So you want to know about the Formidine Rift? (Part 3)

Quick Question... I'm at the rift beta site right now (just arrived).
It would be nice to occasionally run into fellow explorers out here in the rift, so what's everyone playing on?

Open?
Solo?
Fleetcomm?
Mobius?
Another private group?

I've been in Open but am currently back in the bubble. Thinking of heading to Hawking's Gap in the next couple of days to help find the final base type.
 
I'm about 20 pages behind on this thread (again) so probably ninjad already but:
Doubt it's Alliance; that comment was MB's role playing. If this relates to the Salome/Kahina story.ine then, from the old lady's words, it's either Imps or Feds or both. If it's not Imps due to use of hired labour rather than slaves then it must be Feds.

So what do all these planetary bases have in common from their descriptions/scan data? Is there a specific rare material thta they could be looking for? Given the distance from the bubble this is unlikely but that's the first thing to check. The next thing is to search the surface to find the dig sites, that may provide more evidence.

For the Hawkin's Gap rally point planets all four have antimony as a very rare. Could be coincidence, but if the probability of each of the five very rare materials is roughly even (and I don't know if this is true), then we are talking about a quite small probability of this occurring by chance, something like 1 in 625.
 
I'm currently at EAFOTS RA-G B11-0 3 - scouting surface directly under Beacon. Its kinda suggestive that beacon is geostationary 20 mm above -10 Long -90 Lat. So far no findings i think ill check Big craters along equator.

Anyway ive found some texture bugs - a visible border between two surface textures is it relevant ?

No, Ive seen hundreds of those. I guess the engine isn't able to match the lighting correctly all the time...
 
I'm currently at EAFOTS RA-G B11-0 3 - scouting surface directly under Beacon. Its kinda suggestive that beacon is geostationary 20 mm above -10 Long -90 Lat. So far no findings i think ill check Big craters along equator.

Anyway ive found some texture bugs - a visible border between two surface textures is it relevant ?

i'm currently searching the same planet... on the dark side cruising some of the deeper channels and craters...
this task is daunting... mk1 eyeballs suck
 
Right I'm getting fed up of GL-Y E2 6 now... I've flown over and around every major landmark and I'm satisfied that whatever size base we're looking for isn't in those areas. But who knows? If we're looking for something the size of the HG Delta site that can only been vaguely spotted from 3km, on a planet this size... Urgh. We NEED something better than eyeballs.
 
Right I'm getting fed up of GL-Y E2 6 now... I've flown over and around every major landmark and I'm satisfied that whatever size base we're looking for isn't in those areas. But who knows? If we're looking for something the size of the HG Delta site that can only been vaguely spotted from 3km, on a planet this size... Urgh. We NEED something better than eyeballs.

I'm cruising around EAFOTS RA-G B11-0 3 landmarks at around 10k altitude... guessing i should drop down a bit?

EDIT: Theres a HUGE blue crater that alone is going to take me ages to properly scout :(
 
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I'm cruising around EAFOTS RA-G B11-0 3 landmarks at around 10k altitude... guessing i should drop down a bit?

EDIT: Theres a HUGE blue crater that alone is going to take me ages to properly scout :(

The one under beacon ? I was planning to go there today :), there are few those big craters along equator.
i was looking from 10-14 km altitude, and after DELTA screenshots i'm little afraid it could be too high :)

Ill Probably calibrate view distance with Beta outpost on LZ-H.
 
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The one under beacon ? I was planning to go there today :), there are few those big craters along equator.
i was looking from 10-14 km altitude, and after DELTA screenshots i'm little afraid it could be too high :)

Ill Probably calibrate view distance with Beta outpost on LZ-H.

There's a wrinkle though, the decoded beacon says rally point 3, but the trello board says rally point 1 for some reason.
I'm not sure if it's just a typo on the trello board, but there's a chance i'm searching the wrong planet.

Can anyone clarify?
 
Is nobody else but me wondering why bases on completely uninhabited planets need entrance gates?

When the victorious aliens arrive you have to give them the keys to the gate!

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absolutely agree.

it's incredible that we found what we found until now simply using the eyes.

it would be enough a sort of range sensors... is it so difficult to develop this kind of tool for the game ? o_O

They already have the planetary search mission mechanism which updates to refine the search area, so there must already be a ship sensor to do this!
 
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I'm reluctant to re-open the whole Hawkins v Hawkings thing... but...
I am wondering why it is Hawkins in game. It was clearly named after the area in EDSM - I don't know if Erimus specifically named it, or someone else - and we (I say we, maybe just me) always assumed it was a typo the first time it appeared in GalNet as Hawkins. However, it is now Hawkins everywhere - in the base data point messages too.
So, my question is: do people think this is because the naming asset is a code that is inserted and a look up or something like that, whereby it is Hawkins on the master database;
Or
Is it now deliberately being continually referred to as Hawkins by FDev in hand written content?

If the latter, is there any significance in that at all? If the former, why has it not been changed on the master record?
 
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There's a wrinkle though, the decoded beacon says rally point 3, but the trello board says rally point 1 for some reason.
I'm not sure if it's just a typo on the trello board, but there's a chance i'm searching the wrong planet.

