Alien archeology and other mysteries: Thread 9 - The Canonn

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Just a bit of tinfoiling from the Discord, and thought I'd post it here as well.

First off, a lot of people have been talking about the "whale" symbol inside the archways(?, clamps?, what do we call them?), and posted pictures of it like the one below:

Barring pareidolia, it really looks like the beacon with the relic emminating some sort of light to me. Ram Tah also speaks of giant shields protecting their settlements/habitats, and this looks like a depiction of that. So to me, it seems that the beacons in conjunction with the clamps once created a protective shield above this site. Some of the clamps have since toppled over and perhaps the powersource isn't there anymore, which is why it's gone.
A couple of anomalies include the beacon outside the walls of the ruins, but then the "old" ruins had a couple of obelisk formations outside there as well. Also, the circular pads are halfway outside the walls, so if the shields only extended to the walls, half of those would be outside a shield as well.
Either way, that picture does look exactly like the beacon.

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Secondly, someone posted a timelapse of the Pole Star here. I have been looking for that, so thank you very much!
I don't believe there is anything to be found in that system. If, however, the site is a map or otherwise has relevance to the universe surrounding it, that star is the most important part. It is the only part of the sky that doesn't move, and therefore the most obvious anchor point to use for everything else.
How it is used is not clear to me, as I need to look at the sky in relation to the ruins a lot more, but it's a direction to follow atleast.

Back to your regularly scheduled viewing.

EDIT: Removed Ninja'd stuff

i messed about with this a few pages back but just got shot down with its just a texture mirror...


http://i.imgur.com/gGSqutO.png

http://i.imgur.com/K0AlCGu.png
 
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Brute force candidate

SYNUEFE pj-D B46-6 B 1
https://www.edsm.net/en/system/bodi...tails/idB/801243/nameB/Synuefe+PJ-D+b46-6+B+1

Has a Orbital period and rotational period of 4.6 vs -4.6

Similar temp and gravity. High metal instead of Rocky body

If you wanted to start with a scan along the Orbital line of the moon here's my closest estimate

Coords: -0.6604, 47.3339
Heading: 270

Eyeballed using the Orbital lines so it may be off by a small amount so if somebody wanted to verify that be my guest
 
Is there a list of the "interactions" attempted at the ruins site?

I don't mean with the obelisks/artefacts only, I mean every possible interaction we can have. Examples: Shooting everything with different weapon types (including mining lasers), missiles etc.

What I am getting at is are we assuming there is nothing more to "change" other than picking up objects and scanning obelisks? I'm heading back shortly and don't want to go over too much old ground if the answers are known.

I just tried to dump the relics in deep space and then rotate and dump again. To see if they pointed like the UP.

No go. I did this in the current system at different orientations with them just staying randomly pointed.
 
And again we come to a number 3 (23 is 1/3 of 69) which we determined by ratios which is geometry... which guardians seem to be found of as well as number 3.

In decimal a human based counting system. Curse you Riven and your base 15 number scheme!

But didn't the UP or UA output binary or even Morse code with the systems coords so using a human based communication scheme isn't new.
 
Brute force candidate

SYNUEFE pj-D B46-6 B 1
https://www.edsm.net/en/system/bodi...tails/idB/801243/nameB/Synuefe+PJ-D+b46-6+B+1

Has a Orbital period and rotational period of 4.6 vs -4.6

Similar temp and gravity. High metal instead of Rocky body

If you wanted to start with a scan along the Orbital line of the moon here's my closest estimate

Coords: -0.6604, 47.3339
Heading: 270

Eyeballed using the Orbital lines so it may be off by a small amount so if somebody wanted to verify that be my guest

How do you mean "Brute force candidate"? Do you mean you randomly picked it or you've gone through a lot of planets finding it? What's the basis of your suggestion? :)
 
Is there a list of the "interactions" attempted at the ruins site?

I don't mean with the obelisks/artefacts only, I mean every possible interaction we can have. Examples: Shooting everything with different weapon types (including mining lasers), missiles etc.

What I am getting at is are we assuming there is nothing more to "change" other than picking up objects and scanning obelisks? I'm heading back shortly and don't want to go over too much old ground if the answers are known.

programad has shared a set of experiments (on front page, search for 'confirmed facts'). Feel free to add your findings or more theories!
 
I'm sure this has been mention before but if you shoot any structures with a stock multi-cannon it causes lightning to jump all over the place - it's very pretty and would suggest they are shielded in some way - other than that though, I can't see how that helps. I do wonder what powers the site, I'm tempted to place the Relics into the coffin type structures to see if they provide more power to the Obelisks ...

