even within cluster. Anyone has the energy to wavescan every obelisk screenshot what is shown and what kind of alpha beta etc you get when you use the correct base item? Im taking my medicine now so im gonna be asleep in a few minutes.
 
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Thats really strange.
 
As someone mentioned earlier, maybe the relic is key.
It doesn't unlock data, so maybe it's a power source or a switch.
So you get one set of obelisks, then if they are all inactive, you bring up a tower and relic and it turns on a second set of obelisks, in a certain area.

Either that or putting the relic in a certain place activates obelisks, and we're doing it accidentally by driving around with them in cargo.

They do seem to be a power source, we maybe just haven't figured out how to use them.

I follow you at 100%!
We have to discover how to reactivate the obs and the relics are the power source and not a part of combinations.
Questions :
- We have to let the relics at the top? else we can't scan them anymore
-> Not sure because else that would mean we have to relog to reset the position of the relics (reset in a game to solve puzzle is not logic).
- Move them on a specific place? always the same place?
-> Not sure, else how to reactivate the obs at the second time if the relics are already in place?
- Is it possible to reactive a specific or a group of obs or the trigger is always for all of them?

So many things to test...
 
I'm away at work on a ship for TWO WEEKS (!!) so I can't try this myself, but a thought just struck me. CMRDs have been reporting seeing different obelisks light up in the same instance. I'm going out on a limb here but maybe this puzzle is made for open/PG (sorry solo players... i'm just testing a theory here).

If the puzzle is to be solved in Co-op then this might be one method:

1. Two CMDRs survey the ruins to see which obelisks are active.
2. CMDR A scans an obelisk, hopefully with a data return.
3. CMDR B makes another survey of the ruins to see if any new obelisk(s) are active.
4. IF there is a new active obelisk, CMDR B scans this one (hopefully with a data return...)
5. CMDR A makes another survey and if there is a new obelisk, scan it. Repeat. Repeat... Repeat.

Since CMDR A can sometimes see obelisks that CMDR B doesn't see and vice versa, then this might be significant IF it is not simply a bug.
Keep it up guys, this forum is keeping my ED abstinence at bay.
 
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I doubt I have touched that accidentally because my vessel did not shut down.

I should add that all modules had the "square boxes" with a cross in them, i suppose that means they are broken. Trying to activate them did nothing.
 
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What the hell, man! Seems like your ship was corroding away, but you had no cargo, (like UA/UP) right?
That is VERY strange indeed.

Please submit a ticket and ask support if that was intentional or a bug! :O

In the end most of your modules were at 0%
 
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I doubt I have touched that accidentally because my vessel did not shut down.

I should add that all modules had the "square boxes" with a cross in them, i suppose that means they are broken. Trying to activate them did nothing.

Your modules were at 0%, so yeah they were deactivating. Did you carry a corrosive cargo that slowly destroyed your modules?
 
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are you sure you were not hauling UP-s or UA-s? (Though I did not see it say toxic corrosion, so probably not)... if this isn't an elaborate hoax, then this is weird indeed.
 

Ozric

Volunteer Moderator
I don't believe this is the first time this has happened (always prepared to be wrong though ;)). I'm sure I remember it being a bug that a few encountered a while ago, but I can't find the reference to it. I'd definitely recommend filing a report and sticking in a ticket.
 
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