Can anyone clarify?

Others have asked too. It is 3. I believe it is just a typo on the trello page, the rally point 1 link takes you to a link to the info for planet 3.

I listened to the transmission justa couple of nights ago and it says Rally Point 3.

https://forums.frontier.co.uk/showt...ift-(Part-3)?p=5011199&viewfull=1#post5011199
 
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I'm reluctant to re-open the whole Hawkins v Hawkings thing... but...
I am wondering why it is Hawkins in game. It was clearly named after the area in EDSM - I don't know if Erimus specifically named it, or someone else - and we (I say we, maybe just me) always assumed it was a typo the first time it appeared in GalNet as Hawkins. However, it is now Hawkins everywhere - in the base data point messages too.
So, my question is: do people think this is because the naming asset is a code that is inserted and a look up or something like that, whereby it is Hawkins on the master database;
Or
Is it now deliberately being continually referred to as Hawkins by FDev in hand written content?

If the latter, is there any significance in that at all? If the former, why has it not been changed on the master record?

Did you saw what drew said?

I suspect it may have been my fault actually. I'll have to go back and check.

Cheers,

Drew.

https://forums.frontier.co.uk/showt...Formidine-Rift-(Part-3)?p=5027515#post5027515
 
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I'm reluctant to re-open the whole Hawkins v Hawkings thing... but...
I am wondering why it is Hawkins in game. It was clearly named after the area in EDSM - I don't know if Erimus specifically named it, or someone else - and we (I say we, maybe just me) always assumed it was a typo the first time it appeared in GalNet as Hawkins. However, it is now Hawkins everywhere - in the base data point messages too.
So, my question is: do people think this is because the naming asset is a code that is inserted and a look up or something like that, whereby it is Hawkins on the master database;
Or
Is it now deliberately being continually referred to as Hawkins by FDev in hand written content?

If the latter, is there any significance in that at all? If the former, why has it not been changed on the master record?


I'm not sure how/why its in continuous use now even though we've pointed out its a typo. Maybe its been used too much in GalNet, and now in game, that its too late to change?


It was originally Hawking's Gap (I named it after Stephen Hawking last July when the mapping team produced the galactic regional map). All regions can be found here : Galactic Regions

A few weeks later one of the first 'official' mentions of it was made when Salomé's ship was boarded in Ceimess, and before she was silenced, CMDR Nodus Cursorius grabbed a screenshot of the convo where she claimed the Rift, Conflux, and "Hawkin's" Gap needed investigating. That incident was then recorded on GalNet shortly afterward, where again the Hawkin's Gap spelling was used.

I'm pretty sure Drew has fessed up and said it was a spelling mistake (I blame Salomé, but she was under severe stress at the time! :D) . So there is no other meaning behind the name, it was just a typo made in the heat of the moment by Salomé while Patreus' lackies were kidnapping her.

Now that its become canon, the next time the mapping team update the high-def regional map, we'll change it to Hawkin's Gap :)
 
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Not wondering about that.

This is from 5 km above:


and this from 10 km above:


This is for people with good vision :D

Do they show up on the srv scanner? Possibly landing at multiple locations and doing some triangulation would be quicker than visual search?

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Very specific cargo; this is by far the most interesting part of the Delta logs for me:


So did they attract something's attention? Summon something? Were they trying to?

So perhaps some brave/foolhardy pilot should collect a hold full of artefacts from the Synuefe ruins, plus a UP and a UA (corrosion resistant cargo rack!) and take them out to one of the 3 areas?

Edit: or Soonthill relics as someone has suggested, however I suspect artefacts suggest otherwise.
 
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I realised tonight that I just can't do extended planet searches; I sit in front of a monitor all day at work and after about 45 minutes of flying over PLAA AEC XZ-Z B41-0 2 my eyes felt like someone was sticking pins in them. I only realised then that they'd been doing the same last night and I'd just put it down to tiredness. I'll remember these moments when I'm wearking coke bottle glases in 10 years time lol. It has a totally different effect on me than just playing the game due to staring so intently at the screen.

Surface area of PLAA AEC XZ-Z B41-0 2 is just over 100m square kilometres by the way. What's the betting that the last base found has the coordinates for all the others in its logs? :D

It could be your eyes are drying out, as staring at a display screen for long periods tends to do this, you tend not to blink as frequently; I had the same problem when I was working. You can get some eyedrops to counter this, but personally I always got them in my ears instead, so use the Optrex eye spray.
 
When the victorious aliens arrive you have to give them the keys to the gate!

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They already have the planetary search mission mechanism which updates to refine the search area, so there must already be a ship sensor to do this!

GIVE IT TO ME NOW!!!
 
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Made some summary on planets, still don't have some locations, so if someone have planet info from missing places - post or pm me.
b96qaJm.png
 
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I often find searching for poi easier at night cos the lights show up from a distance, but not tried it with ppoi like these.

I visited the new hawhings base this morning on the dark side. Absolutely no way I would havd found it in the dark. Even knowing where it was it looks like a random shadowy splodge until pretty close.
 
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