The other outstanding questions are -

Is this the landing site of one of the Arks? - If so there will be another two sites (if) they landed as intended
The Homeworld cannot be that far away as they never had FTL travel - 10 generations in a Ark would probably get them no further than 100 ly Max! - Looking for F Class systems that may be a candidate there are thousands! in a 100ly radius! :(

One other question... Did we ever get a clue to these ruins? I don't mean the trailer either :)

Well one of the data points does mention their penchant for Kinetic weapons (when not using bio weapons) as well as their shield tech.

Does this effect happen in other areas and just noticing it now?
 
I've had a look at 2 of the maps we have available and decided to see if I could make any sense of the markings. I decided to rotate the image at some point as was suggested here to match geographical north (haven't confirmed this personally yet). Here are some scribbles:

http://imgur.com/a/cbkTO

1. So in both maps I was able to draw lines from the 2 groups at G which converge at the rocket shaped marking at A.
2. In the colored map I was able to draw a line from there over one of the beacons to the centre of the triangle at B.
3. The "random" pieces of wall inside the hexagon could be pointing places so connecting those I was able to draw two lines through group E, which then led to another piece of wall which directed the line straight through the middle of group D. There things stopped unfortunately. To slightly deviate from an assumption below, this line did originally end at a beacon instead of group D.
4. When connecting the pieces of wall you can draw a line all the way from left to right going through the middle of the planet.

Some assumptions, ideas:

1. Ram Tah has not made any remarks about there being a link between the crash sites and the ruins. He did however mention sites which would suggest there is more than one. The Galnet news refers to him as leading the research at the ruins. This could be just this site or several.
2. I thought it was a great idea to compare the before and after 2.2.03 pictures but I think that will only help if you know the answer. Without the answer it's best to focus on what we have and not confuse things further.
3. The pieces of wall around the edges are there for re-inforcement only (not likely), it's a sun dial (with a cycle that long, not likely), it's a distance measure (most likely, cut out some of the markings that seemed to be at the same angle and got a pretty good match)
4. The piece of wall along the left side is at a different angle on purpose (hopefully, as it points to the middle of group A in the greyscale map)
5. Group C could be just a picture of a different kind of spaceship, or it could be a course change (270 degrees to 30 degrees), or it could be coordinates (with some goodwill the left group is 8 x 4 with one piece missing would make 7 x 4 and 1 x 3, makes 31)
6. It's hard to think of the "pyramids" as anything other than pointers/markers so perhaps the bottom one shows the start point for navigation?
7. Group G is also following the lines of the hill they are on so you could just view them as an indication there are 2 sites in the system / this planet's orbit instead of they're angles actually meaning something.
8. I like the idea of this leading us to Sol but I think it would disappoint too many people without the proper permit for that to be the solution to the puzzle.

I need to take some pics myself to get some more conclusive drawings and I need to check out the "pyramid" outside the hexagon for myself. I didn't realize it was there until today.

Questions:

1. Why do group A and B have 3 markings looking like rockets when group E only has one in the triangle (but 3 in total) and the other planet doesn't have any rockets on it?
2. Why is there a second piece of wall at the end of the "stick", it doesn't seem to be able to link with anything?
 
That works if the reference point is earth...
What If hypoteyically Guardian's home world is earth?

The game year is a thousand years from now.

If Guardians are humans after leaving earth, would make sense to use a known stellar patterns from earth's point of view.
 
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What If hypoteyically Guardian's home world is earth?

The game year is a thousand years from now.

If Guardians are humans after leaving earth, would make sense to use a known stellar patterns from earth's point of view.

Ram Tah does I believe hint that they are, or were until recently. human...

"Given the physical similarities between us and them, I'm amazed at the cultural and societal differences and the speed at which they rose to become part of their lives."

I take this as meaning he thinks their culture moved away from our own surprisingly quickly.
 
Right commanders, since some of us expressed interest, I have recreated the Synuefe system in Space Engine based on data from in-game system browser and eddb, for the purposes of studying the movements of S. 1 and 1 B with its moon 1 B A.


Some immediate conclusions, apologies for sounding a bit convoluted, I lack the specialized terminology (english not being my primary language)

- there is no constant point at the horizon of 1 B at which the moon (1 B A) sets and rises - in plain words, if you remain stationary for a few cycles, you'll notice that the said point (is there a word for it?) shifts "to the side" with each full cycle and after some time it travels in the opposite direction - think sun and earth with seasonal shiftings of sunrise and sunset due to axial inclination and orbital traverse - this profoundly affects the theories which concentrate on the moon's alignment with the structures at the site

- the moon isn't really tidally locked since the visible features of its surface constantly change (as evidenced earlier in my posts)

I don't feel like recording and uploading a video (poor upload speed), so if you want to verify my claims and are familiar with Space Engine I can provide the SE script for it.

