Alien archeology and other mysteries: Thread 9 - The Canonn

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NOOOO

I *strongly* advise that a search is conducted along parallels of latitude, rather than meridians of longitude.

Using longitude means that the spacing between adjacent CMDRs will not be constant. If you truly want a coordinated search, then keep the search grid along parallel lines at a set distance. Perhaps 4km spacing??? Rather than diverging/converging tracks.

Stay on the parallel of latitude using the heading/bearing of 90° (or 270° if desired)

The actual parallels of latitude will vary on each planet for a constant spacing of, say, 4km, and each of the desired parallels would need to be found on each planet by using 2 CMDRs. The first stays on the equator, or desired parallel, while the other moves north (or south) by 4 km. Note the actual number of latitude and annotate that in the search spreadsheet.

I theorise that the bodies in question will have a sector of latitude that has constant line-of-sight with the known ruins. (or perhaps with another ruin site, or even all other ruin sites at the same time?)

I want to be there to help with all this, bu unfortunately still 12 kylies out returning form the far side of the core.

Yours Aye

Mark H

This is similar to a search method I proposed for Merope 5C with the difference that you start with a coarse separation to get a global level of coverage and then fill in the gaps.

- 1st pass - every 10 degrees of latitude.
- 2nd pass - the intermediate 5 degrees of latitude.
- 3rd pass - the intermediate 1 degrees of latitude.
Depending on the size of the body you might need to start doing fractions.

Obviously, the higher latitudes don't take as long as the equatorial ones.

Optionally, people can mix things up by doing longitude lines in the same way but that ends up covering the same ground and as rightly pointed out gets wasteful near the poles where the longitude lines converge.
 
Making a community spreadsheet to show obelisk combinations is one thing, getting the community to network efficiently enough to get in formation/record what ground has been covered in a spreadsheet is another. We have the numbers of Elite players to do this, but not everyone uses reddit or the forums, not everyone is part of a private group, and they may as well be totally cut off from any other commander who isn't in the same instance as them.

Well, ED needs an active internet connection so everybody playing has internet access, and of course a link to the forums is on the launcher and what not so people will know. I also believe that most people in Canonn are aware of the forums and Discord so it won't be that hard to communicate, the hard part is getting enough CMDRS who want to partake in this. I really feel it is the best logical choice. With the limited/non-existen clues and tools to find this thing, having multiple CMDRS spread out upon 4 systems and countless bodies just seems like it's going to take too long with too much possibility of missing the site. All of us in one system focusing on one planet, I feel is the best.

And, because we know the first site spawned near a canyon we can possibly use that as a search criteria. We could designate a specific canyon for each CMDR and then let them have at it until it's been properly surveyed, then we move on to the next canyon.

This might take some time but it may help greatly. And for those with tons of canyons, then it's just a matter of picking the best looking ones and going from there.
 
I cannot see this puzzle including the old layout, that only pushes out people who did not see or know the previous layout. it would mean an out of game google search

But out of game google search was required anyway to even get to the ancient alpha site because even up until now there are no coordinates given ingame to the alpha site. You need to go out of the game
to find the coordinates to the alpha site. Hell the alpha site was even discovered via out of game information (trailer) in first place.
 
Hello CMDR,

I have a few questions that require astronomical knowledge.

First, we know these sites are a Data network. Based on the fact that the first site is on a tidally locked planet, could we identify a single star in the sky which position never changes when observe from the site 1?
Is so, couldn't we calculate on other tidally locked candidates a set of coordinates which constantly face this same star, and find the new datasites?

This way, all the sites would act like parabolic antennas, constantly facing a system, which should be their homeworld.

I have the feeling that being on a tidally locked planet isn't a coincidence, but I may be wrong. Thanks in advance for your answers/explanations.
 
Staring at the two ruin layouts for a bit I've come to a conclusion; the layout and position of everything, even the artifacts must have meaning, or else why would FD take the time to reorient them?

Instead of this brute force tactic, i think we should focus on what possible meanings these positions could have.

Also, note the beacons did not move thus probably are licational, as FD never moved them, only changed the order we would be directed to find them.
 
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This morning in the FD office.
"Have they found one yet?"
"Nope"
"How are they doing? They using that ***** hint? Are they using that cool ***** we put it to guild them? How about that ****** that tells them what to look for?"
"Nope"
"What the hell are they doing to find it then?"
"Oh. They are level flying and looking out the window."
"ohhhhh."

