So you want to know about the Formidine Rift? (Part 3)

October 7, 3270

Formidine Rift Alpha Mission
I'm scared... help me someone... I can't bear another jump. The lights in witch-space are coming for me. The lights... always the lights... they're calling to me... a siren song... I must join them...

October 8, 3270

Formidine Rift Alpha Mission
AUTOMATED TELEMETRY REPORT: CANOPY BLAST BOLTS ACTIVATED. LIFE SUPPORT MALFUNCTION. CREW VITAL SIGNS TERMINATED. SHIP SYSTEMS ENGAGING STANDBY MODE. DISTRESS BEACON ACTIVATED.



Anybody else read this as suicide by ejection?

Me and there is a clue pointing to that in another log
 
Well, before parking I managed to scan about 5 degrees of longitude, from 0/-89 To about 0/-84 heading East along the equator and into the planet's dark side. My rough calculations put me at having scanned the entire equator in just 30 hours. Well... I'm in a sidewinder so I'll have to jump in and out of the system a few times so it will be a lot longer than that. Of course at some point I'll have to eat, sleep and, you know, go to work or something like that.

Space. The final frontier.
These are the voyages of the Sidewinder "Futility".

Hey. At least my ship finally has a name.
 
Yeah i figured as much, cheers Kenworth... :eek:

If alpha and beta are one jump from each other... then the next settlement (Delta, Charlie, Omega?) whatever it is should be in a pretty close vicinity then, well you would think :S .. ok then, i'm on it. Another set of eyes is always worth it, will report anything i find!


EDIT: IF i find lol
 
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I was experimenting with how far away you could see the Formidine Beta site from.

I was 25km altitude and the site when targeted was 45km away. It could be seen as a black dot.

Using a bit of pythag that equates to you being able to see approx 37km in either direction (left/right of you search bearing).

So from 25km up you could expect to be able to search a 75km wide width as you flew along. You could see much further obviously but the draw distance made this about the limit were you could see the base on my setup.

Supporting pics from front and side view from my asp cockpit.


I would wonder whether that draw distance was standard because if I'm honest I could only see the ones I checked out in Hawkings from about 20km max and that was stationary; not sure that I'd have spotted them whilst moving, although one advantage of greater height is that your speed across the surface actually becomes less of an issue for visibility. There's also the issue of lighting; I could barely see one of the Hawkings ones from 3km up on the dark side. Not that I'm trying to put a downer on it or anything.
 
Hmm... I've just popped back to GL-Y E2 6 and dropped into the third largest crater; the one in the southern hemisphere as I've come across a patch of unrendered ground with rocks floating all around. When trying to land I clip through the surface... Not seen this happen on this planet before.

I'll keep an eye out here until after the second reset just in case this is where the Delta base is. Doubt it, though, I'm not that lucky lol.

- - - Updated - - -

It does make for some amusing screenshots, however.
 
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I would wonder whether that draw distance was standard because if I'm honest I could only see the ones I checked out in Hawkings from about 20km max and that was stationary; not sure that I'd have spotted them whilst moving, although one advantage of greater height is that your speed across the surface actually becomes less of an issue for visibility. There's also the issue of lighting; I could barely see one of the Hawkings ones from 3km up on the dark side. Not that I'm trying to put a downer on it or anything.

I was just trying a test in supercruise at about 25km altitude (speed 2.5km/s). Flying inverted, I can see my ship's shadow moving across the surface. I'm in an Asp Ex, so if this site renders in supercruise that might be a much faster way to search....and you can actually maintain altitude while inverted.
 
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I am experiencing Teh Mistory Ov Teh Formadon Rifft
 
I would wonder whether that draw distance was standard because if I'm honest I could only see the ones I checked out in Hawkings from about 20km max and that was stationary; not sure that I'd have spotted them whilst moving, although one advantage of greater height is that your speed across the surface actually becomes less of an issue for visibility. There's also the issue of lighting; I could barely see one of the Hawkings ones from 3km up on the dark side. Not that I'm trying to put a downer on it or anything.

Yes I know what you mean. My rig is pretty std, it was middle of the road stuff when bought 3 years ago and my settings are std.

You get lots of false positives from shadows that resolve to nothing as you descend.

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I was just trying a test in supercruise at about 25km altitude (speed 2.5km/s). Flying inverted, I can see my ship's shadow moving across the surface. I'm in an Asp Ex, so if this site renders in supercruise that might be a much faster way to search....and you can actually maintain altitude while inverted.

It doesn't render in SC I'm afraid. Not from my tests anyway :(
 
Yes I know what you mean. My rig is pretty std, it was middle of the road stuff when bought 3 years ago and my settings are std.

You get lots of false positives from shadows that resolve to nothing as you descend.

I have set all of my graphics setting to Low, or Off, with the exception of shadows which are set to Ultra. This give the effect of flying over a planet made of yogurt, but any black speck (at 5km or higher) is something worth checking out. This made a huge difference for me in spotting the settlements from a distance.
 
Hmm i see the Tionisla Graveyard was meant to be added in Version 2.2 of Elite Dangerous, but never made it. Has anyone checked if it was added in 2.2.03? I know that update was mostly fixes but they did add a few things in for ships and engineers.


EDIT: Sorry, no disregard this comment.. they would of had something on Galnet if this was the case.
 
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I always have the 3 nav panels set to open manually via buttons on my joystick and not when looking at them when in VR.

You can adjust their behavior in the options menu.

If you are flying nice and level (i.e. no need to look at instruments) you could try turning off the HUD completely. On PC i believe its "CTRL + ALT + G". Does that help?

The HUD can be turned off/instruments/cockpit lights. Forgot to command, but it can be.

Edit - exgoaltender already noted it.
Z...

You can disable those panels in the graphics options, it's called something like UI focus head look :)

Thanks for the tips guys. But don't we want to instruments on while searching? Even 1 degree off can take you somewhere else and I find myself constantly having to adjust heading, cause the ship tends to drift off. And does turning instruments off (ctrl + alt + g, thanks exgoaltender) turn the lights off on the panel right under my eyes (the fake buttons bewteen the virtual throttle and joystick)? Those cause the worst glare. I'll try this as soon as I'm back in my ship later today. The tip about the nav panels ON/OFF via joystick buttons sounds awesome, razioer + assimilator1, thank you. I was looking for an option like that. Gonna try that later too.


Don't suppose you'd be able to make a co-ordinate spreadsheet?
(Mind you, it sounds like we'd need 7-8 enteries per degree longitude gl-y!)

You mean like 180...180H...180G...180F...180E...180D...180C...180B...180A...179...179H...etc...?

But then how can we actually follow those lines somewhat precisely? It's going to be difficult near the poles where longitudinal lines are closest. And along the way, wouldn't we need a more precise HUD? I can definitely get a spreadsheet going later today and as soon as we work out the possible kinks.
 
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Regarding the search on GL-Y E2 6, perhaps we should split the search in quadrants? I am currently searching the area highlighted in light gray, where most of the bases seem to be. Regardless whether this is correct, most likely not, splitting the search in quadrants should make it easier to deal with. In the picture below, going from latitude 0 to -45 on the prime meridian (the 0 longitude) for example, takes 3 hours, if you fly at 1500Km/hour (440m/s). We could go back and forth in that light grey box (0 to -45 on the 0 longitude, then -45 to 0 on the adjacent negative longitude and so on). Then move to the next quadrant (the one highlighted in darker grey). We would have a total of 8 quadrants to search. Thoughts?

ulJ0pwB.jpg
 
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