Amazing work. I would be interested if you wanted to share a link here or via a private message.
 
I've just finished work on a map set were i've added the correct combos out of this SHEET into every detailed clustermap.

ED Ancient Ruins - with Combos

NOTE: In other maps and spreadsheets cluster H is part of cluster E. Numbering is same! So, if you read somewhere E9 to E35 you'll find this in my maps as H9 to H35. Keep this in mind.

e.g.:
BcKTQd9.png


So it would be easy to pick up all datapackages.

1. Fly to ruins.
2. Jump into the srv.
3. Drive to a glowing obelisk.
4. Recognize obelisk in clustermap.
5. Get correct combo out of clustermap.
6. Drive back to ship and load correct combo in the srv.
7. Drive back to the obelisk.
8. Scan and get datapackage.
8a. Look if same combo is necessary for another obelisk and scan them too if possible.
9. Start new at point 3.

Keep in mind: For now you have to switch to OPEN or PG to lit up obelisks that do not belong to the 15 "default" obelisks always seen in SOLO (and meet up there with some friends/other commanders).

The "default" obelisks are marked in the clustermaps with cyan triangles. They will lit every time you start in SOLO, for now.
Here is a list: A3, B6, C3, C13, C36, C38, D9, E1, F4, G17, G18, G19, G20, H26, H34


Question from me:
What i noticed when drawing the maps, there is no combo for G19 ang C38 in the linked datasheet above. These two belongs to the "default" obelisks. I wonder not to find a combo in the sheet. I think there would be a typing error in the sheet, C38 would be C48 out of the sheet?
But what about G19?
 
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I've had a look at 2 of the maps we have available and decided to see if I could make any sense of the markings. I decided to rotate the image at some point as was suggested here to match geographical north (haven't confirmed this personally yet). Here are some scribbles:

http://imgur.com/a/cbkTO

1. So in both maps I was able to draw lines from the 2 groups at G which converge at the rocket shaped marking at A.
2. In the colored map I was able to draw a line from there over one of the beacons to the centre of the triangle at B.
3. The "random" pieces of wall inside the hexagon could be pointing places so connecting those I was able to draw two lines through group E, which then led to another piece of wall which directed the line straight through the middle of group D. There things stopped unfortunately. To slightly deviate from an assumption below, this line did originally end at a beacon instead of group D.
4. When connecting the pieces of wall you can draw a line all the way from left to right going through the middle of the planet.

Some assumptions, ideas:

1. Ram Tah has not made any remarks about there being a link between the crash sites and the ruins. He did however mention sites which would suggest there is more than one. The Galnet news refers to him as leading the research at the ruins. This could be just this site or several.
2. I thought it was a great idea to compare the before and after 2.2.03 pictures but I think that will only help if you know the answer. Without the answer it's best to focus on what we have and not confuse things further.
3. The pieces of wall around the edges are there for re-inforcement only (not likely), it's a sun dial (with a cycle that long, not likely), it's a distance measure (most likely, cut out some of the markings that seemed to be at the same angle and got a pretty good match)
4. The piece of wall along the left side is at a different angle on purpose (hopefully, as it points to the middle of group A in the greyscale map)
5. Group C could be just a picture of a different kind of spaceship, or it could be a course change (270 degrees to 30 degrees), or it could be coordinates (with some goodwill the left group is 8 x 4 with one piece missing would make 7 x 4 and 1 x 3, makes 31)
6. It's hard to think of the "pyramids" as anything other than pointers/markers so perhaps the bottom one shows the start point for navigation?
7. Group G is also following the lines of the hill they are on so you could just view them as an indication there are 2 sites in the system / this planet's orbit instead of they're angles actually meaning something.
8. I like the idea of this leading us to Sol but I think it would disappoint too many people without the proper permit for that to be the solution to the puzzle.

I need to take some pics myself to get some more conclusive drawings and I need to check out the "pyramid" outside the hexagon for myself. I didn't realize it was there until today.

Questions:

1. Why do group A and B have 3 markings looking like rockets when group E only has one in the triangle (but 3 in total) and the other planet doesn't have any rockets on it?
2. Why is there a second piece of wall at the end of the "stick", it doesn't seem to be able to link with anything?

You could draw connecting lines all over the map, leading to many different systems. Or I must have missed something, as thouse lines seem to have no more significance than any other line/s you could draw.
 
How do you mean "Brute force candidate"? Do you mean you randomly picked it or you've gone through a lot of planets finding it? What's the basis of your suggestion? :)

Not based on some map decipher or being pointed at. Rather working outward from the current system.

This particular body, however, shares some similarities with the current one. Especially the odd Orbital and rotational period.
 
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