Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
based on the data that I and a friend of mine gathered tonight, the pattern data you receive seems to mean absolutely nothing at all... Sequences do not repeat if they start with the same pattern... not too sure about the correlation between the pattern and the required item combo yet, but it doesn't look like that leads to anywhere, either.

Anyways, if anyone wants to check out the raw data or add on to the data (the sheet is editable starting from the latest entry) then feel free to: https://docs.google.com/spreadsheets/d/1MILQvnIY8f09wIahbV2V9pyLb02cu8IprLXBPxQlufM/edit?usp=sharing

CMDR Clanga out for the night.
 
I tried to rebuild the ancient ruins to get an impression of how it might have looked like in the past. Still very rough, going to add more detail later.
You can freely fly around there and turn obelisks on/off (obelisk state pattern is saved in a binary string for reuse), don't know if this is of any use to you.

Download from dropbox (Windows only, unzip, run ED_AncientRuins.exe)


Maybe it will help solving the puzzle or inspire someone, or just have fun with it :)

Cheers

http://i.imgur.com/5neIMUT.jpg
http://i.imgur.com/Q9GZP3c.jpg
http://i.imgur.com/LZORqty.jpg


Where is the top triangle though?
 
It's a little suspicious that the double item combos are always the second unlock:

Language9 tablet+tablet (first one of this site is Language8)
Culture8 totem+totem (first one of this site is Culture7)
Biology8 urn+urn (first one of this site is Biology7)

They wouldn't have been as lazy as assigning them in sequence, would they? That would mean we can know all combos right now. I need to check...

updated: Holy !!!! I think this could work. I only have 1 mismatch with reported combo and one unclear reported combo:

Am I missing it or on which obelisks did you get the results? :)
I want to try it out on my own. I'm in a PG by myself but it seems that being solo in a PG has the same effect as being in Solo Mode - exactly no effect.

If one wants to join me, send me a message.
 
To the CMDRs and myself who were wondering about the "stepping stones" that were planned by the Fdev for us to find the ruins, that were in a way undermined by the cleverness of CMDR XDeath, this is what Michael Brookes the Almighty had to say about it:

"There was another path planned, but that's now been adapted for something else.

Michael"

I feel so much better now *throws keyboard out the window*
 
Hello everyone. I've being reading this thread in the last few days and trying to understand the puzzle myself, but so far I didn't come with nothing new.
I just noticed something but I'm not sure if it was already mentioned here, so I apologize if this is a repetition.
It seems that 4 of the items are linked to one kind of ancient data we can recover:

Urn = Bio
Casket = History
Orb = Tech
Tablet = Language
Totem = ?
Relic = ?

All the combinations totem that gave Ancient Biological Data, required an Urn plus something else. A casket for history, and so on.

The Guardians history tells us that *the basis of their communication was visual rather then verbal*, so is it possible that each item means something? If I let my imagination go wild I may come up with some explanation like: a casket contains old things, past things, therefore history data. A tablet is something you write on, so language data. Urns were used to contain organs in ancient egypt and other cultures, therefore biological data.

This interpretation of the items is incomplete and very based on a human point of view, so it may be completely wrong. But still.. I thought that maybe it is wort a thought or two :)
 
I tried to rebuild the ancient ruins to get an impression of how it might have looked like in the past. Still very rough, going to add more detail later.
You can freely fly around there and turn obelisks on/off (obelisk state pattern is saved in a binary string for reuse), don't know if this is of any use to you.

Download from dropbox (Windows only, unzip, run ED_AncientRuins.exe)


Maybe it will help solving the puzzle or inspire someone, or just have fun with it :)

Cheers

http://i.imgur.com/5neIMUT.jpg
http://i.imgur.com/Q9GZP3c.jpg
http://i.imgur.com/LZORqty.jpg

That's pretty amazing CMDR, thanks for sharing: so many smart people in ED :)

Figured this should be put to good use here.
http://www.hotdoy.ca/edbearing/
A planetary navigation bearing calculator I made this weekend after looking for the ruins for like 30 minutes.
i added some popular coordinates on it.
If someone as other ideas, please share.
I was thinking about maybe a text area kept in local web storage and cookies to keep last destination coordinates or something.

aaaand... another smart one ;)

That's really useful, you should share it galaxy-wide :)
 
To the CMDRs and myself who were wondering about the "stepping stones" that were planned by the Fdev for us to find the ruins, that were in a way undermined by the cleverness of CMDR XDeath, this is what Michael Brookes the Almighty had to say about it:

"There was another path planned, but that's now been adapted for something else.