To be fair, I'm quite enjoying it at the moment. feels like being part of something important, doubt ill find anything and its definitely not game play for everyone. probably need to be a bit crazy, [where is it]
But flying my Taipan along a set heading, looking around with head tracking. The Taipan sounds like a little cessna. or is it a lawnmower?
Either way, its quite relaxing. Not sure how many days I could keep it up before relaxing turns into madness. but for now.
Keep trying to ignore that voice that's saying its probably not even on this moon!

Just someone find something! Please! :D
 
I already tried with plenty of tests. Audio, noise pattern above the fuel gauge, having the items in hold or not and so on.

As far as I can tell, none of this "works". But I'll try again, in case FD "fixed" it.

I work now on the theory about three different sites on equal distances and modulo equal latitude relative to the moon 1Ba. Sounds nice but in fact I doubt that it's true: D
I can't find the declination of the moon. Probably have to do by guess (> 50 degrees).
Quite interesting to develop theory, but who knows what will happen ...
 
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Okay, ladies and germs! Here we go a change in search tactics.

<snip>

Taking a zig zag pattern lead me to the first system: IC 2391 SECTOR ZE-A D101

This is where we should start and then just go from one landable to the other until we knock out an entire system.

Sounds like a plan! Two small points: ZE-A has a mandatory 20+ min SC to get to scannable planets (just so you know :) ), and you might want to consider starting with the 'better' candidates : C3 and C3A have caught a lot of ppl's eyes (and they are quite small). Anyway, good hunting o7
 
Hello CMDR,

I have a few questions that require astronomical knowledge.

First, we know these sites are a Data network. Based on the fact that the first site is on a tidally locked planet, could we identify a single star in the sky which position never changes when observe from the site 1?
Is so, couldn't we calculate on other tidally locked candidates a set of coordinates which constantly face this same star, and find the new datasites?

This way, all the sites would act like parabolic antennas, constantly facing a system, which should be their homeworld.

I have the feeling that being on a tidally locked planet isn't a coincidence, but I may be wrong. Thanks in advance for your answers/explanations.

Tidal locking doesn't play a role in my opinion because tidally locked planets still rotate and have a changing sky like every other body. Only near the geographical poles could be fixed connections to other stars. We should indeed try and check for coordinates which have a constant line of sight to the other ancient site systems, but whether or not they are tidally locked doesn't matter.
 
While a small preview:

32793d840fb841518fb6639df8f06140.png


Write, if you need more detailed picture.

I think the first ruins - its a map from second ruins. And I made a reconstruction of the original appearance of the complex.

9a3f5b97f8ff4c889192932e81087fda.png
 
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But out of game google search was required anyway to even get to the ancient alpha site because even up until now there are no coordinates given ingame to the alpha site. You need to go out of the game
to find the coordinates to the alpha site. Hell the alpha site was even discovered via out of game information (trailer) in first place.

Be that as it may, but that is the problem. players were not patient enough and appear to have messed this up. Nothing should happen outside the game. Galnet is the only exception to this, but you can access it ingame anyway.
 
I've just had to go back to work unfortunately, but can anyone tell me what the system map sound for a body in IC 2391 Sector ZE-A d101 indicates?

I scanned it but didn't look at the results, but it sounds different to my ears. It's 300,000ls out, and its the landable moon around the 3rd planet of the furthest star.
 
Sounds like a plan! Two small points: ZE-A has a mandatory 20+ min SC to get to scannable planets (just so you know :) ), and you might want to consider starting with the 'better' candidates : C3 and C3A have caught a lot of ppl's eyes (and they are quite small). Anyway, good hunting o7

Right, my thought on suitable candidates is going off of the original site. So i'd probably start with tidally locked bodies, rocky worlds with around 300-500k temps, around 80-90% rock and the rest metal with canyons of discoloration or very prominent features. Once those get exhausted then move on to the less likely candidates
 
So I'm flying across the surface of B2-4 A4.

Doesn't "feel" like the right place.
Planet is rather smooth. Quite different from the original alien site.
Hasn't stopped me bouncing off things though.

Any reason why D101 is so popular?

There's too much going on to read it all. Lol
 
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