Is there any way to increase the range of detail pop up on the terrain? Mines kinda low. But nothing seems to change it.
You should have begun with this
NOOOO
I *strongly* advise that a search is conducted along parallels of latitude, rather than meridians of longitude.
Using longitude means that the spacing between adjacent CMDRs will not be constant. If you truly want a coordinated search, then keep the search grid along parallel lines at a set distance. Perhaps 4km spacing??? Rather than diverging/converging tracks.
Stay on the parallel of latitude using the heading/bearing of 90° (or 270° if desired)
The actual parallels of latitude will vary on each planet for a constant spacing of, say, 4km, and each of the desired parallels would need to be found on each planet by using 2 CMDRs. The first stays on the equator, or desired parallel, while the other moves north (or south) by 4 km. Note the actual number of latitude and annotate that in the search spreadsheet.
I theorise that the bodies in question will have a sector of latitude that has constant line-of-sight with the known ruins. (or perhaps with another ruin site, or even all other ruin sites at the same time?)
I want to be there to help with all this, bu unfortunately still 12 kylies out returning form the far side of the core.
Yours Aye
Mark H
This is the difference I mentioned earlier. Is it relevant to deciphering the puzzle? Should we be working to the old layout
As it was
[url]http://i.imgur.com/joTEjPG.jpg[/url]
As it is now
[url]http://i.imgur.com/QDypYsf.png[/url]
I may be barking up the wrong tree, but its a bark worth having.
If you're put off by 20 minute in SC you're not going to like the planet eyeballing![]()
This is the difference I mentioned earlier. Is it relevant to deciphering the puzzle? Should we be working to the old layout
As it was
[url]http://i.imgur.com/joTEjPG.jpg[/url]
As it is now
[url]http://i.imgur.com/QDypYsf.png[/url]
I may be barking up the wrong tree, but its a bark worth having.
Making a community spreadsheet to show obelisk combinations is one thing, getting the community to network efficiently enough to get in formation/record what ground has been covered in a spreadsheet is another. We have the numbers of Elite players to do this, but not everyone uses reddit or the forums, not everyone is part of a private group, and they may as well be totally cut off from any other commander who isn't in the same instance as them.
I cannot see this puzzle including the old layout, that only pushes out people who did not see or know the previous layout. it would mean an out of game google search
I already tried with plenty of tests. Audio, noise pattern above the fuel gauge, having the items in hold or not and so on.
As far as I can tell, none of this "works". But I'll try again, in case FD "fixed" it.
Okay, ladies and germs! Here we go a change in search tactics.
<snip>
Taking a zig zag pattern lead me to the first system: IC 2391 SECTOR ZE-A D101
This is where we should start and then just go from one landable to the other until we knock out an entire system.
Hello CMDR,
I have a few questions that require astronomical knowledge.
First, we know these sites are a Data network. Based on the fact that the first site is on a tidally locked planet, could we identify a single star in the sky which position never changes when observe from the site 1?
Is so, couldn't we calculate on other tidally locked candidates a set of coordinates which constantly face this same star, and find the new datasites?
This way, all the sites would act like parabolic antennas, constantly facing a system, which should be their homeworld.
I have the feeling that being on a tidally locked planet isn't a coincidence, but I may be wrong. Thanks in advance for your answers/explanations.
But out of game google search was required anyway to even get to the ancient alpha site because even up until now there are no coordinates given ingame to the alpha site. You need to go out of the game
to find the coordinates to the alpha site. Hell the alpha site was even discovered via out of game information (trailer) in first place.
Sounds like a plan! Two small points: ZE-A has a mandatory 20+ min SC to get to scannable planets (just so you know), and you might want to consider starting with the 'better' candidates : C3 and C3A have caught a lot of ppl's eyes (and they are quite small). Anyway, good hunting o7