Michael"

I feel so much better now *throws keyboard out the window*

Would be soooo much help if we knew the in game stepping stones to this site, damn you XDeath for finding it so early! [sulk][heart]
 
I don't believe this isn't solvable in Solo. FD want Solo, PG and Open players to be equal; David Braben has said this. To require this to be done in PG or Open is a complete turn-around for them and will get them a lot of flak! People have suggested bugs, but I'd rather assume no bugs unless given absolute proof otherwise. So, let us assume this is doable in Solo.

In solo, 15 obelisks are active. In PG/open, others are active. People have reported that different obelisks are active for different people in the same instance. This suggests to me that the 15 initial ones are "Step 1" and we need to do something with them to move to "Step 2" where then next set of obelisks are active. Once you move to the next Step, you'll see the next group of obelisks lit. Steps are being taken in PG/open due to the number of people doing different things and due to "science by accident" are progressing... We've already seen that one person's scans affect other people in PG/open as everyone gets the result of a scan depending on what cargo they personally have. Are people in PG/open seeing different obelisks active because they're on different Steps?

If this is true, how do you move Steps?
Once an obelisk has been scanned, it goes dark. It doesn't light up again in solo as far as I have found, you have to relog to get it lit up again, and as relogging is external to the game, I don't believe it can be part of the puzzle. If PG/Open, you can't rescan as you get the message that you've already got that data. If follows that you're not meant to reactivate/rescan it in the current Step.

If scanned with the correct artefacts you get a decoded data message, if scanned with the "key" artefact, you get nothing, if scanned without the key artefact, you get Ran's "intrusion" message which tells us which artefact is key for this obelisk. Whatever the case, you get one or more alpha-epsilon patterns. Relog and the patterns are different for the same obelisk suggesting that our progress to the next Step has been reset.

So are the alpha-epsilon patterns are what is needed to move to the next Step? Should we focus on working out how we apply these patterns to progress to the next Step?

Sorry if this is already knowledge, or please correct me if I've made an obvious mistake. Just trying to sort this in my head as much as contribute!
 
Am I missing it or on which obelisks did you get the results? :)
I want to try it out on my own. I'm in a PG by myself but it seems that being solo in a PG has the same effect as being in Solo Mode - exactly no effect.

If one wants to join me, send me a message.

The obelisks for the default combos are listed here:

http://i.imgur.com/B38mkGj.png

Using this map: (14 and 15 might be swapped)

http://i.imgur.com/8tOMHVb.jpg

The obelisks for the special combos are a little tricky. Some people report multiple, so it looks like you can find the Lore-Entry in multiple obelisks and nobody really kept track of it.

I kept track of my 7 special unlocks:

Hist16 casket+relic G30
Hist13 casket+totem G33
Lang10 tablet+casket C48
Lang11 tablet+urn E30
Bio11 urn+orb E17
Lang9 tablet+tablet E28
Cul8 totem+totem E19

Using this map:

http://i.imgur.com/BgmRRg9.jpg

Good luck. Yes you need a PG with more people to get some special obelisks to turn on. Method for this is also unclear atm.
 
Last edited:
What you see there is the Ruins Version 1 as they looked before patch 2.2.03 was published. By that time, the obelisks were located differenty. I can send you a screenshot later if you need proof.

Yes, and perhaps we can get some clues from that? What is the significance of the second batch of obelisks now missing? They sort of look like spaceships to me. Were we supposed to get our first clue in a different location? I doubt it was ever Frontier's intention that we found the location from the trailer. So, if that's true, we would've started somewhere else and maybe had to travel twice. Now we have one trip to go?

