Here's and "Altitudes" picture of the ruins:
http://www.web-fundi.com/ed/ancient-ruins-altitudes.jpg
Hope it helps!
Damn, I thought I saw the same cogwheel shape as on the mounds for a second there
Here's and "Altitudes" picture of the ruins:
http://www.web-fundi.com/ed/ancient-ruins-altitudes.jpg
Hope it helps!
I hope we are looking for a giant ancient abandoned city, easily visible from low orbit....
I recommend following the orbital path of the moons or suns where applicable. If there's one thing they seem to like it's setting the ruins in position relative to stellar bodies
Hi guys - if you are exploring, using both visual & audio - or if you are curious how the audio comes in to play when getting close to the ruins, I've made a quick training video.
It should show you how you can hear it over engines, F/A Off/On as well as distance.
Trainingvideo
https://www.youtube.com/watch?v=XCqTgqo-NHE
There are a few tricks to assist your audio detection rate:
- If you can change "Windows Sounds, Playback-devices" the you device and the tab for "Advanced". Select 24Bit 48000HZ or better. I use this selection myself.
- In Elite, Audio options: Select "Night Time" mode. And you can safely disable music. (Screenshot provided at the end of the video).
- Fly as silent as you possibly can. F/A Off will turn off the engines. Periodical turn F/A on if you need to adjust your course.
In night-time mode the sound-engine in ED will amplify others sounds, but this means you should have as silent engines as possible.
NOTE from the field:
- If you fly at 5-6km altitude, it will be much harder to hear the sounds.
I recommend max 1km if you explore by sound.
The loss of sound-cues is higher per altitude-meter, compared to distance on the ground.
I hope we are looking for a giant ancient abandoned city, easily visible from low orbit....
Here's and "Altitudes" picture of the ruins:
http://www.web-fundi.com/ed/ancient-ruins-altitudes.jpg
Hope it helps!
Makes sense given the existing ruin observations. Any idea how we can do that? I can target the moon, but it doesn't show the orbit line?
Makes sense given the existing ruin observations. Any idea how we can do that? I can target the moon, but it doesn't show the orbit line?
In case you were wondering, we are looking for about 20 km2 worth of Ancient Ruins in a total area of 4,031,628,079 km2 of planetary surface. Good luck bruteforcing that. And thank you FDev for keeping us busy for the next millennia. [up]
Yes, I actually summed up the areas of the landable bodies in the four systems.
Can you please share your graphics settings? I've never seen the ruins so sharp, not even at 2 or 3km from them.
Jus a quick quesion, forgive me if it was aleady asked ...
Guardian trailer , at 0:22 ... the monolith setting and the ridge on the right do not match the ruins we already knows, do they ?
Cmdr Obside
Jus a quick quesion, forgive me if it was aleady asked ...
Guardian trailer , at 0:22 ... the monolith setting and the ridge on the right do not match the ruins we already knows, do they ?
Cmdr Obside
I Agree. Searching by Hand will most likely yield nothing.
I mean we are supposed to find the Sites in a few Weeks. The Key has to be Somewhere and it drives me Bonkers...