If I was migrating with my clan, I would walk next to a river só que could always have water.Yeah. Those canyons had water in em
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If I was migrating with my clan, I would walk next to a river só que could always have water.Yeah. Those canyons had water in em
Honestly, there are a number of people in this thread under the impression that there's possibly three of them (due to the three alien crash sites). I'm of the same opinion, though I could be wrong (i.e, 4 or 5, etc). Ram Tah, by implication, is hinting that, yes, there has to be more than one, otherwise he would have used "site".
Any master on geolocation can help us finding the exact coordinates for the equivalent position on the other hemisphere?
No, it's not because of alien crash sites. It's because Three shall be the number thou shalt count.Honestly, there are a number of people in this thread under the impression that there's possibly three of them (due to the three alien crash sites).
Has anyone tried dropping a UA in the site in Solo?
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Results of coordinates and alpha, beta, ceta, delta, gamma, epsilon comes up with this
http://wiki.uqm.stack.nl/Star_Coordinates
Or in the system to see if it points back at Maia or if it changes its direction such as "at" the planet?
From Culture 12:
This is truely fascinating data commander, as an engineer myself I have to admit I'm highly curious about the Guardians technology. It seems that the guardians had a particular fascination with geometric shapes, which they used to illustrate connections between themselves and the world around them. This predilection manifested itself in their technology as well - specifically their monolith network. With this data and the help of the galactic community we've partially mapped the monolith network, which formed the backbone of their communications technology, and discovered that they too are arranged in geometric patterns. Whilst this does not give us full access to the network, I believe it is the first step to unlocking the entire system and maybe more
Ur-quan masters.... there is a game I haven't played in a looong time. Though i'm skeptical of the relevance, im usually wrong about everything.
So 3 alien crash sites.. up to now. Quite possible that there are 3 Alien ruins, judging that we have roughly a 3rd of our scans from one ruin. 36 out of 101.
All 3 alien crash sites are on the neighboring A moons/planets whatever... Eg. Pleiades Sector AB-W B2-4 9 A, HIP 17862 6 C A and HIP 17403 A 4 A.
One Alien ruin on Synuefe XR-H D11-102 1 B.
Is it possible that the other 2 ruins are on ... Pleiades Sector AB-W B2-4 9, HIP 17862 6 C or HIP 17403 A 4?
If there is another Alien crash site somewhere on Synuefe XR-H D11-102 1 B A then we might have our answer.... or is this a little too simple? I'm just exploring ideas at this point!
Here's an interesting thought... Culture 12 isn't one of the 13 we can find in solo... so how does that clue help us know there is more when we shouldn't even have that clue...![]()
I have an idea, but I need someone with tools and know-how to implement it, because I have neither.
Make a sphere with planet radius, then insert a Tetrahedron with 1st point being ruin site and 2nd point being center of sphere (planet). This will give us a line around planet with 2 more points on planet surface, with possible ruins location, and then the only thing that will be required is to go along the axis until we stumble into ruins. What is needed is a graphic tool that allows for spherical coordinates, or a brain of immersive power able to convert spherical coordinates mentally or on paper.
3 sites in a triangular pattern (guardian fetish) discovered with a help of 4 points (4 monolith). Sounds good, no?
So, anyone?
Here's an interesting thought... Culture 12 isn't one of the 13 we can find in solo... so how does that clue help us know there is more when we shouldn't even have that clue...![]()
you could use my PlanetMapper tool for this. its designed for Merope, but actually works with any planet.
link in my sig.
If I was migrating with my clan, I would walk next to a river só que could always have water.
Here's an interesting thought... Culture 12 isn't one of the 13 we can find in solo... so how does that clue help us know there is more when we shouldn't even have that clue...![]()
except that... you dont have any sig, at least I dont see any :S