So, hold on... Maybe one of the planets orbiting 3 would have more ruins? If they're following the same order as our system map you could say the obelisks are pointing to 3C...
 
So i'm looking for some confirmation on what I've found so far.

Is it just me, or are there only 15 active Obelisks total? Trying to verify now, but I am consistently seeing the same group of obelisks active at any time from all 7 sites when logging out and logging back in to refresh.

Site A: 1 Active; Obelisk #3
Site B: 1 Active; Obelisk #6
Site C: 4 Active; Obelisks #3, #13, #36, & #38
Site D: 1 Active; Obelisk #9
Site E: 3 Active; Obelisks #1, #26, & #34
Site F: 1 Active; Obelisk #4
Site G: 4 Active; Obelisks #17, #18, #19, & #20

Looked at different times across the past 3 days. Anyone confirm seeing other Obelisks outside of the above?

I know a few others have thought the scans/obelisk activity might be dependent on time, might help in proving or disproving that as well.

Not verified but I think Artifact patterns do not repeat within a site, however, it seems a previously scanned obelisk can yield more than one data log.

I've tested all 48 (not 49, under the assumption empty cargo hold yields nothing) artifact combinations on Site E (Urn+Relic and Urn+Casket worked for me but there is at least one other combination that worked. Lost early notes by mistake)

Working on site G now to compare and verify.

Hoping this helps someone.

I'm using the Spreadsheet here for Obelisk/site number mappings
 
To the CMDRs and myself who were wondering about the "stepping stones" that were planned by the Fdev for us to find the ruins, that were in a way undermined by the cleverness of CMDR XDeath, this is what Michael Brookes the Almighty had to say about it:

"There was another path planned, but that's now been adapted for something else.

Michael"

I feel so much better now *throws keyboard out the window*

Then how are we supposed to find the other 2 ruins, if the path for them has been adapted for something else? Or maybe there are no other 2 ruins and the one is just bugged and gives only 1/3 of the data?
 
Figured this should be put to good use here.
http://www.hotdoy.ca/edbearing/
A planetary navigation bearing calculator I made this weekend after looking for the ruins for like 30 minutes.
i added some popular coordinates on it.
If someone as other ideas, please share.
I was thinking about maybe a text area kept in local web storage and cookies to keep last destination coordinates or something.

I made one those a few weeks back, but it's hosted on a raspberry pi - not really idea for inviting lots of people to use it :)
 
Then how are we supposed to find the other 2 ruins, if the path for them has been adapted for something else? Or maybe there are no other 2 ruins and the one is just bugged and gives only 1/3 of the data?

I think we are stuck on a bottle neck. It nigh impossible to find the ruins from orbit without knowing the coordinates. Till FD decide to realease more clues, we are flying blind. There are 3 weeks on the quest to be completed, we may just wait and see what happens.
 
Alright so here something I'm wondering about. I keep getting failure messages when I scan the Urn section of Group E with an Urn in my Cargo hold. What gives?
 
I think a few CMDRs need to chill out a bit, to my mind the 3week completion time on the mission is in itself a clue that this mystery is not supposed to be solved quickly. Imho there are more events or clues to be unfolded by Frontier, they probably have a strategy for ramping up the clues depending on key milestones of progression.
 
So i'm looking for some confirmation on what I've found so far.

Is it just me, or are there only 15 active Obelisks total?

You seem to be playing in solo then. In solo only 15 obelisks are active. The mission can not be completed in solo. (It's probably bugged)

I assume the progress that should happen, only applies when you relog. But when you relog in solo, the instance will be deleted and so will your progress.

So you need to relog in PG/open to apply your progress AND you need somebody to keep the instance alive AND you need to land in the same instance (maybe).

Then your progress will apply and additional obelisks will turn on. (For you, for others, maybe in sync, maybe not in sync, nobody knows)

- - - Updated - - -

Alright so here something I'm wondering about. I keep getting failure messages when I scan the Urn section of Group E with an Urn in my Cargo hold. What gives?

It's because E is not actually all Urn, here is an updated map:

ILvKuz4.jpg
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom